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1  Discussions / Miscellaneous Topics / Re: Yay, free games! Zero's Game Giveaway on: 2015-02-27 15:59:00
why the f**k would i sell it on g2a when i say i want it -.-
Ah, always pleasant to have you around. The padded room is on your left.


-.- rly....
2  Discussions / Miscellaneous Topics / Re: Yay, free games! Zero's Game Giveaway on: 2015-02-27 09:46:01
i'll take Startopia please =D

No.
Given your history, I can't trust you to not go and do something stupid like sell it on a dodgy marketplace such as g2a.
And I'm not going let someone who has a complete disregard for personal ownership to walk off with two of my keys.

why the f**k would i sell it on g2a when i say i want it -.-
3  Discussions / Miscellaneous Topics / Re: Yay, free games! Zero's Game Giveaway on: 2015-02-26 15:28:03
i'll take Startopia please =D
4  Discussions / Miscellaneous Topics / Re: Yay, free games! Zero's Game Giveaway on: 2015-02-23 21:37:21
Thanks @NegativeZero for "Plants vs Zombies" =D
5  Game Development / Newbie & Debugging Questions / Re: Minimap using tilemap! on: 2015-02-16 19:20:50
what if i want to move it so it follows where i'am on in the big map?
6  Game Development / Newbie & Debugging Questions / Re: Minimap using tilemap! on: 2015-02-16 13:44:56
could you make an example?
7  Game Development / Newbie & Debugging Questions / Re: Minimap using tilemap! on: 2015-02-16 12:04:05
i use normal java 2d
8  Game Development / Newbie & Debugging Questions / Minimap using tilemap! on: 2015-02-16 11:55:09
this is how i get the tiles


i have an image with different colors in it then i run this code to check what the colors are then add blocks on different colors

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      for(int x = 0; x < 100;x++){
         for(int y = 0; y < 100; y++){
           
            int col = map.getRGB(x, y);
           
            switch(col & 0xFFFFFF){
               case 0x808080:
                  tiles.blocks.add(new Block(new Vector2F(x*48, y*48), BlockType.STONE_1));
               break;
               case 0x404040:
                  tiles.blocks.add(new Block(new Vector2F(x*48, y*48), BlockType.WALL_1).isSolid(true));
               break;
               //////////////////////////////////////////////////////////////////////////////////////////////
               case 0x664A36:
                  tiles.blocks.add(new Block(new Vector2F(x*48, y*48), BlockType.WOOD_DOWN_MID_MID));
               break;
               case 0xFFBB87:
                  tiles.blocks.add(new Block(new Vector2F(x*48, y*48), BlockType.WOOD_DOWN_MID_TOP));
               break;
               case 0xE5A879:
                  tiles.blocks.add(new Block(new Vector2F(x*48, y*48), BlockType.WOOD_DOWN_MID_BOTTOM));
               break;
               
               
               case 0xD89F72:
                  tiles.blocks.add(new Block(new Vector2F(x*48, y*48), BlockType.WOOD_DOWN_RIGHT_TOP));
               break;
               case 0x997051:
                  tiles.blocks.add(new Block(new Vector2F(x*48, y*48), BlockType.WOOD_DOWN_RIGHT_MID));
               break;
               case 0xBF8C65:
                  tiles.blocks.add(new Block(new Vector2F(x*48, y*48), BlockType.WOOD_DOWN_RIGHT_BOTTOM));
               break;
               
               case 0xCC956C:
                  tiles.blocks.add(new Block(new Vector2F(x*48, y*48), BlockType.WOOD_DOWN_LEFT_TOP));
               break;
               case 0x7F5D43:
                  tiles.blocks.add(new Block(new Vector2F(x*48, y*48), BlockType.WOOD_DOWN_LEFT_MID));
               break;
               case 0xB2825E:
                  tiles.blocks.add(new Block(new Vector2F(x*48, y*48), BlockType.WOOD_DOWN_LEFT_BOTTOM));
               break;
               ///////////////////////////////////////////////////////////////////////////////////////////////
            }
           
