Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (491)
Games in Android Showcase (112)
games submitted by our members
Games in WIP (556)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Game Development / Networking & Multiplayer / C++ API headers? on: 2006-05-16 20:14:43
 Sorry if this has been answered already or I'm just being thick headed, but I cannot seem to find the C/C++ headers for the Darkstar client api. Am I just looking at the wrong place?

Specifically, I'm looking for:
#include "SGSClient.h"
#include "Discovery\URLDiscoverer.h"
#include "Client\ClientConnectionManager.h"
#include "Client\DefaultUserManagerPolicy.h"

I found the .lib and .dll files in sgs-ea1\lib\windows but can't seem to find the headers anywere  Huh


2  Game Development / Networking & Multiplayer / SimUserDataListener.userJoinedChannel() not always called? on: 2006-05-08 18:18:18
I've noticed that sometimes on the server, SimUserDataListener.userJoinedChannel() is not called eventhough, on the client, UserManagerClientListener.joinedChannel() is called. If a second client connects, userJoinedChannel() is called correctly. Also if I sleep for a second before opening the channel, SimUserDataListener.userJoinedChannel() is properly called on the server.

Could this be happening because the transaction where SimTask.getCurrent().addUserDataListener() on the server has not finished yet when the client attempts to m_manager.openChannel()? Is this to be expected or am I doing something weird?

Here's a snippet from my client:

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
   
public class Main implements ClientConnectionManagerListener, ClientChannelListener
{
...
        public void connected(byte[] values)
   {
      log("connected():"+ StringUtils.bytesToHex(values));
     
      try
      {
         Thread.sleep(1000);
      }
      catch(InterruptedException ignore)
      {
         
      }
      m_manager.openChannel(GAME_CHANNEL);
   }

...

}


And here's a snippet from my server class:

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
public class RockPaperScissorsBoot implements SimBoot<RockPaperScissorsBoot>,
      SimUserDataListener, SimUserListener
{
...
   public void boot(com.sun.gi.logic.GLOReference<? extends RockPaperScissorsBoot> gLOReference,
         boolean firstBoot)
   {
      SimTask task = SimTask.getCurrent();
     
      log("RockPaperScissorsBoot.boot(), appid="+task.getAppID());
      m_thisObj = gLOReference;
      m_gameChannel = task.openChannel(GAME_CHANNEL);
     
      task.addUserListener(m_thisObj);
   }
...

   public void userJoined(com.sun.gi.comm.routing.UserID userID, javax.security.auth.Subject subject)
   {
      String loginName;
      Set<Principal> principals = subject.getPrincipals();
     
      // first principal always contains the login name
     Principal principal = principals.iterator().next();
      loginName = principal.getName();
      log("User joined server: "+userID+" login:"+loginName);
     
      m_users.add(userID);
      m_loginNameMap.put(userID, loginName);
      SimTask.getCurrent().addUserDataListener(userID, m_thisObj);
   }

   public void userJoinedChannel(com.sun.gi.comm.routing.ChannelID channelID, com.sun.gi.comm.routing.UserID userID)
   {
      log("userJoinedChannel(): channel="+channelID.toString()+" userID:"+userID.toString());
                ...
        }

...

}


I think this is what is happening:

              Client                                                  Server
                    |                                                         |
                connect()------------------------------------> userJoined()
                                                                     transaction started??
                                                                     addUserDataListener() // register channel listener
                connected() <----------------------------     notify client of connection // not clear when this event happens but it seems to be here
                openChannel() --------------------------->  oops, but transaction has not been commited yet(?), so there is no channel listener
                                                                     transaction ends(?), now channel listener has really been registered

Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Nickropheliac (15 views)
2014-08-31 22:59:12

TehJavaDev (23 views)
2014-08-28 18:26:30

CopyableCougar4 (29 views)
2014-08-22 19:31:30

atombrot (41 views)
2014-08-19 09:29:53

Tekkerue (38 views)
2014-08-16 06:45:27

Tekkerue (35 views)
2014-08-16 06:22:17

Tekkerue (25 views)
2014-08-16 06:20:21

Tekkerue (34 views)
2014-08-16 06:12:11

Rayexar (72 views)
2014-08-11 02:49:23

BurntPizza (48 views)
2014-08-09 21:09:32
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!