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1  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-11-30 08:44:24
Synthclipse 0.9.9 released. Downloads.

Changelog:
    - Fixed random long load time for shaders in animation mode
    - Fixed UTF-8 encoding problem in shader code. Now even shaders with special characters can be loaded
    - Fixed float scientific notation parsing error in presets
    - Added tooltips with key bindings for Animation and Audio control buttons (Play/Pause, Stop, Next, Previous)

2  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-11-04 07:03:34
I've finally build native binaries for the Linux. Now one can play a music or capture an audio input on the Linux as well. I've tested x86_64 binaries on Mint 17 Linux distribution. 32-bit version haven't been tested by me yet. Hope it also works.

The new files:

1  
2  
3  
synthclipse-0.9.8.1-eclipse-luna-linux-gtk-x86_64.tar.gz
synthclipse-0.9.8.1-eclipse-luna-linux-gtk.tar.gz
synthclipse-0.9.8.1.zip


can be found in Synthclipse 0.9.8 directory.

Linux native libraries are only changes between 0.9.8 and 0.9.8.1 versions, so I haven't build 0.9.8.1 version for Windows or Mac OS.
3  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-10-25 19:23:02
Thanks guys, I'm doing my best :]
4  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-10-23 06:20:28
Synthclipse 0.9.8 released. Downloads.

Changelog:
- Fixed issues with WebGL JSX scripts on NVidia hardware (see the next point)
- Added "OpenGL profile" preferences options: "Compatibility" (default, since WebGL relies on this) or "Core"
- Added audio input recording capability (Windows only)
- Fixed audio playlist bug with refreshing the list after adding invalid track
- JSX API changes:
   - New class: JSTimer
   - New function: Synthclipse.createTimer()
   - New function: Synthlcipse.addAnimationListener(listener)
   - New functions: Synthclipse.isAnimationPlaying()/isAnimationPaused()/isAnimationStopped()



5  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-09-21 08:41:19
Synthclipse 0.9.7 released. Downloads.

Changelog:
- Added buffer size presets and autoscaling (to chosen ration of the Viewport) in the Rendering View
- Now buffer size can be changed without the need of rebuilding a shader or script
- Added Rotation 2D Uniform Control (for float and mat2 uniforms)
- Fixed bug in Color Uniform Control parser



6  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-09-10 06:11:34
Synthclipse 0.9.6 released. Downloads.

Changelog:
- Added Spout sharing functionality on Windows (see screenshot below)
- Fixed rendering with custom Viewport size in JSX scripts
- Fixed block comments parsing inside a code
- Fixed GLSL Sandbox importer

7  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-09-03 16:46:17
Synthclipse 0.9.5 released. Downloads.

Changelog:
- Round brackets are now optional in direction and rotation Uniform Controls
- Added "Pause" after build mode in the Rendering View
- If "Repeat" Checkbox is selected in the Rendering View, frame stepping loops to the beginning or to the end, depending on stepping direction
- Added "Refresh" button to the Viewport View
- Added "Auto load default preset" button to the Uniform Controls View
- Added "Keep parameters between builds" to the Uniform Controls View
- Fixed Shadertoy exporter

8  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-08-27 22:02:29
Thanks for posting the release info, Roquen!  Smiley

I've also added a new demo: Parallax Mapping, and I've added a new troubleshooting question to the Synthclipse FAQ: Why there is no Synthclipse perspective after first Eclipse startup?
9  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-08-15 09:37:27
New release: Synthclipse 0.9.3

Changelog:
- Code Preview is now available for GLSL programs created in JSX script (by ProgramFactory or Synthclipse.loadFragx()) - useful when using "#include" directive in GLSL shaders.
- Fixed handling texture Uniform Controls in programs created in JSX scripts
- Synchronized UCs are now printed in the Console View afer program/shader is loaded
- Fixed spherical camera bug: When in scripts one set spherical camera and showed the Camera View, Free camera was always selected

Although with little delay, I've created synthclipse-demos repository as suggested by Roquen.
For now there is only one example but in future, certainly, there will be more.
10  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-08-11 07:42:49
That sounds like really good idea. Especially with build-in git support in the Eclipse. I will create repo with additional examples today or tomorrow. Thanks for the advice!

