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1  Games Center / WIP games, tools & toy projects / Re: [Slick2d] Retro-Pixel Castles > Now on IndieDB! < on: 2014-07-27 22:18:49
Its really nice Rayvolution  Pointing
2  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-27 00:49:13
Now you can calculate the square root of int and double numbers with method Mat.squareRoot() in my library (i didnt use the Math.sqrt() )  Smiley
3  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-25 22:52:03
If you're extending a class to get it's static variables more conveniently, I recommend using a static import instead:

import static net.lib.eternalGL.Sistema.*;



Thank you  Grin i will do that
4  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-25 22:44:45
I am creating a library to novice programmers understand how programming works:
5  Games Center / WIP games, tools & toy projects / Re: Age of Conquest IV - Risk-like Strategy Game on: 2014-07-22 11:28:15
It's a really good art  Grin
Good Work  Pointing
6  Discussions / Miscellaneous Topics / Re: Interesting Profile pictures on: 2014-07-20 21:21:38
Mine represents "like a boss hacker"  Cool
7  Games Center / WIP games, tools & toy projects / Re: ZomGame Puzzel Game Update [15] - PREPLAY!!! 10 Levels on: 2014-07-19 12:17:26
I was playing for a while and when i loose more than 3-4 times in a row the FPS decrease a lot.
You should fix that.
Nice game btw  Smiley
8  Game Development / Game Play & Game Design / Re: Fancy graphics without any skills on: 2014-07-18 20:33:44
kevglass is right.
There is no tutorial that will give you the skills of design good graphics.
Try to learn a lot about the tool you using and practise is the key to a good artist  Wink
9  Games Center / WIP games, tools & toy projects / Re: Jumproom on: 2014-07-18 16:17:54
Found a something which might be a bug bug:

Chapter 1, level 11: If 1 mushroom dies and the other lives, the game doesn't end and isn't able to completed, had to find the restart button. Would be nice to had a message displayed about having to keep both mushrooms alive Smiley
There are other levels with that problem. It would be nice if you fix it  Wink
10  Discussions / General Discussions / Re: What? Your game isn't a pixelated retro masterpiece? on: 2014-07-18 15:52:55
IMO indie developers are using pixel art to their games because it's faster to create but also i think that the minecraft had an impact 
on indie game design.
Non-pixelated games requires more resouces to do it so takes time.
Just my opinions.

-Aiden
11  Games Center / WIP games, tools & toy projects / Re: Jumproom on: 2014-07-18 13:38:20
Play it first time and i love it.
Good Job and waiting for chapter 3  Pointing
12  Games Center / WIP games, tools & toy projects / Re: Moon Lite on: 2014-07-18 00:47:50
The game looks good
I would like to play a demo Grin
13  Game Development / Newbie & Debugging Questions / Re: First Java Game on: 2014-07-17 12:53:27
Please don't use dropbox as a file-host. It's a sure way to make nobody but you see the image. Use an image-hosting service like imgur.
Yeah because i cant see the image  Undecided
14  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-15 23:53:07
Learning and testing a VBO quad  Smiley
15  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-12 11:56:18
i said i am learn like i am testing the colors first that's why i only change the colors Wink
16  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-12 00:53:42
Learning to do some pixel art. Fail?
17  Discussions / Miscellaneous Topics / Re: about WIP Posting on: 2014-07-11 20:57:32
I think unity uses javascript so you cant post here.
18  Games Center / WIP games, tools & toy projects / Re: Square World 0.3.5 on: 2014-07-11 00:10:39
Quote
* Fix the player collision with being able to float in the air.
I am working on a more efficient collision algorithm
Quote
Don't allow the player to break blocks if they are a certain distance away or deep down without removing the top layers
Yeah nice idea  Grin
Quote
I'd like to see more gravity? Idk that is just my preference
at this moment i am applying some changes "in water physics"
Quote
Sprint function?
I will apply sprint fuction when the game world is larger and may be when the game has some mobs  Wink

Thank you SauronWatchesYou for your feedback  Pointing
19  Games Center / WIP games, tools & toy projects / Re: Square World 0.3.5 on: 2014-07-10 23:45:55
Don't use either.

Both Applets and Web-Start are dead.

- Jev
I also have no interest in using them
20  Games Center / WIP games, tools & toy projects / Re: Square World 0.3.5 on: 2014-07-10 15:21:53
Great, if it's an Applet, which I think it is. Maybe you can make it web-start.
It is an Applet but i will not make it web-start  Undecided
21  Games Center / WIP games, tools & toy projects / Re: Square World 0.3.5 on: 2014-07-10 12:48:31
Nice, I've just started making something similar. I have the scroll wheel HUD as well.  Roll Eyes

Could you use something else other than MediaFire though and RAR's? I just feel like I'm clicking on 'Viruses Plox' every time I go on something hosted there especially if it's in a RAR. I'm sure you can stick your JAR on here or DropBox or something.
In fact i am creating a website to the game and it will be direct downloads.
22  Games Center / WIP games, tools & toy projects / Re: Square World 0.3.5 on: 2014-07-10 02:01:58

Update 0.3.5
-Removed Main Menu
-New Ingame Menu
-Now inventory is vertical on right side of the screen
-Life Hearts removed
-Few bug fixes

Download:http://www.mediafire.com/download/orp2ed8apdpi8na/Square+World+0.3.5.rar
23  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-07-09 18:57:32
I have applied some bug fixes and new features to the new version of the Square World 0.3.5 .
24  Game Development / Newbie & Debugging Questions / Re: Exporting a Final Project on: 2014-07-08 23:06:49
Sorry i dont know any method to do that :/
25  Game Development / Newbie & Debugging Questions / Re: Exporting a Final Project on: 2014-07-08 23:01:20
your images folder need to be next to the jar file.
26  Games Center / Showcase / Re: Tess on: 2014-07-08 13:54:49
Awesome game ... love the art  Grin
27  Games Center / WIP games, tools & toy projects / Re: BlockBasher - My first game in Java 2D. on: 2014-07-08 11:44:27
I danieldean i played your game and you should fix some things:
- You should put the windows size dinamic because its too big in my laptop
- The player rectangle or something ehh (dont know the name) should collide on sides of the game window
- When the ball touches the sides of the rectangle, it enters the rectangle (sorry for my bad english)
- Put the arrow keys because it easier to play

And i think it all i found
Nice game
Keep it up Cheesy

 -death
28  Game Development / Newbie & Debugging Questions / Re: Should JGO have a JGO Store? on: 2014-07-07 20:17:40
I came to this thread delighting myself on the possibility of being able to wear shirts and drink tea on cups with the JGO logo on them...

Let's do it!
Wow .... I want that shirt  Grin
29  Game Development / Newbie & Debugging Questions / Re: Should JGO have a JGO Store? on: 2014-07-07 16:12:06
So you want to take this:

http://www.java-gaming.org/boards/games/60/view.html

And format it more of a store front way - picture, description, click to play/download?

Cheers,

Kev
yes that is exactly what I wanted
30  Game Development / Newbie & Debugging Questions / Re: Should JGO have a JGO Store? on: 2014-07-07 16:07:12
I don't think we need a store. If you want to sell your games, then go with Gamejolt or IndieDB or others.
Is not necessarily for sale but more to show
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