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Games Center / WIP games, tools & toy projects / Re: Pseudo Voxel Expriements
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on: 2013-04-02 16:15:42
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Years ago I made an engine a bit like this. It did have rotation to all angles. It is easy enough to do, just rotate all layers by the same angle and put them on top of each other. It looked rather cool, but the only sprites I had running were trees and tanks.
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2
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Games Center / Showcase / Re: Runesketch: Multiplayer CCG with user generated art
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on: 2013-03-26 11:58:10
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Nice game, I like the mechanism. I had a few problems: Sadly sometimes it got stuck, I could not place a card or press the skip button. Sometimes cards which have free spot in front of them do not move (it looks like they do not want to activate). The drawing I made does not look like what I made in the my art screen. Would be nice to upload art from my harddisk, so I can draw in photoshop or gimp. The are a few icons which are not included in the summary image.
A few question: In which order do the cards activate? What does bestir do?
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3
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Games Center / Showcase / Re: MiniSpaceWars with Images now on HTML5
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on: 2012-05-16 14:04:59
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At the moment you can't go passed level 3. Soon, I will add a notification that will ask players to please click on the advert for a few seconds before higher levels.
You know you aren't allowed to do this and the advert provider will block you when they find out?
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4
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Games Center / Featured Games / Re: Guuulp
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on: 2012-01-15 23:37:59
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Very cool game. Only I got annoyed by two things (I have a Samsung Galaxy S): - the framerate drops a lot (almost unplayable) when there are a lot of sprites on the screen - the penalty for hitting the green fish in level is very harsh for search an early level.
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6
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Game Development / Shared Code / Re: Revenge of the Titans Source Code
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on: 2011-10-06 12:09:37
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Json could also be simplefied to: 1 2 3 4 5 6 7 8 9 10 11
| animation { name: crab2.animation, parts: [ {name: "start", d:1, base: "spriteimage.crab2_", frames: ["01","02","03","04"]}, {name: "pinch", d:1, base: "spriteimage.crab2_", frames: ["05","06","07","08","05","06","07","08","05","06","07","08"]} ], loop: [ {item: "start", chance:"100%"}, {item: "pinch", chance:"15%"} ] } |
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8
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Game Development / Game Mechanics / Re: HoI/Total War Style Map
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on: 2011-09-26 12:46:52
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I would say you either make each province a separate image with the parts outside of the province transparent so you know if the user clicked on it, or just one picture for the entire map and only make the icons click-able. Adjencent provinces still will to be defined or you will have to write a smart piece of code which detects which province has non transparent pixels next to another provinces non transparent pixels. Making all the area's polygons is a lot of error prone work.
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10
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Games Center / Showcase / Re: Demonik
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on: 2008-03-02 21:57:21
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Maybe a short introduction? What is JagLike? Some people don't like to register one sites where you can get $$$
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11
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Games Center / Featured Games / Re: Mootox
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on: 2008-02-18 10:43:15
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In the player.properties the skin is pointing to "mario"
Here is my log: (this is on OS-X 10.4 btw)
Sun Feb 17 14:59:15 CET 2008 INFO:Slick Build #210 Sun Feb 17 14:59:15 CET 2008 INFO:LWJGL Version: 1.1 Sun Feb 17 14:59:15 CET 2008 INFO:OriginalDisplayMode: 1280 x 800 x 32 @0Hz Sun Feb 17 14:59:15 CET 2008 INFO:TargetDisplayMode: 600 x 600 x 0 @0Hz Sun Feb 17 14:59:15 CET 2008 INFO:Starting display 600x600 Sun Feb 17 14:59:15 CET 2008 INFO:Found 0 controllers Sun Feb 17 14:59:15 CET 2008 INFO:Initialising sounds.. Sun Feb 17 14:59:16 CET 2008 INFO:- Sound works Sun Feb 17 14:59:16 CET 2008 INFO:- 64 OpenAL source available Sun Feb 17 14:59:16 CET 2008 INFO:- Sounds source generated Sun Feb 17 14:59:19 CET 2008 INFO:Track Loaded: /Users/freek/.mootox/levels/track3.zip Sun Feb 17 14:59:19 CET 2008 INFO:Loading: /Users/freek/.mootox/skins/blue.zip Sun Feb 17 14:59:19 CET 2008 INFO:Loading: /Users/freek/.mootox/skins/bowser.zip Sun Feb 17 14:59:19 CET 2008 INFO:Loading: /Users/freek/.mootox/skins/mario.zip Sun Feb 17 14:59:24 CET 2008 INFO:Start HTTP Status server on: 43211 Sun Feb 17 14:59:24 CET 2008 INFO:Server Started on 43210 Sun Feb 17 14:59:24 CET 2008 INFO:/127.0.0.1:49947 connected Sun Feb 17 14:59:24 CET 2008 INFO:Server recieved client version of: 2 Sun Feb 17 14:59:24 CET 2008 INFO:Client recieved ID of: 1 Sun Feb 17 14:59:24 CET 2008 ERROR:LUT has improper length! java.lang.IllegalArgumentException: LUT has improper length! at javax.imageio.ImageTypeSpecifier$Indexed.