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1  Java Game APIs & Engines / JOGL Development / Re: GIFs, and JOGL on: 2010-11-01 23:13:43
thanks for your anwser. I'll see if I can find a lib that can deal with that. Or I'll just work on loads of pictures somehow.
2  Java Game APIs & Engines / JOGL Development / GIFs, and JOGL on: 2010-11-01 18:40:54
Hi guys, I've been recently messing with JOGL, and TextureIO for trying to make a game. I'm still at the very beginning of it, trying different things, but I still don't know if it is possible to handle animated GIF for making sprites moves/walking/firing/attacking/whatever, or do we need to have all part of animation in different jpg files or else, and switch em manually every X frame?
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