         }
      }


now how do i create a minimap? i have never done one so would be cool to know how to create one =D
9  Games Center / Showcase / Re: Spaceport Hope on: 2015-02-15 18:40:31
looks awesome!
10  Games Center / WIP games, tools & toy projects / Re: GNetLib V0.0.0.3 (A Simple Java Networking Library) on: 2015-02-14 20:31:14
Im thinking of giving up on kryonet and giving this a go xD
this is awesome it really helps!
11  Java Game APIs & Engines / Java 2D / Re: Simple Bump Mapping in Java 2D + Download on: 2015-02-11 09:09:50
ikr
12  Game Development / Articles & tutorials / Re: Java 2D Game Programming Tutorial For Beginners! on: 2015-02-10 18:25:00
that is true i would watch some more advanced tutorials if there was any =P
13  Game Development / Articles & tutorials / Re: Java 2D Game Programming Tutorial For Beginners! on: 2015-02-10 17:26:01
i have coded for a long time! i'am not a beginner you need to learn the difference between beginner, goodish, tolerable and advanced programmer!

i'am absolutely not advanced programmer but also not beginner!
14  Game Development / Articles & tutorials / Re: Java 2D Game Programming Tutorial For Beginners! on: 2015-02-06 19:01:33
there is 17 tutorials now go and check em out!
https://www.youtube.com/user/InidDevo
15  Java Game APIs & Engines / Java 2D / Simple Bump Mapping in Java 2D + Download on: 2015-01-28 11:55:55
dunno where to post this think it was cool so wanted to share it =D

download is in desc
Made by: ForeignGuyMike
<a href="http://www.youtube.com/v/-uCgyI4t1MU?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/-uCgyI4t1MU?version=3&amp;hl=en_US&amp;start=</a>

16  Game Development / Articles & tutorials / Re: Java 2D Game Programming Tutorial For Beginners! on: 2015-01-26 08:39:40
yup.... *giggles of laughter* used... all my fanta.. *breaks out to laughter* *irl he just looks at screen and ask him self wtf is that about :/ (the giggles/laughter)*
17  Game Development / Articles & tutorials / Java 2D Game Programming Tutorial For Beginners! on: 2015-01-25 15:18:30
For beginners Cheesy

OBS: i forgot to put up a blanket on my wall the sound is little Eco but not much! its really good Smiley next video will have better audio + quality , i recorded in 720p when i was suppose to record in 1280p xD

[EDIT]
forgot to make the video bounds to the screen to i will fix that next time to =/

please leave some feedback, really helps me out and point out if there is anything i can do better, to make the tutorials easier to follow Cheesy


Installing JDK + Eclipse

<a href="http://www.youtube.com/v/r1AbyCeOKNc?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/r1AbyCeOKNc?version=3&amp;hl=en_US&amp;start=</a>


Learning Eclipse Little Better

<a href="http://www.youtube.com/v/kB6fsq6Qpf8?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/kB6fsq6Qpf8?version=3&amp;hl=en_US&amp;start=</a>


GOP

<a href="http://www.youtube.com/v/JTEI9AOPpaw?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/JTEI9AOPpaw?version=3&amp;hl=en_US&amp;start=</a>


Setting up JFrame with GOP

<a href="http://www.youtube.com/v/h8WRWJ4gL9Q?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/h8WRWJ4gL9Q?version=3&amp;hl=en_US&amp;start=</a>





Fullscreen Modes (GOP)

<a href="http://www.youtube.com/v/ND543iriRuE?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/ND543iriRuE?version=3&amp;hl=en_US&amp;start=</a>


Reading Errors

<a href="http://www.youtube.com/v/0FeQi3O_3yQ?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/0FeQi3O_3yQ?version=3&amp;hl=en_US&amp;start=</a>


