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1  Games Center / WIP games, tools & toy projects / Re: Synthclipse 1.1.0 released. on: 2016-11-13 23:08:12
Synthclipse 1.1.3 released. Downloads.

Changelog:

   - Added Synthclipse Preprocessor
   
   - Added Build Next/Previous key shortcuts (without default key strokes). These shortcuts will run next or previous shaders from the same folder as current shader
   
   - Added "//! synthclipse_skip" command. It tells Synthclipse to not modify given line. For now is only applicable to lines with "gl_FragCoord"
   
   - Fixed incorrect rendering of Spinner component
   
   - JSX scripts: Fixed issue with not working manual setting up camera parameters


2  Games Center / WIP games, tools & toy projects / Re: Synthclipse 1.1.0 released. on: 2016-10-17 20:26:50
Synthclipse 1.1.2 released. Downloads.

Special thanks to Timm Wimmers for Mac OS support!

Changelog:

   - Added popup menu to Uniform Controls View with three actions: "Go to declaration", "Reset", "Select in Timeline".
     The menu shows up after clicking RMB on an Uniform
   
   - Extended "Reset" Uniform Controls to default values behavior. Now one can select which exactly uniforms
     should be reset and what properties (value, step size, min/max).

   
   - Added option "Absolute numeration" to the Recording View
   
   - Added option "Do not run -.xbufN.stoy as standalone shaders" (available in Unifrom Controls View).
     It is useful when working with multipass shaders.
   
   - Added short tab names in Uniform Controls View (visible when using multiple shaders)
   
   - Extended dialog "File already exist" appearing when "Append unique ID" is unchecked (in the Recording View) and a file already exists.
     Now one can select option "Always overwrite".
   
   - Enhancement: If a texture Uniform Control have invalid value (path) then it will be ignored by the mechanism of "Remember parameter between builds".
     (It will be reset to default value in the next build)
    
   - Enhancement: When disabling option "Save preset to separate file", the existing -.preset files will be deleted during the next preset save
   
   - Added new "build-in" uniforms related to mouse state (analogous to Shadertoy's iMouse uniform):
         uniform vec4 synth_Mouse;  // Left mouse button
         uniform vec4 synth_LMouse; // Left mouse button (same as "synth_Mouse")
         uniform vec4 synth_RMouse; // Right mouse button
         uniform vec4 synth_MMouse; // Middle mouse button
         
   - Multipass shaders now will have synchronized Uniform Controls (between each pass shaders)
   
   - Bugfix: "Reset" button on Uniform Controls View now resets also "min"/"max"/"step size" value
   
   - Bugfix: If there were tabs on Uniform Controls View then accordion component was not filling whole empty space. Probably this bug occurred only on Windows.
   
   - Bugfix: Feature "Auto-load default preset" now works for all members of multipass shaders (previously it worked only for the main shader).
   
   - JSX API bugfix: When recording Synthclipse.getRecordingInfo().currentFrame had invalid value
   

   

   

   



   
3  Games Center / WIP games, tools & toy projects / Re: Synthclipse 1.1.0 released. on: 2016-08-31 14:41:13
Synthclipse 1.1.1 released. Downloads.

This is small bugfix release, mainly focuesd on fixing invalid Mac OSX native libraries (audio, OpenEXR). Thanks to Han Maokun, now they should finally work.

Changelog:
   - Bugfix: Native libraries on OSX now should finally work
   
   - Bugfix: Min, max, step size values are now remembered between builds
   
   - Bugfix: using mouse scroll on a slider is now more precise (step size is preserved)
   
   - Bugfix: After pressing "Hide inactive uniforms" widgets are now refreshed (Previously they were reset to defalut state)
   
   - Bugfix: Shadertoy exporter now works correctly with presets with min, max, step size values
   
   - Added key shortcut for toggling fullscreen of the Viewport View (default is "Esc", but it can be changed in the Preferences.
      The key shortcut works only when the Viewport View is focused)
4  Games Center / WIP games, tools & toy projects / Synthclipse 1.1.0 released. on: 2016-07-23 11:30:40
Synthclipse 1.1.0 released.

Synthclipse is a GLSL shader prototyping tool based on Eclipse IDE. It makes possible to fast develop all kinds of shaders: Fragment (FS), Vertex (VS), Geometry (GS), Tessellation (TS) and Compute (CS). Shader development can be done using compatible with Fragmentarium and Shadertoy (but limited to FS and VS) Fragx shaders or by using fully featured JavaScript JSX scripts. The JSX API is consistent with WebGL but in fact exposes complete OpenGL 4+ API.



