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1  Java Game APIs & Engines / Engines, Libraries and Tools / Re: [Lego NXT] Java Libs? on: 2014-07-22 17:44:58
Thanks man, I'll look into this.
2  Java Game APIs & Engines / Engines, Libraries and Tools / Re: [Lego NXT] Java Libs? on: 2014-07-22 17:34:22
Well then can Rasberry-Pi make robots or something. I just want to make Java Robot Babies man.
3  Java Game APIs & Engines / Engines, Libraries and Tools / [Lego NXT] Java Libs? on: 2014-07-22 17:25:34
Hey guys Jake is back! I was grounded for a while and kinda dropped off the radar but now my nonsense posting can bring you all together again!

Now back on topic:

Last Christmas I got this lego thing. Its called like a lego Mindstorms ev3. I really wanted it because it was practically a robot you could build, upload software onto it, and make it move and do all sorts of stuff. So i instantly built a robot and decided to dive into their scripting language. As it turns out the entire thing is basic basic basic drag and drop. So, I was trying to find new ways to program this in Java. I remember finding a few Java libraries but I'd like to talk to anyone who has a little experienece in this first. So is their anyone out there who can guide me on this?

EDIT: Mindstorms Site Link
4  Games Center / WIP games, tools & toy projects / Re: Zombie Nauts [0.4.5] on: 2014-07-21 05:02:49
So, I'm back, and stuff.
5  Games Center / WIP games, tools & toy projects / Re: Zombie Nauts [0.4.5] on: 2014-06-27 04:24:59
I've lost absolutely all inspiration. It sucks because I really wanted to finish this game but I can't bring myself to do it. Can someone help me find some drive?
6  Discussions / Business and Project Management Discussions / Re: Join JumpButtonStudio! on: 2014-06-20 02:23:46
I'm ready for that interview.
7  Games Center / WIP games, tools & toy projects / Re: Zombie Nauts [0.4.5] on: 2014-06-19 22:45:05
I plan on adding a bunch of weapons, zombies, gamemodes, and what not. Though my score currently is pointless because I don't have much of a purpose for it yet. Soon though, it will have some sort of a meaning.

The way I have my wave system set up as of now is that I controller when a zombie spawns and where right down to the last second. The only time there is random spawning is when there is a boss or when you run out of pre-made waves. I feel like this method gives me more control over the game but it does sacrifice a little time.
8  Games Center / WIP games, tools & toy projects / Re: Zombie Nauts [0.4.5] on: 2014-06-17 19:17:40
I plan on posting 0.4.6 which will add a new boss and a way to travel through past waves. Should I post it as a download?

EDIT: Thanks for the feedback syszee!
9  Games Center / WIP games, tools & toy projects / Re: Zombie Nauts [0.4.5] on: 2014-06-17 18:34:53

I thought it was quite creative. Tongue I made the Linux version for you so enjoy!
10  Games Center / WIP games, tools & toy projects / Re: Zombie Nauts [0.4.5] on: 2014-06-17 18:32:03
Ya that is the main menu screen. The buttons and everything are very ugly. Just click inside the rectangles.
11  Games Center / WIP games, tools & toy projects / Re: Zombie Nauts [0.4.5] on: 2014-06-17 18:19:36
Thanks for those bugs man!

I'll just have to increase the starting ammo. And for the boss, hmm, I don't really know what I did I'll have to look. Also, he will do something eventually and he will also drop a very powerful weapon, the slave wand. I'll let you guys figure out what it does.

EDIT: I'm amazed at how I accomplished to draw the boss backwards after as many times I tested it.
12  Games Center / WIP games, tools & toy projects / Re: Zombie Nauts [0.4.0] on: 2014-06-17 17:19:28
0.4.5 Release:

Now I know I said I was releasing at 0.5.0 to the public, but I figure that it has enough content now and I have no idea when my artist is going to get around to doing his job. So, here is 0.4.5.


Features:
- 3 new Zombies
- a boss
- a wave spawning system
- 5 waves (one being a boss wave)
- a player accessory!


Screenshots:
Does anyone mind if I don't put screenshots for this one? I want to keep the new stuff a secret because it isn't a full release yet.


Windows Download: Here
Mac Download: Here
Linux Download: Here

Please leave suggestions and anything helpful below.
13  Discussions / Business and Project Management Discussions / Re: Join JumpButtonStudio! on: 2014-06-17 04:29:45
I sent my email. Grin
14  Discussions / Business and Project Management Discussions / Re: Join JumpButtonStudio! on: 2014-06-17 01:57:26
This sounds like a really fun learning experience! Where can I jump aboard?
15  Games Center / WIP games, tools & toy projects / Re: Zombie Nauts [0.4.0] on: 2014-06-17 01:47:38
I'm planning on adding clown zombies in clown cars. Tongue
16  Games Center / WIP games, tools & toy projects / Re: Zombie Nauts [0.4.0] on: 2014-06-17 01:24:30
This new wave system is really a way better alternative compared to random spawning. Though after you run out of waves I plan on having random spawning enabled so the game is truly endless.
17  Games Center / WIP games, tools & toy projects / Re: Zombie Nauts [0.4.0] on: 2014-06-16 22:56:46
No linux version, only .EXE for Windows? Cry
Why? Huh