SpriteSheets (GOP)

<a href="http://www.youtube.com/v/NVURLHtCcD0?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/NVURLHtCcD0?version=3&amp;hl=en_US&amp;start=</a>
18  Game Development / Newbie & Debugging Questions / Re: when i scale game mouse does not scale with frame on: 2015-01-06 09:45:23
i made the window fullscreen instead to solve the problem worked to xD
19  Game Development / Newbie & Debugging Questions / Re: My Gameloop is messing with me!!! Stuck at 30FPS on: 2015-01-05 18:13:05
SomeTimes the player laggs forward coos of deltaTime it goes from 0 up to 5 any fix for that besides fixed TimeStep?
20  Game Development / Newbie & Debugging Questions / Re: My Gameloop is messing with me!!! Stuck at 30FPS on: 2015-01-05 17:58:22
From
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          if(!isPaused()){
            tick(deltaTime);
            clear();
            render();
          }else{
             Pausedtick(deltaTime);
             Pausedrender();
          }


to

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//          if(!isPaused()){
            tick(deltaTime);
            render();
           
            clear();
//          }else{
//             Pausedtick(deltaTime);
//             Pausedrender();
//          }


but it still does not go to 60 when i render stuff when i had over 70000 fps i removed that code completly

am i suppose to do this?
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   public void clear() {
      Graphics g2 = getGraphics();
      if(img != null){
         g2.drawImage(img, 0, 0, null);
      }
      g2.dispose();
   }