Downloads.

Changelog:
   - Added support for Shadertoy multipass shaders (try for example to import great "Shader Rally" by P_Malin)

   - Added support for Multiple Render Targets. More information can be found here.
    One can even choose which outputs are saved during recording.
   
   - Added new image format for recording: OpenEXR (with support of float16, float32 and integer component types)
   
   - Added aspect correction to the Viewport View for buffers that are not the same as Viewport's size.
   
   - Added option for hiding not active uniforms
   
   - Replaced native spinner with custom one that looks the same on all platforms and has easier control over step size and min/max values.
   
   - Improved slider component: Step size (mouse scroll) is the same as for companion spinner. Knob now sticks to exact position.
   
   - Min, max and step size values of uniforms are now remembered in presets

   - Timeline: Added rectangular key frame selection by LMB
   
   - Timeline: Added green line indicating current playback position
   
   - Timeline: Clicking on the header will move current playback position to the selected place
   
   - Timeline: Added help with few tips
   
   - Timeline: Added various key shortcuts that can be configured via Window -\> Preferences -\> General
   
   - Timeline: Added synchronization with the Uniform Controls View option: When one clicks on
   an uniform variable in the UC View then it will be highlighted in the Timeline
   
   - Timeline: Added Catmull-Rom interpolation for floats
   
   - Timeline: Added copy/paste buttons next to Edit button
   
   - Added shortcuts list in the Viewport View
   
   - JSX scripts: Fixed crashes after first script run
   
   - JSX scripts: Added progressive (subframe) rendering mode to JSX scripts
   
   - JSX scripts: Setting uniforms in the init() function is now possible even if "Remember parameters between builds" option is active.













Special thanks to Patryk Kizny for the support, ideas and great new splash screen:


5  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2016-01-09 00:00:25
Thank you very much for the access to your FTP server, Coldstream24! \o/ Eclipse update site for Synthclipse is up:
http://ringojingosden.com/sclipse/update/
Now one can install or update Synthclipse by typing above URL in Eclipse -> Help -> Install new software...

(When opening update site in a browser it seems like access to it is forbidden but one can verify that everything works fine by opening:
http://ringojingosden.com/sclipse/update/site.xml )
6  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2016-01-06 22:27:46
That sounds great! Can you email me ( synthclipse@gmail.com ) how can I access your server? Or if you don't want to give me the access, here are packed files that needs to be uploaded: http://www20.zippyshare.com/v/wlLVo201/file.html
In that case, please let me know how can I contact you when a new version will need to be uploaded.

Thanks for your offer!
7  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2016-01-05 22:18:53
I could make an update site but I don't have suitable server for that. If I would put update site on sourceforge http server, then I would quickly reach daily limit. Update site would required ~60MB of download per every update. In the other hand, sourceforge file server requires triggering download in a web browser and AFAIK it is not suitable for update sites.

Any ideas where I could host the update site?
8  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2016-01-04 19:58:16
Thanks, I was expecting it will be fun Wink
9  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2015-12-31 15:11:11
Synthclipse 1.0.5 released. Downloads.

This is really small release without much new features. I still have little free time (my newborn is taking almost all of it) for Synthclipse development.
The release is focused on fixing nasty Uniform Controls View bug on Windows 10 (which I switched to lately) and showing work of Han Maokun with Kinect support.

Changelog:
   - Shadertoy importer: Added new textures

   - Shadertoy importer: Added handling of texture2DGradEXT

   - Fixed nasty bug on Windows (especially on Windows 10): On Uniform Controls View, after scrolling, parts of the view that should be invisible overlap surrounding area.

   - Added native libraries for Mac OS (by Han Maokun). Now audio playback/capture should work also on Apple computers.

   - Added experimental Kinect support (by Han Maokun). Tested only on Mac OS. Might not work on other OSes.
      


How to use Kinect depth map one can find here. If depthmap produces only still image seen on above screenshot it means that Kinect support doesn't work. It is default mocked up depthmap used when there is no Kinect support.


   
10  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2015-09-19 07:45:00
Synthclipse 1.0.4 released. Downloads.

Changelog:
   - Added "mipmap" Texture Uniform Control parameter, which by default is set to true.
    (This should also fix some Shadertoy shaders).
   