If anyone of you have created some interesting example/demo and would like to share it with others, please let me know, I will put it on the repository.
11  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-08-11 06:06:06
Another bugfix release (with one small addition): Synthclipse 0.9.2.

Changelog:
- Added ComboBox Uniform Control. It is available in Fragx shaders, as well as in JSX scripts. (see screenshot)
- Changing Multisampling mode in the Preferences now doesn't require Eclipse restart
- Fixed "Restart group", "Restart all" buttons in the Uniform Controls View
- Fixed missing log messages with levels below INFO (TRACE, DEBUG)
- Fixed double Uniform Controls View when Viewport View was hidden
- Added links to shader errors in the Console View, for shaders created in JSX scripts using ProgramFactory


12  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-08-05 16:14:38
Thanks Smiley
13  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-08-05 10:18:05
Thanks for the suggestion, I'll definetely cosider distributing Synthclipse/Eclipse with embeded JVM.

As of http://tooll.io - it looks very promising. It could be an inspiration for Synthclipse 2.0 features.
14  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-08-05 06:39:01
Synthclipse 0.9.1, quick fix release.

Changelog:
- Fixed Shadertoy importer (although music generation is still not supported)
- Fixed incorrect sub-frame rendering (seen in GraphPlotter.fragx shader)
- From now on JavaScript nature (Eclipse IDE detail) will be added to every new Synthclipse project during creation

Downloads.
15  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-07-29 22:54:29
It has been a long time since last update but finally I'm ready to release a new version of my application. Synthclipse 0.9 is ready for downloads.



What's new:
- Added JavaScript (JSX) scripting support
- Added support for other types of shaders (Geometry, Tessellation, Compute)
- Added Run Configurations support (last few shaders are now remembered in the "Run" menu)
- Added more sophisticated Color Uniform Control
- Lots of little bug fixes

The list maybe isn't very long, considering amout of time since last release, but bringing scripting support to Synthclipse along with all API and documentation was quite a big task for one person woking on the project only in free time (which lately I don't have much - I'm getting merried next month). Since it was so time consuming I've decided to focus only on one scripting language: JavaScript. Sorry folks, no Java support.

I've jumped from version 0.2 to 0.9 and changed status from alpha to beta since Synthclipse is almost ready for version 1.0. I've decided to not implement new features before releasing version 1.0. Until it happens I'm just going to fix bugs and maybe add some small improvements.

Apart from changes in the application I've updated whole site and started to distribute Synthclipse with Eclipse to simplify installation process.

One more thing worth mentioning is that Synthclipse now requires Java >= 8.

Useful links:
- Screenshots
- User Guide


16  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-03-11 20:37:04
Synthclipse 0.2.1 quick fix release.

Changelog:
- Fixed cube map's path resolving. Added test-cube-map-texture.fragx to the examples.
- Fixed "random" compilation error (sometimes shaders didn't compile)
17  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-03-10 21:09:49
The main scripting API will be in Java. Scripting in JavaScript or Python (Jython really) will be done through javax.scripting.
I hope that there will be not that much to port to JavaScript/Jython with build-in Java-other langages interoperability, offered by javax.scripting API.

I also don't want to support JavaScript and Jython simultaneously. I will choose one when my Java API for scripting will be ready.
18  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-03-10 18:11:21
Synthclipse 0.2.0 with high quality tiled rendering is out. Downloads. Changelog.