??
21  Game Development / Newbie & Debugging Questions / Re: My Gameloop is messing with me!!! Stuck at 30FPS on: 2015-01-05 17:50:33
... now am suddently running fps on
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(FPS: 57254)
(FPS: 57255)
(FPS: 57256)
(FPS: 57257)
(FPS: 57258)
(FPS: 57259)
(FPS: 57260)
(FPS: 57261)
(FPS: 57262)
(FPS: 57263)
(FPS: 57264)
(FPS: 57265)
(FPS: 57266)
(FPS: 57267)
(FPS: 57268)
(FPS: 57269)
(FPS: 57270)
(FPS: 57271)
(FPS: 57272)
(FPS: 57273)
(FPS: 57274)
(FPS: 57275)
(FPS: 57276)
(FPS: 57277)
(FPS: 57278)
(FPS: 57279)
(FPS: 57280)
(FPS: 57281)
(FPS: 57282)
(FPS: 57283)
(FPS: 57284)
(FPS: 57285)
(FPS: 57286)
(FPS: 57287)
(FPS: 57288)
(FPS: 57289)
(FPS: 57290)
(FPS: 57291)
(FPS: 57292)
(FPS: 57293)
(FPS: 57294)
(FPS: 57295)
(FPS: 57296)
(FPS: 57297)
(FPS: 57298)
(FPS: 57299)
(FPS: 57300)
(FPS: 57301)
(FPS: 57302)
(FPS: 57303)
(FPS: 57304)
(FPS: 57305)
(FPS: 57306)
(FPS: 57307)
(FPS: 57308)
(FPS: 57309)
(FPS: 57310)
(FPS: 57311)
(FPS: 57312)
(FPS: 57313)
(FPS: 57314)
(FPS: 57315)
(FPS: 57316)
(FPS: 57317)
(FPS: 57318)
(FPS: 57319)
(FPS: 57320)
(FPS: 57321)
(FPS: 57322)
(FPS: 57323)
(FPS: 57324)
(FPS: 57325)
(FPS: 57326)
(FPS: 57327)
(FPS: 57328)
(FPS: 57329)
(FPS: 57330)
(FPS: 57331)
(FPS: 57332)
(FPS: 57333)
(FPS: 57334)
(FPS: 57335)
(FPS: 57336)
(FPS: 57337)
(FPS: 57338)
(FPS: 57339)
(FPS: 57340)
(FPS: 57341)
(FPS: 57342)
(FPS: 57343)
(FPS: 57344)
(FPS: 57345)
(FPS: 57346)
(FPS: 57347)
(FPS: 57348)
(FPS: 57349)
(FPS: 57350)
(FPS: 57351)
(FPS: 57352)
(FPS: 57353)
(FPS: 57354)
(FPS: 57355)
(FPS: 57356)
(FPS: 57357)
(FPS: 57358)
(FPS: 57359)
(FPS: 57360)
(FPS: 57361)
(FPS: 57362)
(FPS: 57363)
(FPS: 57364)
(FPS: 57365)
(FPS: 57366)
(FPS: 57367)
(FPS: 57368)
(FPS: 57369)
(FPS: 57370)
(FPS: 57371)
(FPS: 57372)
(FPS: 57373)
(FPS: 57374)
(FPS: 57375)
(FPS: 57376)
(FPS: 57377)
(FPS: 57378)
(FPS: 57379)
(FPS: 57380)
(FPS: 57381)
(FPS: 57382)
(FPS: 57383)
(FPS: 57384)
(FPS: 57385)
(FPS: 57386)
(FPS: 57387)
(FPS: 57388)
(FPS: 57389)
(FPS: 57390)
(FPS: 57391)
(FPS: 57392)
(FPS: 57393)
(FPS: 57394)
(FPS: 57395)
(FPS: 57396)
(FPS: 57397)
(FPS: 57398)
(FPS: 57399)
(FPS: 57400)
(FPS: 57401)
(FPS: 57402)
(FPS: 57403)
(FPS: 57404)
(FPS: 57405)
(FPS: 57406)
(FPS: 57407)
(FPS: 57408)
(FPS: 57409)
(FPS: 57410)
(FPS: 57411)
(FPS: 57412)
(FPS: 57413)
(FPS: 57414)
(FPS: 57415)
(FPS: 57416)
(FPS: 57417)
(FPS: 57418)
(FPS: 57419)
(FPS: 57420)
(FPS: 57421)
(FPS: 57422)
(FPS: 57423)
(FPS: 57424)
(FPS: 57425)
(FPS: 57426)
(FPS: 57427)
(FPS: 57428)
(FPS: 57429)
(FPS: 57430)
(FPS: 57431)
(FPS: 57432)
(FPS: 57433)
(FPS: 57434)
(FPS: 57435)
(FPS: 57436)
(FPS: 57437)
(FPS: 57438)
(FPS: 57439)
(FPS: 57440)
(FPS: 57441)
(FPS: 57442)
(FPS: 57443)
(FPS: 57444)
(FPS: 57445)
(FPS: 57446)
(FPS: 57447)
(FPS: 57448)
(FPS: 57449)
(FPS: 57450)
(FPS: 57451)
(FPS: 57452)
(FPS: 57453)
(FPS: 57454)
(FPS: 57455)
(FPS: 57456)
(FPS: 57457)
(FPS: 57458)
(FPS: 57459)
(FPS: 57460)
(FPS: 57461)
(FPS: 57462)
(FPS: 57463)
(FPS: 57464)
(FPS: 57465)
(FPS: 57466)
22  Game Development / Newbie & Debugging Questions / Re: My Gameloop is messing with me!!! Stuck at 30FPS on: 2015-01-05 17:39:09
here: http://www.java-gaming.org/index.php?topic=24220.0
23  Game Development / Newbie & Debugging Questions / My Gameloop is messing with me!!! Stuck at 30FPS on: 2015-01-05 17:36:08
i had another gameloop before but tried this one still does the same thing
its stuck at 30Fps for some reason

my Jframe is on FullScreen might be good to know!
any ideas why?

am not rendering anything or doing anyting it just gets stuck on 30 for some reason Sad