   - Added "Camera.glsl"/"Camera" file to the default include directory so one could easily add camera movement to shaders
     simply by calling function getCamera(vec3 ro, vec3 rd)
   
   - Added optional camera control to all Shadertoy examples
   
   - Added preset saving improvement: If you try to save an unnamed preset you will be asked if you want to save it as "Default"
   
   - Improved include paths resolving. Now in the project settings you can specify include paths that contain Eclipse build variables (e.g. "${ProjDirPath}", "${ProjName}", "${workspace_loc}")
    







11  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2015-08-20 20:08:29
Synthclipse 1.0.3 released. Downloads.

Changelog:
   - Added Keyboard Uniform Control (compatible with Shadertoy keyboard input)
   - Updated Shadertoy importer to support Keyboard Uniform Control
   - Timeline: Added key frames export to the GLSL (for now only linear or Catmull-Rom interpolations are supported, for all frames).
   - Fixed audio player timer issue (the timer was always 2-3 seconds ahead of the true playback time). Now Shadertoy audio shaders should be better synchronized
   - Fixed importing shaders directly to a project folder. Previously only importing to a sub-folder (e.g. "src") worked
   - Fixed Shadertoy importer. Now URLs that ends with "#" sign are handled correctly
   - Improved GLSL Sandbox importer (better handling of surfaceSize uniform)
   - Direction Uniform Controls are now always normalized at startup of a shader (you don't need to define these vectors normalized anymore)
   - Enabled "Target" vector spinners in the Camera View when in "Free Camera" mode
   - Recording dialog now can be minimized (but since it is a modal window, the whole Synthclipse will be always minimized with the Recording Dialog).
     This probably works only on Windows though.
    




12  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2015-08-01 05:54:35
Synthclipse 1.0.2 released. Downloads.

Changelog:
   - Finally, "#ifdef SYNTHCLIPSE #include <synthclipse> #endif" declaration is NOT needed in shaders!
     For old projects you must fix their include paths to enable this. To do so, choose from the main menu
     "Synthclipse -> IDE Fixes... -> Fix include paths..." and select there all projects
. For new projects
     this is not needed. 
   
   - Added macro "SYNTHCLIPSE_ONLY" ("#define SYNTHCLIPSE_ONLY") added to every shader before build.
     It allows to turn on/off some code only when run shaders in Synthclipse. (see this section
     for more details).
   
   - Fixed Fragmentarium importer. Now presets with "Target" camera value are imported correctly.
   


13  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2015-06-25 05:59:12
Synthclipse 1.0.1 released. Downloads.

Changelog:
   - Improved Fragmentarium importer (now key frames from 3Dickulus version are automatically imported to the Timeline)
   - Improved Shadertoy importer (added "sample" keyword and double underscore "__" replacer)
   - Enabled animation playback in the Progressive Mode (subframes aren't calculated during playback)
   - Added screenshot dialog with preview and option to save image to file
   - Added Assembler code preview (nVidia only) (Thanks, 3Dickulus!)
   - Added Ctrl + Shift Free Camera rotation mode. Works like rotation with Shift only but always using Up vector equal to (0, 1, 0).
   - Added "subframeCount" build-in uniform variable
   - Fixed bug with incorrect time when recording a picture (it was dependent on animation option "Start from current time", now it is not)
   - Fixed bug with not fully correct preset save when Timeline was turned off right after it was turned on and some key frames was recorded
   - Fixed recording cancellation error
   - Fixed Rotation UC spinner bug
   - Timeline: Fixed double step of the next/previous frame buttons when clicking only once
   - Timeline: Added "Slerp" interpolation for the Rotation 3D Uniform Controls. (In fact Linear interpolation was already using Slerp under the hood, but now Linear is truly Linear and Slerp is Slerp)
   - JSX API: Added missing functions getActiveAttrib(), getActiveUniform() from the WebGL 1.0 Spec
   - Synthclipse distribution switched to Eclipse 4.5 (Mars)





14  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2015-05-21 05:35:29
Synthclipse has enough features, is stable and mature enough, and it is the right time (today is  my birthday :]).
Here is Synthclipse 1.0.0, ladies and gentlemen Wink . Downloads.

It's been almost 2 years since I started development of Synthclipse (all has begun around September 2013). It's been fun creating
such tool but now I need to get rest a little from the project. I need to write more shaders, less shader tools Smiley
Of course I will fix Synthclipse bugs and release from time to time a new version but I will be less eager to add a new feature.
At least for some time.

