Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (491)
Games in Android Showcase (112)
games submitted by our members
Games in WIP (556)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Discussions / Miscellaneous Topics / Re: Relocating.. on: 2005-03-18 14:45:36
Forgot to mention about San Diego - Balboa Park has a series of museums - I liked it for the aviation museum (but I think they have a Natural History, IMAX theater, etc. also).  It's been about 12 years since I've been there.

The beaches are beautiful there, but don't know what the water temp is this time of year (I've only been in the summertime).

Greg
2  Discussions / Miscellaneous Topics / Re: Relocating.. on: 2005-03-18 14:42:15
If you're into trains, Sacramento has the California State Railroad Museum - depending the time of year they also have steam train rides on the weekends.  I used to live about an hour south of there, and my kids were/are train nuts.

Not sure of much else to do there - there is a Fry's somewhere in Sacramento (Fry's is a large everything-computing/electronics-under-one-roof kind of place that is a Silicon Valley landmark), but I've never been to it so I can't compare it to the SF Bay-area stores.

Greg
3  Discussions / General Discussions / Uru - Ages Beyond Myst on: 2004-04-22 01:18:11
Just installed this today and noticed that it installed a JRE/JVM (version 1.2.2), along with Python.

Also, it appears to use the Java version of the InstallAnywhere installer.

Does anyone know anything about how these two (Java and Python) are used in the game?

Just curious - searching through the boards and a quick search of google didn't turn up anything (except references to the use of Python in the game, but no details).

Greg
4  Games Center / Archived Projects / Re: FlyingGuns on: 2004-01-22 02:30:59
Finally had some time to play around with this (needed to get Java3D first, not something I need for my day job).

WinXP, AMD 2800+? (I think, can't remember)
NVidia Riva TNT2 Model64

Ran great - no problems with web start.  Tried both the windowed and full screen modes - could be me, but the full screen mode seemed a little smoother (less jerky).  Full screen @100 was very nice.

The only bug I found is that the machine gun sound kept playing (sometimes) when I pressed Esc to get back to the control panel.

Pretty impressive!

Greg
5  Java Game APIs & Engines / Tools Discussion / Re: Online Bug tracking software on: 2003-07-03 20:34:13
Just to add to my previous post, another feature I'd like is some sort of programmatic access to the bug repository.

For example, it would be nice to have a top-level exception handler to catch when things really go wrong (unit-testing and all that aside, I believe it's going to happen sooner or later), and then give the user the option to submit the "crash" data (stack trace, etc.) with a note to the company.  Otherwise, they (the user) need to login to some webpage, possibly create an account, understand how the bug reporting system works, and finally submit the bug.

This could be put in some sort of unsorted repository which could be browsed and converted into bug reports.

Also, this would all you to add a "Submit Feedback..." menu item (or perhaps a small program in the program group) to make it easier to get feedback/bug reports from the customer.

The only drawback I can see is the potential for abuse, especially in more popular applications.

I'm posting this in the hopes that someone has seen something similar to this - most bug reporting/tracking systems I have seen rely completely on the web interface for bug reporting, and adding this would require a major re-architecting (I think).

Greg
6  Java Game APIs & Engines / Java 2D / Re: Drawing lots of shapes at once (in a JPanel)? on: 2003-07-03 15:52:25
Thanks for the tips - I'm in the middle of some other stuff now, and just planning on how to attack this problem at the moment (so it will be a few days before I can test some of this).

In response to Herkules, the redraw is caused by adding data to the plot.  If auto-scaling is on (an option), then the plot axes are re-scaled.  As you said, I'll need to redraw in this case.

Thanks again,

Greg
7  Java Game APIs & Engines / Java 2D / Drawing lots of shapes at once (in a JPanel)? on: 2003-07-02 21:38:28
This isn't a for a game, but for plotting points in a graph.  I'm hoping the problem is similar to what someone else might have encountered in a 2D game.

Basically I've got a JPanel subclass (in a Swing GUI application) with a custom paintComponent() method to draw the plots, axes, labels, etc.

Currently I'd like to plot a large number of points on a plot at once time (say, greater than 1000 points at a time).  These are typically drawn as circles and may also have lines connecting points.

When the number of points increases, the time to re-draw the plot increases (I guess this is a "duh"), but I am wondering if there is a better way (performance-wise) to draw this.

One thought is to draw the plot on an image of some sort, then the overhead for the scaling etc. of drawing isn't there for later re-draws.  This would work fine for static display of data, but I also need to deal with the case where new data is added to the graph (forcing old data either to be compressed or moved off one end of the plot), so the image would also need to be updated.

I've got some ways around this (limiting the number of points to plot, using "summary" plots like histograms), but users want to "push the system" and display more data than is "reasonable" (from the developer's point of view Smiley), so I am trying to account for this.

Switching to another framework (i.e., SWT)  isn't an option - maybe sometime down the road (if needed), but for now, it has to be Swing.

Thanks,

Greg
8  Java Game APIs & Engines / Tools Discussion / Re: Online Bug tracking software on: 2003-07-02 20:29:11
Hi - in the same theme as the original post:

Does anyone know of a distributed (not sure if this is the best term) bug-tracking program.  Most of the currently-available programs seem to be web- or email-apps, which is fine if you are always connected.

However (as an example), when you are at a customer site and don't have internet access it would be nice to open a local copy of the bug database, add the bugs/requests/whatever, and then sync this to the master repository later.

This would also have the benefit of being able to review bugs while disconnected (i.e., working on the train).

Thanks,

Greg
Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Nickropheliac (15 views)
2014-08-31 22:59:12

TehJavaDev (23 views)
2014-08-28 18:26:30

CopyableCougar4 (29 views)
2014-08-22 19:31:30

atombrot (41 views)
2014-08-19 09:29:53

Tekkerue (38 views)
2014-08-16 06:45:27

Tekkerue (35 views)
2014-08-16 06:22:17

Tekkerue (25 views)
2014-08-16 06:20:21

Tekkerue (34 views)
2014-08-16 06:12:11

Rayexar (72 views)
2014-08-11 02:49:23

BurntPizza (48 views)
2014-08-09 21:09:32
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!