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Discussions / Community & Volunteer Projects / Re: Wipeout clone requires 3D modeler
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on: 2005-10-12 00:38:00
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I'm willing to accept models from more than one person, but it would be nice if the models were the same scale, I mean it's no good one being 80x80x80 and another being 300x100x500 pixels in dimension.
Does anyone have any thoughts on what a good set of maximum dimensions would be? That way everyones models will look good when placed next to the others on the track.
Thanks again,
Andy.
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Discussions / Community & Volunteer Projects / Re: Wipeout clone requires 3D modeler
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on: 2005-10-11 10:04:17
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Wow, I didn't expect to see replies so soon, it's very encouraging.
I'm not fussed what format the file is in, I've managed to load 3ds files in the past, but I'm willing to accept it in any format as long as I can work out what to do with it. I'm going to be using LWJGL rather than Xith3D ot Java3D so perhaps nothing too fancy, but that does mean I can use the LWJGL XML format if Blender can export it.
You can contact me via email through my website Swizel Studios.
A place in the credits is awaiting you!
Cheers,
Andy.
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Discussions / Community & Volunteer Projects / Wipeout clone requires 3D modeler
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on: 2005-10-10 10:53:13
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Hi, I'm working on a basic Wipeout clone, and I need someone who is willing to help me create 3D models. I'm still completely confused by Blender. At first all I'm after is a model of a ship that I can move around my world. Later I'll be looking for level designers, after I have a basic ship working. If you're interested then please reply. Andy. PS: Here are some schematics I "borrowed" from the wipeout fan site ( www.wipeoutzone.com) that may help you start the modelling process.  
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Discussions / Miscellaneous Topics / Re: Design experimentation. What do you guys think?
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on: 2005-07-25 00:42:28
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MVC is one of my favorites, it works well for all the stuff I do at work (J2EE Architect) and for my games at home.
M = Model, where is my spaceship, or details about a customer. V = View, 3D spaceship renderer, 2D spaceship renderer, or a JSP to display customer details. C = Controller, Clicking the thrust button increases speed, clicking the delete customer button removes my customer from the DB.
Anyway you get the idea, the good thing about this pattern is that you can have many different renderers for the same models, therefore you could have some that use all the latest features of the graphics card, and you could also have one that works on a mobile phone, the rest of the game (in theory) doesn't need to change.
Andy.
PS: There are many books/sites that can explain MVC in better detail than I did here.
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Game Development / Newbie & Debugging Questions / Re: 3DS File and NIO
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on: 2005-07-24 00:20:19
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You don't need the source, you have the jar file and the javadoc available. This will get you a loaded .3ds file into memory, then all you have to do is write a simple renderer. Beta v0.3 on my site is an example of a very simple renderer.
Andy.
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Discussions / Miscellaneous Topics / Re: PS3 Game
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on: 2005-05-18 22:44:11
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The guy from Epic who demoed Unreal 2007 said that the PS3 used standard technologies like OpenGL. As I mentioned in another post, if we could get a JVM on there and a cross port of LWJGL we'd be in business!
Andy.
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Discussions / General Discussions / PS3 Details announced
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on: 2005-05-17 08:22:02
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I've just been watching the E3 videos about the new PS3 console. Apart from a very slick set of demos, the guy from Epic mentioned that their tools were all OpenGL based, now if we could only get Java onboard we'd be in heaven!!!
Checkout the gamespot trailers!
Andy.
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Discussions / Miscellaneous Topics / Re: Unusually quiet here lately...
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on: 2005-04-18 08:22:22
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I have 3 reasons why I've not been here lately:-
1) I bought a Mac Mini, so I've been getting my head around all the subtle differences between them and my Windows Laptop. It also means I can now test my LWJGL downloads and fix why they don't work on Macs!!!
2) My girlfriend is moving in so I've spent the past month moving furnature around the house trying out different locations for the hi-fi and plasma tv.
3) I burnt myself out on games programming during the 4k comp, need a rest of late night jar packing and coding.
Still check in as often as possible from time to time to read new posts.
Andy.
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Game Development / Newbie & Debugging Questions / Re: Problem with Comparator interface
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on: 2005-03-30 02:35:44
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If the parameter passed in isn't an instance of Module you should really throw an IllegalArgumentException. There is no point in sorting a list of objects only to find that in the middle of the list is a group of objects that you aren't interested in.
This problem kind of goes away when you start to use the following code in Java 5.0
List<Module> myList = new ArrayList()<Module>;
Andy.
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Game Development / Performance Tuning / Re: Best thing to do with dead entities during gam
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on: 2005-02-07 00:09:18
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You could maintain 2 lists of characters, alive and dead ones. Your render and logic code only really proccess characters that are alive. When a character dies you move it to the dead list.
If you need to spawn a new character 'reset' a dead one and move it back onto the alive list. This way you never have the GC kick in and remove objects since they're always being referenced.
Andy.
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Game Development / Performance Tuning / Re: Loading loads of textures the fastest way...
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on: 2005-02-06 02:38:31
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Where can I find more information on the p200-gzip stuff, I couldn't find anything about it on either google or java.sun.com. I didn't even find it referenced in the docs for web-start or jars.
Can someone point me to a tool that can create the p200-gzip files. I'm currently using the defaul jar tool, but I'd like to get better results if possible.
Thanks
Andy.
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Game Development / Artificial Intelligence / Re: Guide for DAN
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on: 2005-02-01 08:31:50
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Dan,
Please tells your spammer friends to get off this forum and do something more productive with their life. They don't even know the correct format for post codes in the Northern Territory!
Andy.
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Java Game APIs & Engines / J2ME / Re: P800/P900
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on: 2005-01-31 10:05:39
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I have a P800 and I was under the impression that you CAN'T run java applications with the flip closed. This may just mean that physical flip (which can be removed and replaced with the virtual flip). I haven't written anything in J2ME yet so have no proof of this, try checking the Symbian website they have lots of developer resources, whitepapers and sample code.
Andy.
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Games Center / 4K Game Competition - 2005 / Re: Super Sprint 4k
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on: 2005-01-27 20:56:46
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Rotation is one of the few things left on my to-do list, along with lap counter for your car and better collision detection.
I should be able to post an update on Sunday night that contains some/all of these updates.
I was concentrating this week on reducing the size (still over the limit) and making sure I compiled everything with 1.2 so our Mac friends can play along.
Andy.
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Add your game by posting it in the WIP section,
or publish it in Showcase.
The first screenshot will be displayed as a thumbnail.
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