Changelog:
   - Added "Repeat Mode" for key frames in the Timeline
   - Added "Synchronize animation time with audio" toolbar item to the Audio Player View
   - Added "Estimated end time" label to the Recording dialog
   - Added system task bar progress indicator while recording animations
   - Added "Synth-Edit" perspective (Just because two perspective is not enough)
   - Timeline Settings: fixed bug with invalid key frame scaling when changing FPS with "Lock duration" mode
   
I've also updated whole Synthclipse Home Page. Especially I added few section to the User Guide (like Animations).

   









15  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2015-05-07 05:59:00
Synthclipse 0.9.15 released. Downloads.

Changelog:
   - Added key frame animation support with a Timeline
   - Added "Synth-Anim" perspective. Useful when working with the Timeline
   - Added option for storing presets in a separate file ('<preset file="name.preset" />' command). Enabled by default
   - Added support for Shadertoy audio shaders. (Audio shaders have ".sau" file extension)
   - Improved Shadertoy importer (Solved problems with keywords "smooth", "filter", "char" and functions named "texture". Also missing channels are now added.)
   - Fixed recording cancellation error
   

   







To test Shadertoy audio try importing this great shader: Music Toolbox - by nimitz. Audio support works on Windows and Linux. Sorry Mac folks.

The Timeline is based on a timeline included in Ultra Fractal (though there are small differences), so people familiar with UF shouldn't have problems creating animations with it. For those who are not I will write an animation tutorial on the Synthclipse official page. But don't expect it before 2-3 weeks. I need to finish something first and then I will update whole site.
Nonetheless creating animations is pretty intuitive so don't waste time waiting for the official guide Wink

--------------------------------------------------------------------------------------------------------------------------------------------
EDIT:


Synthclipse 0.9.16 released. Downloads.

It is a small release, mostly focused on improving animation recording.

Changelog:
   - Added "Use timeline settings" (FPS and duration) option to the Recording View. Enabled by default.
   - Added "Start from current time" option
     to the Rendering View. When enabled recording starts with time selected in the Rendering or Timeline View.
     Disabled by default (Previously it was implicitly enabled).
   - Added ".sau" template for the New Synthclipse File wizard
   - Changed display format for time in the Rendering View (Now it is of form "time / duration", eg. "00:00.000 / 01:23.000")
   - Changed duration units from seconds to milliseconds in the Recording View
   - Changed default template for ".stoy" files to match Shadertoy format
   






--------------------------------------------------------------------------------------------------------------------------------------------
EDIT2:

Synthclipse 0.9.17 released. Downloads.

Changelog:
   - Added "Record current state" functionality to the Timeline
   - Added automatic check for updates
   - Added "Go to destination directory" button in the Recording View
   - Fixed subtle bug when recording key frame animations (some frames ware blurred)
   - Fixed time formatting error when displaying less than 100 ms
   - Timeline: fixed bug with mixed presets (with key frames and without key frames). Now key frames are only showed for presets which they belongs to.
   - Timeline: fixed bug with wrong slider values after entering edit mode of a key frame
   - Timeline: fixed "show only recorded items" behaviour after reloading a shader
   - Timeline: changed next/previous key frame order from vertical to horizontal

   








I've also improved a little description and behavior of old key frames recording:



If no changes ware made, a warning dialog will appear:


16  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2015-03-21 08:44:20
Synthclipse 0.9.14 released. Downloads.

Changelog:
   - Added "Rebuild upon save" feature - quick rebuild without reinitializing Uniform Controls View, triggered after save
   - Added "Reset group" buttons to the Uniform Controls View and redesigned group headers
   - Added "Go to file" menu in the Uniform Controls View
   - Fixed and improved Fragmentarium importer (now all included files are automatically imported).
   - Fixed java.lang.StackOverflowError while recording
   - Fixed run configuration bug: now if shader file is deleted, its run configuration is deleted as well.
   - Removed some error message duplication
   - Improved shader error message printing in JSX scripts
   - JSX API: Added new class - Arrays - for converting JavaScript arrays to Java arrays and buffers.
      The class also contains some useful methods for creating and printing Java arrays
   - JSX API: Added new functions:
      - gl.deleteBuffer()
      - gl.deleteTexture()
      - gl.deleteFramebuffer()
      - gl.deleteVertexArray()
      - gl.deleteRenderbuffer()


   




17  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2015-03-08 08:41:59
Synthclipse 0.9.13 released. Downloads.

