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1  Java Game APIs & Engines / JInput / Joystick Axis Value Not Read by JInput Until It Is Moved At Least Once!? on: 2010-12-09 13:47:33
Hi guys,

Hope someone can help me out here...

I'm using a joystick to read the user input. The code looks something like this:


myValue = myJoystick.getAxisValue(0); //Where 0 is the axis id of the analog stick


The problem is, by default, "myValue" is always equals to "-1".

It is only when I move the stick AT LEAST ONCE will "myValue" reflect the true value of the controller axis.

Can anyone please tell me how I could get "myValue" to reflect the true axis value right from the start?

Thanks very much guys. Greatly appreciate your help!


I use the Controller class from "org.lwjgl.input.Controller"
2  Game Development / Newbie & Debugging Questions / Re: How to Use Fanatech Steering Wheel With LWJGL on: 2010-11-13 03:13:24
Thanks Momoko_Fan, you're a champion! Cool
3  Game Development / Newbie & Debugging Questions / How to Use Fanatech Steering Wheel With LWJGL on: 2010-11-12 23:00:04

Does anybody know how to control a USB racing wheel using LWJGL / JInput?

Is there a tutorial or code example?

I'm thinking of building a racing game, but don't want to limit the player to
just keyboard or mouse control.

I'm considering buying Fanatech's steering wheel to test it out. I know it's DirectX
compatible, but not sure if its gonna work on Java?

Thanks in advance dudes!

PS: Will one set of Java code works for all USB PC-Compatible racing wheels?
Or are they are all different and I have to write different codes to support different
wheels (e.g. Microsoft, Logitech, etc.)
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