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1  Discussions / Jobs and Resumes / Re: GameTableOnline is looking for contract progam on: 2004-11-23 11:59:02
Cas, in order to share this information we would require a signed NDA. I can assure you that each design document or specification document is extremely detailed. Joe Minton, the owner and president of GameTable Online and person in charge of such documents is a video game industry veteran. He applies that knowledge and level of professionalism to each GameTable Online game.

I’d encourage you to visit the site to view the games that we have developed and look at the blogs for the games that are currently being coded. In doing so, I think you will see that each game specification document was/is as I explained above.

Thank you again for your continued interest.

The best -- KSchonlaw  
2  Discussions / Jobs and Resumes / Re: GameTableOnline is looking for contract progam on: 2004-11-22 13:36:00
Thank you for the continued dialog on this post. For those of you interested in finding out more about coding a game for GameTable Online I encourage you to email All individual questions can be answered in that way.

With regard to the more general questions I can address those. Each game that is coded for GTO is done so with a very in-depth design document, the guidance of our System Architect who has not only built our Java engine, but is also an expert in the field, art creation/support, and the support of our design staff.

This site and its community continue to grow with the help of folks like you. I hope this clears up some of your questions.

The best -- KSchonlaw
3  Discussions / Jobs and Resumes / Re: GameTableOnline is looking for contract progam on: 2004-11-21 15:07:58
Thanks for posting this question. Our stipends are not huge due to the fact that we are a start-up. They range from $2k to $4k per game.

We are specifically looking for folks who program games in their spare time and are looking to get fully licensed games that they code up on a public site for play and for use as resume material.

Thanks again for your interest.

4  Discussions / Jobs and Resumes / GameTableOnline is looking for contract progammers on: 2004-11-17 17:42:09
GameTable Online is an internet gaming site that creates online versions of popular strategy board, card, and dice games for play over the Internet. Currently you can play online versions of, Bosworth, Cosmic Wimpout, Drakon, Igel Ärgern, Kill Dr. Lucky,  Lord of the Fries, Nuclear War and Vampire by Reiner Knizia.

We have thirty games licensed and need experienced java programmers to help bring them to life online using our existing Java game engine.

Program one game for us and here is what you'll get:
*) A financial stipend depending on the complexity of your game (half at beta and half at live).
*) A lifetime membership to GameTable Online.
*) A completed game on your resume being played by the public at a real online gaming site.
*) A hosted copy of your information off of the Game Center page of your game.
*) Real world programming experience using a mature gaming engine and working with industry professionals.

*) You are a strategy game loving, commercial-quality Java senior software engineer, on hiatus for a couple of months by choice or by chance or desiring to work in your spare time, and you a hungry to develop a game that people will actually play.
*) You are very comfortable with Swing and basic 2D graphics programming -- no animation necessary, but plenty of mouse gestures on layered components. You know your way around the Swing/AWT thread model issues.
*) You know how to reduce program complexity by judicious subclassing.
*) You are able to develop in a client-server model that is best described as an extended co-routine.
*) You enjoy bootstrapping a project rapidly by studying example code, UML sketches and Javadoc APIs, and by questioning the other developers.
*) You can effectively communicate in English (written and verbal).
*) You can maintain high visibility with low noise:
1. keep the art designer alert to what you need next;
2. get GUI sketches, mockups and prototypes to the game designer to nail design down early;
3. suggest improvements or fixes to the core code;
4. maintain a buildable, "exercisable" version of your game in the repository from early in development;
5. establish and hit mini-milestones.

Email us a cover letter and resume to

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2017-12-05 19:38:37

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2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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