Changelog:
   - Redesigned Uniform Controls View. Now it uses "accordion panel" which saves more space. Also its state
      (which sections are opened and the scroll position) is remembered between successive builds of the same shader.
   - Added "Take screenshot" action to the Synthclipse main menu and to the Viewport View's toolbar.
      The action can be also triggered by a key shortcut.
   - Improved CheckBox Uniform Control Widget
   - Changed frame time units from seconds to milliseconds in the Rendering View
   - Fixed Shadertoy importer
   - Fixed "GLSL Sandbox" importer





As of including JVM with Synthclipse I've abandoned this idea. I'm targeting software developers so it shouldn't be to difficult for them to install Java 8 environment. Especially with flag "-Dosgi.requiredJavaVersion=1.8" which shows an error while trying to open the Eclipse with older version of Java.
18  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2015-01-25 20:33:07
Synthclipse 0.9.12 released. Downloads.

Changelog:
    - Added mouse wheel support to slider components. Now one can use mouse roll to change value of any slider.
    - Fixed mouse release behaviour in Shadertoy shaders
    - Fixed iChannelResolution uniform variable handling
    - Fixed Fragmentarium importer (there was no new lines after texture uniforms)
    - Added support for HDR texture format (experimental)   
    - Added parsing of GLSL program log messages (apart from shader log messages) - useful with NVidia video cards
    - Made Audio Player View more compact
    - Added new functions to JSX API:
        - Synthclipse.refreshControls()
        - Synthclipse.removeControls()
        - Synthclipse.removeAllControls()
19  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2015-01-22 19:46:37
@cylab
Thanks for the tip. I will definitely add "-Dosgi.requiredJavaVersion=1.8" to eclipse.ini. As of how to set JVM used by Eclipse, it is already in my guide, or more precisely in the FAQ.

@Roquen
Maybe you are right. I'll take a look at this solution. I don't know if I will do this in Synthclipse 0.9.12 (which I'm plannig to release this weekend), but 0.9.13 is viable target.
20  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2015-01-11 12:48:49
Synthclipse 0.9.11 released. Downloads.

Changelog:
    - Added "Insert Color" feature. Now one can insert a color using Color Chooser directly to a code
      (Using shortcut Ctrl + Shift + 1 or selecting dedicated popup menu element in the shader editor).
     Moreover holding Ctrl key and pressing LMB on any triple or quadruple positive float numbers in the shader editor will show Color Chooser dialog.
    - Fixed shadertoy exporter (direction 3D was incorrectly exported as vec2 instead of as vec3)
    - Fixed inputting numbers problem in Camera View's text fields.
    - Improved Direction 3D Tool and Rotation 3D Tool. Now should be a little easier to point them in a right direction.
    - Improved Color Chooser. Window is now moveable and resizeable. Also added input type options: Decimal (0.0..1.0) and Integral (0..255)
    - Added additional info (e.g. size, type) to texture preview in the Texture Uniform Control





21  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-12-24 07:20:39
Synthclipse 0.9.10 released. Downloads.

Changelog:
    - Added image preview to Texture Uniform Controls
    - Added "2x Viewport" option to "Buffer size" combo in the Rendering View
    - Camera's zoom factor is now remembered between builds of the same shader
    - Fixed Intel GLSL message parser
    - Fixed file permission error while recording

22  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-11-30 08:44:24
Synthclipse 0.9.9 released. Downloads.

Changelog:
    - Fixed random long load time for shaders in animation mode
    - Fixed UTF-8 encoding problem in shader code. Now even shaders with special characters can be loaded
    - Fixed float scientific notation parsing error in presets
    - Added tooltips with key bindings for Animation and Audio control buttons (Play/Pause, Stop, Next, Previous)

23  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-11-04 07:03:34
I've finally build native binaries for the Linux. Now one can play a music or capture an audio input on the Linux as well. I've tested x86_64 binaries on Mint 17 Linux distribution. 32-bit version haven't been tested by me yet. Hope it also works.

The new files:

1  
2  
3  
synthclipse-0.9.8.1-eclipse-luna-linux-gtk-x86_64.tar.gz
synthclipse-0.9.8.1-eclipse-luna-linux-gtk.tar.gz
synthclipse-0.9.8.1.zip


can be found in Synthclipse 0.9.8 directory.

