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1  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-26 05:32:04
For Christmas, I got my first mechanical keyboard (A DAS Model S Professional). Very clicky, and very fun Cheesy.
I also got a Galaxy S5, switching from a long line of Iphones. I rooted it as soon as I got it, and I am absolutely loving it!

Any suggestions for what I should do with it (geek-wise)?

If you like playing old games, you can download emulators on to it and download ROMs/ISOs from coolrom (doesn't require root).
2  Games Center / Contests / Re: TAFSJ - The Actually Finish Something Jam on: 2014-12-26 04:44:52
When do we submit it?

On new Years.
3  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-25 06:01:01
Finished the hellish core tile classes that load tile maps from small image files and converts each pixel into a tile. Time to sleep, it's Christmas (well, if 12:00 am counts)!
Click to Play
4  Games Center / Contests / Re: TAFSJ - The Actually Finish Something Jam on: 2014-12-24 21:03:35
Finishing up core classes.
Click to Play
5  Game Development / Newbie & Debugging Questions / Re: Libgdx Rotate a sprite 90 degress on: 2014-12-24 18:37:15
Ah, I suppose you're talking about the delta
6  Game Development / Newbie & Debugging Questions / Re: Libgdx Rotate a sprite 90 degress on: 2014-12-24 18:33:01
In the render method
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float rot = 0;
if(rot<90) {rot++;}
sprite.setRotation(Math.toDegrees(rot));
7  Game Development / Newbie & Debugging Questions / Re: [LibGdx] Sprite rotation with mouse on: 2014-12-24 07:25:46
I wasn't drawing the sprite correctly. I was using batch.draw() instead of sprite.draw(batch).
8  Game Development / Newbie & Debugging Questions / [SOLVED] Sprite rotation with mouse on: 2014-12-24 06:59:08
I think I have the code for it after using:
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void mouseMove() {
      float angle = (float) Math.atan2(562 - Gdx.input.getY() - p.getY(), Gdx.input.getX() - p.getX());
       
       angle = (float) Math.toDegrees(angle);
         
       player.setRotation(angle);
   }

In this code the player is the sprite. I noticed, without using mouse based rotation, regular rotation doesn't work. Why wont my sprite rotate?
9  Games Center / Contests / Re: TAFSJ - The Actually Finish Something Jam on: 2014-12-23 20:53:52
If only I could finish my current project by the end of December. Cheesy

... Maybe December.. 2015
A little side project wouldn't hurt.  Grin Don't you need some breaks from RPC?
10  Games Center / Contests / Re: TAFSJ - The Actually Finish Something Jam on: 2014-12-23 20:11:49
Made a little character. Now I have to convert him to top down  Emo
11  Discussions / General Discussions / Re: Bring back 1HGJ? on: 2014-12-23 18:43:36
We have Ludum Dare and we literally just started a little game jam yesterday. What more do you want? *goes on knees and cries
12  Discussions / Miscellaneous Topics / Re: My Pixel Theme Song! on: 2014-12-23 18:38:08
Not enough bass
13  Discussions / Miscellaneous Topics / Re: Looking for nice RPGs to check out (online/offline) on: 2014-12-23 18:12:49
Are you looking for a game to play or learn from? If you're trying to learn, I recommend GitHub. It has available source code in any language you please.  Cool
14  Discussions / General Discussions / Re: Hi guys on: 2014-12-23 00:08:09
@matanui159 I'm sure he worked hard to get where he is. Unless he's a.. wizard...
15  Discussions / General Discussions / Re: Hi guys on: 2014-12-23 00:05:34

But good luck
16  Game Development / Newbie & Debugging Questions / Re: [LibGdx] Problem with tile collision on: 2014-12-22 22:52:02
I guess the player was too big for the tile. It works.
17  Game Development / Newbie & Debugging Questions / [LibGdx] Problem with tile collision on: 2014-12-22 21:50:25
Here's the code:
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try{
            TiledMapTileLayer layer=(TiledMapTileLayer) map.getLayers().get(0);
            if (layer.getCell((int)p.getX(), (int)p.getY()).getTile().getProperties().containsKey("a"))
            {
               System.out.println("COLLISION!");
            }
            } catch(Exception e) {System.out.println("error coliding"); e.printStackTrace();}
           

