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1  Java Game APIs & Engines / Tools Discussion / Artifact - A new scripting language for JSR 223 on: 2014-07-05 21:01:39
The last while I have been developing on a new scripting language to be used with the Script Engine API (JSR 223). It's called Artifact and is fully compatible with Java source code, as it first transcompiles to Java source code. When it compiles Java source code, it uses the Java Compiler API ( and friends) provided with the JDK. So you will need the tools.jar to run it.

To read more about it, you can do so on my GitHub project page, that can be found at

Do you think this could be useful in a game? Or maybe you know some awesome feature, that could be useful for scripting in games?
2  Game Development / Shared Code / Re: JOGE - Java Open Game Engine on: 2014-04-29 08:19:40
Thanks for your encouragement! Smiley Yes, I'm sure I will update this thread as I progress.

I have a lot of plans. Both for this game engine and for my other 3D renderer, Dayflower, a real-time Ray Tracer, which is also written with the Java2D API.

Things I plan to add to this game engine:

  • Collision detection.
  • An entity system.
  • Sprites.
  • SSAO-rendering.
  • Better bilinear interpolation than the current one.
  • Maybe an implementation using OpenGL (using JOGL or the like).
  • An animation system.
  • Acceleration structures, such as BSP Trees.
  • Rasterization of triangles, and not only quads.
  • The list goes on...

A screenshot of my Ray Tracer:
3  Game Development / Shared Code / JOGE - Java Open Game Engine on: 2014-04-29 07:45:18
I started to work on my own open source game engine a while ago. Just to learn game engine architecture and design. My ultimate goal would be to make it into a general purpose game engine, but I have focused on FPS games in 3D so far. And I'm sure I will continue that path.

The features of this game engine includes, but are not limited to, the following:

  • A Java2D based scan-line rasterizer, for 3D rendering.
  • A camera that can be controlled in the 3D environment.
  • Keyboard- and mouse input.
  • A depth-cue rendering option.
  • A wire-frame rendering option.
  • Groups of polygons can be rotated and moved independently of others.
  • A particle system, that currently only supports one type of particle, namely blood splatter.
  • Point light sources.
  • Shaded textures, created using the point light sources.
  • A progress update screen, for loading resources and configuring a game.
  • Map loading, currently only via XML-files.
  • Toggling of mouse re-centering, useful for FPS games.
  • Toggling of paused mode, in which various aspects of the game is not updated, but you can roam around.
  • Toggling of a cursor, that is, you can show it or hide it.
  • Toggling of FPS rendering.
  • Toggling of texture rendering.
  • A simple sound manager, with support for guitars, tones and byte arrays of sound data.
  • Configurable map boundaries for X and Z, instead of real collision detection, as of yet.

A few days ago I GitHub:ed it, so it can be used in competitions, such as Ludum Dare. I did use it in the latest Ludum Dare 29. My game entry is called Surface Invaders and can be found in the links section below.

If anyone has any feedback or suggestions for improvement, features or critisism, please let me know.

A screenshot of the game and parts of the game engine:

Surface Invaders website:
4  Games Center / Contests / Re: Ludum Dare 29 (Beneath the Surface) on: 2014-04-29 07:13:29
My entry is an FPS game, written using my own game engine, JOGE (Java Open Game Engine). The game engine uses the Java2D API, but is rendering in 3D.

Here is my entry page

Here is the website for the game (although you have to download the game to play it):

A screenshot of the game:
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How to: JGO Wiki
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2D Dynamic Lighting
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How do I start Java Game Development?
by gouessej
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Resources for WIP games
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2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
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Definite guide to supporting multiple device resolutions on Android (2014)
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List of Learning Resources
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List of Learning Resources
by SilverTiger
2014-08-05 19:33:27 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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