Linux native libraries are only changes between 0.9.8 and 0.9.8.1 versions, so I haven't build 0.9.8.1 version for Windows or Mac OS.
24  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-10-25 19:23:02
Thanks guys, I'm doing my best :]
25  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-10-23 06:20:28
Synthclipse 0.9.8 released. Downloads.

Changelog:
- Fixed issues with WebGL JSX scripts on NVidia hardware (see the next point)
- Added "OpenGL profile" preferences options: "Compatibility" (default, since WebGL relies on this) or "Core"
- Added audio input recording capability (Windows only)
- Fixed audio playlist bug with refreshing the list after adding invalid track
- JSX API changes:
   - New class: JSTimer
   - New function: Synthclipse.createTimer()
   - New function: Synthlcipse.addAnimationListener(listener)
   - New functions: Synthclipse.isAnimationPlaying()/isAnimationPaused()/isAnimationStopped()



26  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-09-21 08:41:19
Synthclipse 0.9.7 released. Downloads.

Changelog:
- Added buffer size presets and autoscaling (to chosen ration of the Viewport) in the Rendering View
- Now buffer size can be changed without the need of rebuilding a shader or script
- Added Rotation 2D Uniform Control (for float and mat2 uniforms)
- Fixed bug in Color Uniform Control parser



27  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-09-10 06:11:34
Synthclipse 0.9.6 released. Downloads.

Changelog:
- Added Spout sharing functionality on Windows (see screenshot below)
- Fixed rendering with custom Viewport size in JSX scripts
- Fixed block comments parsing inside a code
- Fixed GLSL Sandbox importer

28  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-09-03 16:46:17
Synthclipse 0.9.5 released. Downloads.

Changelog:
- Round brackets are now optional in direction and rotation Uniform Controls
- Added "Pause" after build mode in the Rendering View
- If "Repeat" Checkbox is selected in the Rendering View, frame stepping loops to the beginning or to the end, depending on stepping direction
- Added "Refresh" button to the Viewport View
- Added "Auto load default preset" button to the Uniform Controls View
- Added "Keep parameters between builds" to the Uniform Controls View
- Fixed Shadertoy exporter

29  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-08-27 22:02:29
Thanks for posting the release info, Roquen!  Smiley

I've also added a new demo: Parallax Mapping, and I've added a new troubleshooting question to the Synthclipse FAQ: Why there is no Synthclipse perspective after first Eclipse startup?
30  Games Center / WIP games, tools & toy projects / Re: Synthclipse - GLSL demo development environment based on Eclipse IDE. on: 2014-08-15 09:37:27
New release: Synthclipse 0.9.3

Changelog:
- Code Preview is now available for GLSL programs created in JSX script (by ProgramFactory or Synthclipse.loadFragx()) - useful when using "#include" directive in GLSL shaders.
- Fixed handling texture Uniform Controls in programs created in JSX scripts
- Synchronized UCs are now printed in the Console View afer program/shader is loaded
- Fixed spherical camera bug: When in scripts one set spherical camera and showed the Camera View, Free camera was always selected

Although with little delay, I've created synthclipse-demos repository as suggested by Roquen.
For now there is only one example but in future, certainly, there will be more.
Pages: [1] 2
 
Lunch (80 views)
2016-12-06 16:01:40

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2016-11-23 16:08:26

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2016-11-10 17:36:32

CoffeeChemist (527 views)
2016-11-05 00:46:53

jay4842 (577 views)
2016-11-01 19:04:52

theagentd (608 views)
2016-10-24 17:51:53

theagentd (583 views)
2016-10-24 17:50:08

theagentd (527 views)
2016-10-24 17:43:15

CommanderKeith (523 views)
2016-10-22 15:22:05

Roquen (474 views)
2016-10-22 01:57:43
List of Learning Resources
by elect
2016-09-09 09:47:55

List of Learning Resources
by elect
2016-09-08 09:47:20

List of Learning Resources
by elect
2016-09-08 09:46:51

List of Learning Resources
by elect
2016-09-08 09:46:27

List of Learning Resources
by elect
2016-09-08 09:45:41

List of Learning Resources
by elect
2016-09-08 08:39:20

List of Learning Resources
by elect
2016-09-08 08:38:19

Rendering resources
by Roquen
2016-08-08 05:55:21
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