What? I must've put that somewhere. There is going to be a linux version. I can export to all 3 so might as well right?
18  Games Center / WIP games, tools & toy projects / Re: Zombie Nauts [0.4.0] on: 2014-06-16 21:17:21
Ya, I hate being like triple A. I despise their business techniques. Sorry about going back on my word there guys. I will try my best to get 0.5.0 out for you guys by the end of this week.
19  Games Center / WIP games, tools & toy projects / Re: Zombie Nauts [0.4.0] on: 2014-06-16 18:26:45
I understand that greatly, haha. I hate that I keep postponing it. I am very sure that this download will be out soon. Scratch that! I am 100% sure that 0.5.0 will be released soon, unless there is some un-likely event.
20  Discussions / Miscellaneous Topics / Longest program you have written? on: 2014-06-16 18:25:19
In terms of lines of code, what is the longest program you have ever wrote? My longest program was Project Raft standing at a tiny tiny 1900 line of code. I plan on blowing that away though because Zombie Nauts is already to 1702 lines of code and im about 5% done with that game. So, what is the longest program you have ever written?
21  Games Center / WIP games, tools & toy projects / Re: Zombie Nauts [0.4.0] on: 2014-06-16 18:15:28
I feel like a 0.4.0 download would be pointless. The mechanics are all there, but the hodge-podge zombie spawning technique made the game very very very bad. What I'm doing as we speak is implementing a wave system and starting to add bosses. I assure you, waiting for 0.5.0 (Which will only be about a week) is worth it. Grin
22  Games Center / WIP games, tools & toy projects / Re: Zombie Nauts [0.4.0] on: 2014-06-16 17:57:37
I would love to turn that way but I can't make art like that and my 'artist' can't do that either. Pixel art is very hard for me. I'm not good with colors.

EDIT: Quick question: When would you guys like a beta release? I feel like I could get one out by Saturday or Sunday because my artist is out of town until Friday and he left with a big list of work. Like I said before we are adding a bunch of zombies and 2 new weapons so he has alot of art to draw. So when do you think would be a good time to ship one out to you guys?
23  Games Center / WIP games, tools & toy projects / Re: Zombie Nauts [0.4.0] on: 2014-06-16 15:25:03
I like your thing. It's pretty damn good. What did you make it in?
24  Games Center / WIP games, tools & toy projects / Re: Zombie Nauts [0.4.0] on: 2014-06-16 01:43:35
I have a good feeling you are going to like the zombie ideas for 0.5.0.

We are adding 11 new zombies, 2 new weapons, a new game mechanic, a new game spawning system, blood and gore (possibly), Explosions (possibly), and character accessories!
25  Games Center / WIP games, tools & toy projects / Re: Zombie Nauts [0.4.0] on: 2014-06-15 23:25:20
Latest download?

Releasing one sometime this week.

Also, how are you creating the ghost effect when entities move? Also the screen shake upon shooting..

I'm sure you know how to make entities. Well, basically those are just entities that have a time limit before they dissapear and they just have a decreasing alpha variable. It's really easy. Now to use screenshake all you gotta do is translate the entire frame to random positions using java's random class. Very simple stuff. Try google if you have anymore questions, for this is mostly basic stuff. If you can't find it on google, then use JGO.
26  Game Development / Game Play & Game Design / Re: Creating good game UI on: 2014-06-15 06:10:56
Thanks  Cheesy I'm guessing spaghetti code is sloppy unorganized code. I just edited this image. (I don't know how to scale this crap)


The funny message in the picture is in there somewhere haha
27  Games Center / WIP games, tools & toy projects / Re: Zombie Nauts [0.4.0] on: 2014-06-15 00:48:04
You should resize your images, they take up way too much space in your post:
1  
[img width=480]<Image Link>[/img]
Aspect Ratio is still kept, so don't worry about that.

Should look something like this:


- Jev

All good. I like making wallpapers. It's fun!
28  Discussions / Miscellaneous Topics / Re: Which game to clone as a next big project? on: 2014-06-14 06:11:38
I love you, Spacebeans. I love you so much, and I trust you will make the right decision. But before you disgrace the family name, I want you to think. Do you really like playing unoriginal games?
29  Games Center / WIP games, tools & toy projects / Re: Zombie Nauts [0.4.0] on: 2014-06-14 06:00:47
Wallpapers anyone? (I got bored. Have fun. If anyone makes this their wallpaper take a picture of it and I will love your forever!)

1920x1280 (HD (I think))


Download: Here

EDIT: I think I'll just keep posting wallpapers here.

1920x1280 (Why Gibbo, Why?) (More of a joke than anything Tongue)


Download: Here

1920x1280 Logo w/o vignette


Download: Here

1920x1280 Logo w/ vignette


Download: Here
30  Games Center / WIP games, tools & toy projects / Re: Zombie Nauts [0.4.0] on: 2014-06-14 05:10:06
Add some zombie animals in the later stages. There is a lot of ways to get inspiration... Check Plants vs. Zombies and Lollipop Chainsaw. Keep it up.

I figure I'll add zombie animals when I create survival mode. (I'm starting work on that after arcade mode, the current mode I'm working on, is finished. Which will be in a week or two) Also, I'll check those games out! Thanks for the suggestion!
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