When the player touches a tile with the property "a" nothing happens most of the time. If you go to a certain position near the tile it may print "COLLISION!". When I clear out all the tiles and cover the whole map with a grass tile that has no property, it does the weirdest thing. if your x is < than 0 or > 99 it points the exception to the if statement. same for the y axis. I have no kind of method that should stop the player from going past 100 x and y. What do I do to convert the player's position to a tile coordinate?
18  Games Center / WIP games, tools & toy projects / Re: Red Game 2D Engine (the redo!) on: 2014-12-22 01:43:34
Well... because this one was done from scratch and the last one already had alot of talk about how horrible it was I thought it would've been better to create a new topic...

Don't get bothered by any criticism that may seem harsh. Your tech demo looks great based off of what I've seen.
19  Game Development / Networking & Multiplayer / Re: Books on Multiplayer Games? on: 2014-12-22 01:40:46
You should take a look at Kyronet. As far as books; you can get pretty much any by searching it's PDF, 4Shared, and pretty much any good Java book. Looks like The Pirate Bay is gone.
20  Game Development / Newbie & Debugging Questions / Re: (LibGdx) Draw rect in all tiles on: 2014-12-22 01:25:47
Never mind, this answered my question if your interested.
21  Games Center / WIP games, tools & toy projects / Re: Red Game 2D Engine (the redo!) on: 2014-12-22 01:08:37
Wouldn't this be considered spam? What was wrong with the previous "Engine", couldn't you have just changed the picture (if that's what you did here)?
22  Game Development / Newbie & Debugging Questions / (LibGdx) Draw rect in all tiles on: 2014-12-21 23:44:15
I need to make a rectangle in each tile (or cell?) of my LibGDx tiled map. I think I need some sort of for loop to scan all the tiles and then draw a rectangle in them, but I couldn't figure out how to do so.
23  Games Center / Showcase / Re: IndyRush on: 2014-12-21 23:22:37

..or you can avoid ads persecutioncomplex and use an android emulator http://www.bluestacks.com/
24  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-20 20:35:31
Screwing around with my collision class  Tongue
Click to Play
25  Discussions / Miscellaneous Topics / Re: Markus bought a new house on: 2014-12-19 21:37:57
Amazing house. Wonder what he plans on doing with it.
26  Games Center / WIP games, tools & toy projects / Re: Magic's Journey on: 2014-12-19 03:00:32
@Ed_RockStarGuy It's probably better practice to do the art/design after the core game. Another reason I took longer than I should have.

@opiop65 I'm using LibGdx and made about 4 small games so far in the past year. I agree with the OpenGL stuff too, I left after shading 3d models.
27  Games Center / WIP games, tools & toy projects / Re: Magic's Journey on: 2014-12-19 02:51:29
First, no offense but the player texture is very pixellated and doesn't look very good... I would redo it and make it look a lot better.

That's one of my future fixes. I noticed that as well  Undecided

In the future, don't pull the trigger too early and release your game after you've only been working on it for a few days.

I spent quite a lot of time on this even though it doesn't look like much, but I appreciate the advise.
28  Games Center / WIP games, tools & toy projects / Re: Magic's Journey on: 2014-12-19 02:17:26
Thanks for giving it a run. There'll be more than grass tomorrow though.  Tongue
29  Games Center / WIP games, tools & toy projects / Magic's Journey on: 2014-12-19 02:00:59
I bring you, Magic's Journey.

WHAT'S THIS?
Magic's Journey is a soon to be mmorpg/survival game. Right now, I'll just be working on the survival mode aspect until I create the story mode bundles and make multiplayer. Sadly someone beat me to the idea  Emo



Future Updates
  • Random generation
  • Mobs
  • Animation
  • Improved UI
  • Improved player

Download (Running LibGDX)
Windows/Mac OS/ Linux: https://www.dropbox.com/s/r32p598qyi6i0tx/MJ%20v0.1.jar?dl=0

NOTE: There's no real gameplay atm. I'll be adding that now that I'm done with the core parts.
30  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-18 23:07:43
Used the java Bluetooth API to scan for all devices with Bluetooth on.
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Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
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