<init>(ImageTypeSpecifier.java:866) at javax.imageio.ImageTypeSpecifier.createIndexed(ImageTypeSpecifier.java:955) at com.sun.imageio.plugins.png.PNGImageReader.getImageTypes(PNGImageReader.java:1463) at com.sun.imageio.plugins.png.PNGImageReader.readImage(PNGImageReader.java:1348) at com.sun.imageio.plugins.png.PNGImageReader.read(PNGImageReader.java:1530) at javax.imageio.ImageIO.read(ImageIO.java:1400) at javax.imageio.ImageIO.read(ImageIO.java:1322) at org.newdawn.slick.opengl.ImageIOImageData.loadImage(ImageIOImageData.java:115) at org.newdawn.slick.opengl.ImageIOImageData.loadImage(ImageIOImageData.java:104) at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:266) at org.newdawn.slick.opengl.InternalTextureLoader.getTexture(InternalTextureLoader.java:221) at org.newdawn.slick.Image.load(Image.java:279) at org.newdawn.slick.Image.<init>(Image.java:201) at org.newdawn.slick.Image.<init>(Image.java:188) at org.newdawn.mootox.config.SkinStore.getBodyImage(SkinStore.java:228) at org.newdawn.mootox.ingame.Truck.setBody(Truck.java:242) at org.newdawn.mootox.ingame.Truck.<init>(Truck.java:131) at org.newdawn.mootox.network.NetworkSetupState.getTruck(NetworkSetupState.java:137) at org.newdawn.mootox.network.NetworkSetupState.render(NetworkSetupState.java:122) at org.newdawn.slick.state.StateBasedGame.render(StateBasedGame.java:181) at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:430) at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:330) at org.newdawn.mootox.MiniMootox.main(MiniMootox.java:167) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:585) at com.sun.javaws.Launcher.executeApplication(Launcher.java:1161) at com.sun.javaws.Launcher.executeMainClass(Launcher.java:1108) at com.sun.javaws.Launcher.continueLaunch(Launcher.java:951) at com.sun.javaws.Launcher.handleApplicationDesc(Launcher.java:522) at com.sun.javaws.Launcher.handleLaunchFile(Launcher.java:218) at com.sun.javaws.Launcher.run(Launcher.java:165) at java.lang.Thread.run(Thread.java:613) Sun Feb 17 14:59:24 CET 2008 ERROR:Game.render() failure - check the game code. org.newdawn.slick.SlickException: Game.render() failure - check the game code. at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:433) at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:330) at org.newdawn.mootox.MiniMootox.main(MiniMootox.java:167) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:585) at com.sun.javaws.Launcher.executeApplication(Launcher.java:1161) at com.sun.javaws.Launcher.executeMainClass(Launcher.java:1108) at com.sun.javaws.Launcher.continueLaunch(Launcher.java:951) at com.sun.javaws.Launcher.handleApplicationDesc(Launcher.java:522) at com.sun.javaws.Launcher.handleLaunchFile(Launcher.java:218) at com.sun.javaws.Launcher.run(Launcher.java:165) at java.lang.Thread.run(Thread.java:613)
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12
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Games Center / Featured Games / Re: Mootox
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on: 2008-02-17 14:42:30
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Found a bug, if I select another car (after the yellow bus) the game crashes and if I restart it, it will crash on the car selection and on the start of a game after I have chosen a map.
Nice game btw!
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13
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Games Center / Showcase / Re: tiicoon - Multiplayer City Simulation
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on: 2007-11-16 17:23:11
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My short suggestion for this game: All playes play on the same map, where there is a little village in the start. This village is owned by "the computer" players can bid on land. The highest bidder wins and can build on this land what he wants. Some pieces of the map have a higher start price for the bidding while other have a market driven price. Players can earn money by renting out the houses they build, selling the gas they mined, or even selling their propperty to another player.
I have this thought out a little better inside my head, but no time to type it out, if you are interrested, I will try to see if can make time to type it out further.
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Games Center / Showcase / Re: tiicoon - Multiplayer City Simulation
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on: 2007-10-29 17:05:59
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Yes, that would be a good idea, a game that keeps going in a steady tempo. I think this type of games has a lot of potential because they might work slightly addictive.
You can base your busness model (if you want to make some bucks) on montly payments.
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17
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Game Development / Performance Tuning / Re: faster curve drawing
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on: 2003-11-13 09:14:22
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(1) How many tables do you need. represent in the table?
One, because cos is a 'shifted' version of sin (1) How many tables do you need. (2) What the minimum actual angle range you need to represent in the table?
90 degrees: 0-90 in table 90-180 is table[180-degree] 180-270 is -table[degree-180] 270-360 is -table[360-degree] the rest should be mod (%) with 360 to one of these values, because it repeats itself
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Java Game APIs & Engines / Java 2D / Canvas to paint pixels on
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on: 2003-11-12 07:42:02
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What is the best (fastest) way these days to paint pixels on a canvas?
And is it possible to get a decent framerate and some time for the rest of the game (and to calculate the pixels) at fullscreen (800x600 or even 1000x800)?
I did some stuff with MemoryImageSource years ago, and there should be a better way to stuff like this now.
I know I could google this up. But results on google about stuff like this, show you how to do, it written by someone who has toyed around a bit, but seldom show you the way it is used by 'real' programmers.
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Add your game by posting it in the WIP section,
or publish it in Showcase.
The first screenshot will be displayed as a thumbnail.
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