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1  Games Center / Archived Projects / Re: Rheo - Space Explorer. Would love some testers on: 2010-10-31 22:37:26
Nice little game. One bug that I was able to reproduce. After you die, the red flash indicating a hit does not show up on remaining lives.

Thanks Terminalord. Found and fixed the bug Smiley

2  Games Center / Archived Projects / Re: Rheo - Space Explorer. Would love some testers on: 2010-10-31 19:39:54
I can't reproduce the bug, hmmm. Any specific times it occurs? PS - Don't attack the bases right off. You'll need an upgraded ship.

Any thoughts on what I should add next?
3  Games Center / Archived Projects / Re: Rheo - Space Explorer. Would love some testers on: 2010-10-31 17:57:19
Thanks to both of you  Smiley

@Mads Try only using "Q", "W", and "E". Then it feels like top-down GTA movement.

@fruitmaze In combat, the ship lights up with a shield when hit. Do you not see a red flash? Regarding events, I doubt you've bumped into any strange fog,   mysterious ruins, or the travelling trader yet. However, I do intend to add more regular type things to the main map (its hard to think of things that happen in space). I like having stupid AI for grunts - more enemy types to come.
4  Games Center / Archived Projects / Rheo - Space Explorer. Would love some testers on: 2010-10-31 06:18:01
Hey all. Been making Java games for some time now, and for some reason never thought to join a community. So I was very excited when I chanced upon the website, and would love to have some people try out my game. (in the meantime I'll be checking out all these other awesome projects I see posted).

The game works like this. There is a main map which is randomly generated. Your goal is to find and destroy 10 evil bases scattered throughout. Of course to do this you'll have to upgrade your ship, using your winnings from small skirmishes and other events.

Oh, and I better not forget - the controls. WASD or Arrow Keys to move, Q and E to turn, and Space Bar to shoot. Combat is tricky at first - there are several different movement styles, but I recommend just using W to move forward, and Q/E to turn, no need for strafing. (There are cheats as well. I ask you don't use them until you've given normal play a test. "1" for reveal map, "2" for money).

Frame rate (at the side of the screen), should be a steady 46-48. Please report what it is for you. I'd also like to know what the load times are like.

Thanks to anyone who gives it a try Smiley

(If 0.5 bugs out, try 0.4)

Click to Play

Click to Play
Pages: [1]
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Website offering 3D Models specifically for games for free
by vusman
2016-04-29 12:56:17

List of Learning Resources
by SilverTiger
2016-02-05 09:39:47

List of Learning Resources
by SilverTiger
2016-02-05 09:38:38

List of Learning Resources
by SilverTiger
2016-02-05 09:35:50

Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
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2015-10-16 07:12:30 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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