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1  Game Development / Newbie & Debugging Questions / Re: Getting started with game programming on: 2015-04-26 17:05:09
I'd recommend starting with something like Java2D, which is simpler than just jumping headfirst into an OpenGL binding like LWJGL then, once you feel confident with that, move on to something like Slick2D, which, despite being outdated, is still a sort of bridge between Java2D and LWJGL to me at least. Then, one you feel good with slick, THEN move on to LWJGL or JOGL. Just my 2 cents.
2  Game Development / Newbie & Debugging Questions / Re: My First Game on: 2014-04-27 20:18:33
It's in .java format? Bad idea. I'd recommend distributing in either .class files or .jar files.
3  Discussions / General Discussions / Re: The Differences between Java and JavaScript. on: 2014-04-27 18:56:58
I never meant to start such a controversial topic. I just wanted to inform coding newbies that Java and JavaScript are not the same.
4  Discussions / General Discussions / Re: The Differences between Java and JavaScript. on: 2014-04-27 18:04:22
I'm not claiming that Java sets the standard, but this is Java Gaming, not C++ gaming. I know full well that other languages are Object-Oriented, I'm just focusing on one.
5  Discussions / General Discussions / Re: The Differences between Java and JavaScript. on: 2014-04-27 17:09:30
However, the keywords are not the same. That's my point.
6  Discussions / General Discussions / Re: The Differences between Java and JavaScript. on: 2014-04-27 17:07:26
Yes. I'm talking about Object Oriented.
7  Discussions / General Discussions / Re: The Differences between Java and JavaScript. on: 2014-04-27 16:56:38
This is object oriented programming right there for you.

Well, JavaScript is not AS OO as Java.
8  Discussions / General Discussions / The Differences between Java and JavaScript. on: 2014-04-27 15:37:42
Today, I will describe to you the differences and similarities between Java and JavaScript.


1. Keywords: Both languages have for and while loops, bitwise operations (OR, AND, ect.), and use the same symbols for basic math (+, -, * , /).
2. Name (Sorta): This is where many people may get the languages mixed up. They both have the word "Java" in the name.


1. Games: Java comes with classes that you can use to make games with. JavaScript, however, does not.
2. Purpose: Java's purpose was to be for everyday applications such as calculators. JavaScript was meant for websites.
3. Structure: Java is a OO (Object Oriented) language. JavaScript is.. you guessed it! Not! EDIT: Not as much. (As some of you have pointed out)

These are only a few of the differences between Java and JavaScript. Now I hope people don't say "Java is the same as JavaScript" anymore. Have a nice day.
9  Java Game APIs & Engines / Java 2D / Re: I need aid making board game in Swing/AWT !!!! on: 2014-04-26 18:17:34
Try making just a game first, then adapt it.
10  Games Center / WIP games, tools & toy projects / Re: Monospace 0.1.7 on: 2014-04-26 16:50:19
For some strange reason, the screenshot reminds me of Asteroids.
11  Game Development / Networking & Multiplayer / Re: Login through a website on: 2014-04-26 16:26:34
You could try making a database (MySQL, ect.) of all the players and have the game check that database of players before letting them log in.
12  Game Development / Networking & Multiplayer / Re: Inventories over Network on: 2014-04-26 16:04:07
I think of it this way (not sure if it is most efficient or most smart way though):

When the player joins the game for the first time, he/she has a blank inventory, right?
So when he/she plays for a bit, gains stuff, and then logs out, you take the items that (preferably objects/entitles) he/she got and sterilize them. Then when the player logs back on, the server searches for the players' inventory file, and does the opposite, changing them back to objects/entitles that the player can use.
13  Game Development / Networking & Multiplayer / Re: Java 8 sockets on: 2014-04-26 15:57:26
People still use applets? And Web start?

End users need not know your using java. Otherwise your doing it wrong. My 2c anyway.

I'm with you, I'm just concerned about the Applets/Web Starts that have already been made. If the client (you and me) update our Java to Java 8, and the author does not update his program, the client would not be able to run the program. That could cause some bad things to happen.
14  Games Center / Archived Projects / Re: Survival_Mine on: 2014-04-26 11:54:57
I understand. Thank you for clearing that up.
15  Games Center / Archived Projects / Re: Survival_Mine on: 2014-04-26 11:47:10
Sorry about that. I will post the game once it's done. Sorry for any inconvenience.
16  Games Center / Archived Projects / Re: Survival_Mine on: 2014-04-26 10:24:20
Hmm... not like that for me. I'll try to find out what's going on.
17  Games Center / Archived Projects / Re: Survival_Mine on: 2014-04-25 23:26:34
Oh, sorry about that. I'm new to the forums, how would you do that?
18  Games Center / Archived Projects / Survival_Mine on: 2014-04-25 23:20:40
Recently, I have been working on a Java 2D action game called 'Survival_Mine'. It is no where finished, as you will see, but I'll go ahead and let you guys see it. Here ya go.
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HotSpot Options
by Roquen
2015-08-29 11:33:11

Rendering resources
by Roquen
2015-08-17 12:42:29

Rendering resources
by Roquen
2015-08-17 09:36:56

Rendering resources
by Roquen
2015-08-13 07:40:51

Networking Resources
by Roquen
2015-08-13 07:40:43

List of Learning Resources
by gouessej
2015-07-09 11:29:36

How Do I Expand My Game?
by bashfrog
2015-06-14 11:34:43

List of Learning Resources
by PocketCrafter7
2015-05-31 05:37:30 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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