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1  Games Center / WIP games, tools & toy projects / Re: The Minecraft RPG on: 2015-02-07 09:39:56
So no Minecraft Theme... I could agree on this one Smiley

But I still have the big problem: What should the Story be about?!? ANY Suggestions? Or maybe a website where I can get inspiration?

And I will have a look at this bug, shouldn't be a problem to fix Cheesy

But thanks for all the comments  Cool
2  Games Center / WIP games, tools & toy projects / Re: The Minecraft RPG on: 2015-02-06 20:01:55
Oh yes I see I fixed the problem Cheesy

Continue did nothing because you had no save... but New game should work now.
3  Games Center / WIP games, tools & toy projects / The Minecraft RPG on: 2015-02-06 19:24:29

Hi everybody.

I tried to make an RPG in Java... So my basic project was the RPG-Library. To test it, I made an Minecraft-styled RPG based on my own Library. I hope you guys like it, controls just with WASD or Arrow-Keys and Space/Enter (Oh yeah and ESC for the Ingame-menue).




Here are some screenshots:










So... play it, have some fun, and tell me how do you think of it. The end is on the bridge, because I have no clue about how the story should be. Tell me please, if you have any story ideas. And tell me, if there is anything to improve. Just comment your impression. Grin

Sincerely,
TMUKingston
4  Games Center / WIP games, tools & toy projects / Re: Invasion on: 2014-03-20 09:02:27
Oh sorry ok Cheesy
5  Games Center / WIP games, tools & toy projects / Re: Invasion on: 2014-03-18 20:15:36
My first Java-Game!

Its about defending yourself from little fast red dots.
The green ones restore one live.
In the top left corner is the PowerUp-Meter. Is it full you can launch an explosion witch left mouse or restore your lives witch right mouse.

Maybe you know super Hexagon? Yes, it's maybe a bit like that, but there are also many differences.

Go through the menu with arrow keys+enter / a+d+Space
Ingame you have to use the Mouse. Just look it up in the controls section.

If your pc is too slow just set the Blur mount to zero, way easyer to render.



Just give it a try.
Here is the download: www.kpa-event.de/TMUDownloads/Invasion.jar

Please tell me what you think about it.
What can I improve?

You can be part of that Game!


Maybe-somewhen-list (If requested):
-probably better conclusion graph?
-more visual fx (like whole game pulsing)
-better animated entities (not only circles, explosion when touching wall etc.)
-other form of wall?


Some technical information (for the programmers):
-no jlwgl.jar or stuff like that used.
-JPanel with overwritten paint() - Methods, repaint() called by a TimerTask
-renders ca. 60 fps, Fraps is saying 120.


Thanks for your interest in Invasion!

TMUKingston
6  Games Center / WIP games, tools & toy projects / Re: Invasion on: 2014-02-13 16:10:24
@trollwarrior1 jeah thats a known bug Cheesy it helps to press ctrl (releases the mouse), move the mouse roughly to the center and press ctrl again.
7  Games Center / WIP games, tools & toy projects / Re: Invasion on: 2014-02-13 16:07:12
@VIrtueeL nope its just JPanel and JFrame extended, and then repaint(); called from a timerTask. But I think i could learn how to use them as well. What's your Game about?
8  Games Center / WIP games, tools & toy projects / Invasion on: 2014-02-13 10:31:52
My first Java-Game!

Its about defending yourself from little fast red dots.
The green ones restore one live.
In the top left corner is the PowerUp-Meter. Is it full you can launch an explosion witch left mouse or restore your lives witch right mouse.

Go through the menu with arrow keys+enter / a+d+Space
Ingame you have to use the Mouse.

If your pc is too slow just set the blur amount to zero, that nearly doubles the fps amount.



Here is the download: www.kpa-event.de/TMUDownloads/Invasion.jar

Please tell me what you think about it.
What can I improve?

You can be part of that Game!

Work-In-Progress-List:
-Colour changes during the Game
-Online-Stats (worldwide Cheesy)

Maybe-somewhen-list (If requested):
-probably better conclusion graph?
-menu animations
-more visual fx (like whole game pulsing)
-better animated entities (not only circles, explosion etc.)
-other form of wall?

Thanks for your interest in Invasion!

TMUKingston
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