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1  Game Development / Newbie & Debugging Questions / Re: Isometric 3D map on: 2010-11-14 20:44:15
Thanks for the info guys!

The isometric projection matrix looks interesting but as I a have a small knowledge of 3d graphics I might leave it for a different game. So I might just stick with 2d for this one, the 4 angle rotations was not so much a requirement but I was just wondering if that would push it past the capabilities of 2d, but I guess now that I think about it it wouldnt. Because as you say I use 4 different sprite images for different angles.


2  Game Development / Newbie & Debugging Questions / Isometric 3D map on: 2010-11-14 05:47:32
Hi everyone,

I'm thinking of making a game with a "3D" map. By 3d, I mean that the map will have 3 axis, however it will be a fixed isometric view, without smooth rotation, probably just 4 different 90degree views. So based on that what should I be looking at doing, 3D or 2D? (is this what they call 2.5D?). It will also be block based, kind of like the way that game minecraft does it, just solid cubes rather than different sized shaped pieces.

Any feedback is appreciated!

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