Now is the time to implement scripting and support for other shader types (geometry, tessellation, compute). I'll try to make scripting possible in Java, as well as in some other, more dynamic, language (JavaScript or Python probably).
19  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-02-22 15:23:40
Synthclipse 0.1.3 is ready for downloads: https://sourceforge.net/projects/synthclipse/files/synthclipse-0.1.3/.

I've added GLSL Sandbox importer.
20  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-02-20 18:00:31
This might be not a bad idea. I will seriously consider it. Right now I'm implementing recording similar to Fragmenterium's. When I finish it (in 2-4 weeks) I will start implementing scripting support. So I have some time to think about it and in the meantime I will do a little research about that and other possible implementations of the scripting.
21  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-02-18 22:45:41
@junkdog
Yeah, Beat Bizzare is pretty cool.

@Roquen

I've implemented Direction 2D Tool:



and added frame time to the Rendering View:


As of constants with Uniform Controls, I've put it on my TODO list.

Synthclipse 0.1.2 is redy for downloads.

I've decided that I will implement scripting in the first place, since it is the most desired feature. Any suggestion about scripting functionality and language?

I'm thinking about using Python since it has good OpenGL support and can be easly used with Java (Jython) and with C++
(I need it for my Synthclipse Player), but I don't know if Jython is fast enough.

I was considering also JavaScript because it is everywhere and fast JVM based engine - Nashorn - is coming out soon. Moreover I have expirience with JavaScript-C++ interoperability using Google V8 engine.
But if I would use JavaScript I would have to port part of Desktop OpenGL API to this language... This could take too much time.

What do you think guys?
22  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-02-17 19:10:16
Random thoughts:
1) Assuming you're parsing GLSL, then allow for constants to have UI elements (like uniforms).
2) Print out the rendering time
3) Engine generated quasi-random provided as a uniform.  Say a vec4 where the values are updated once per progressive frame. 
Ad.1. Would you like this because uniforms have some (little) performence penalty? Maybe I should implement uniform locking like in the Fragmentarium. It basically replaces uniforms with constants.

Ad.2. FPS counter isn't sufficient or do you mean rendering time in progressive mode? Of course I could add this feature. (maybe tomorrow).

Ad.3 This will be possible when I implement scripting support.

As of 2D rotation component I will start implementing it today Smiley

Didn't find a changelog however (noticed 0.1.1 is released) - would be nice to have it on the page somewhere; unless I just missed it.

Edit: Any chance the codebase will migrate to github? It would make contributing easier imo.

Added changelog to http://synthclipse.sourceforge.net/changelog.html.

I'm already using git on sourceforge. Contribution to Synthclipse shouldn't be more diffcult than in github.

Thanks for the feedback guys!
23  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-02-17 08:49:37
Unfortunately it isn't possible to use 3d models in current version of Synthclipse.
I'm planning to add scripting support to Synthclipse in future. With it such things would be possible.
But it won't be soon, maybe 6 months from now, since I have couple of things to implement before scripting.
24  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-02-16 20:40:11
You mean to Eclipse with already installed Synthclipse plugin-ins? I'm planning to but I was thinking that for version 0.1.0 with not all features implemented (like recording) it would won't be necessary.

Current "installation" is that problematic? Maybe I should reconsider releasing one archive file...
25  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-02-16 20:17:42
I'll try out some of my Fragmentarium scripts once I've got this set-up.

There is Fragmentarium importer that can help you: Just choose from the main menu "Synthclipse -> Import... -> Fragmentarium Creation...".
26  Games Center / WIP games, tools & toy projects / Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-02-16 19:23:36
Hi folks,
In last couple of months I've been developing Open Source GLSL demo development environment based on Eclipse IDE, called: Synthclipse.
Its main purpose is to help making GLSL demos but it's kind of Java gaming related since it is written in Java and can be used as ordinary GLSL editor (for your games, of course Smiley ).

I've finally released version 0.1.0 of the Synthclipse.
Here's the web site: synthclipse.sourceforge.net

And here's a screenshot:



More screenshots you can find here.
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