Console
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(FPS: 0)
(FPS: 1)
(FPS: 2)
(FPS: 3)
(FPS: 4)
(FPS: 5)
(FPS: 6)
(FPS: 7)
(FPS: 8)
(FPS: 9)
(FPS: 10)
(FPS: 11)
(FPS: 12)
(FPS: 13)
(FPS: 14)
(FPS: 15)
(FPS: 16)
(FPS: 17)
(FPS: 18)
(FPS: 19)
(FPS: 20)
(FPS: 21)
(FPS: 22)
(FPS: 23)
(FPS: 24)
(FPS: 25)
(FPS: 26)
(FPS: 27)
(FPS: 28)
(FPS: 29)
(FPS: 30)
(FPS: 0)
(FPS: 1)
(FPS: 2)
(FPS: 3)
(FPS: 4)
(FPS: 5)
(FPS: 6)
(FPS: 7)
(FPS: 8)
(FPS: 9)
(FPS: 10)
(FPS: 11)
(FPS: 12)
(FPS: 13)
(FPS: 14)
(FPS: 15)
(FPS: 16)
(FPS: 17)
(FPS: 18)
(FPS: 19)
(FPS: 20)
(FPS: 21)
(FPS: 22)
(FPS: 23)
(FPS: 24)
(FPS: 25)
(FPS: 26)
(FPS: 27)
(FPS: 28)
(FPS: 29)
(FPS: 30)
(FPS: 0)
(FPS: 1)
(FPS: 2)
(FPS: 3)
(FPS: 4)
(FPS: 5)
(FPS: 6)
(FPS: 7)
(FPS: 8)
(FPS: 9)
(FPS: 10)
(FPS: 11)
(FPS: 12)
(FPS: 13)
(FPS: 14)
(FPS: 15)
(FPS: 16)
(FPS: 17)
(FPS: 18)
(FPS: 19)
(FPS: 20)
(FPS: 21)
(FPS: 22)
(FPS: 23)
(FPS: 24)
(FPS: 25)
(FPS: 26)
(FPS: 27)
(FPS: 28)
(FPS: 29)
(FPS: 30)


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@Override
   public void run() {
     
      init();
     
      long lastLoopTime = System.nanoTime();
      final int TARGET_FPS = 60;
      final long OPTIMAL_TIME = 1000000000 / TARGET_FPS;

     
     
      while(running){
         long now = System.nanoTime();
         long updateLength = now - lastLoopTime;
         lastLoopTime = now;
         
         double deltaTime = updateLength / ((double)OPTIMAL_TIME);

         lastFpsTime += updateLength;
         frames++;
         
         
         if (lastFpsTime >= 1000000000)
          {
               System.out.println("(FPS: "+frames+")");
               lastFpsTime = 0;
               frames = 0;
          }
         
         System.out.println("(FPS: "+frames+")");
         
          if(!isPaused()){
            tick(deltaTime);
            clear();
            render();
          }else{
             Pausedtick(deltaTime);
             Pausedrender();
          }

         try{
            Thread.sleep((lastLoopTime-System.nanoTime() * OPTIMAL_TIME) / 1000000);
         }catch(Exception e){
           
         }
      }
   }


The Clear Method
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   public void clear() {
      Graphics g2 = getGraphics();
      if(img != null){
         g2.drawImage(img, 0, 0, null);
      }
      g2.dispose();
   }


The Render Method
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   public void render(){
      graphics2d.clearRect(0, 0, width, height);
      graphics2d.drawString(getFps()+"", 20, 20);
   }
24  Game Development / Newbie & Debugging Questions / when i scale game mouse does not scale with frame on: 2015-01-04 18:49:12
so when i scale the game to 1.6 the mouse can still go far away before it leaves the frame like this for ex:

¤ = mouse

FRAME if i don't scale it and take outside screen it goes outside screen right away
###############


            #
                           ¤                          <--- OK!


###############



but mine does does
                       


FRAME <-- scaled
                                ¤              <--- not ok and it has still not left the frame

############### <--- frame end here


         ##
         ##                                           


###############
25  Discussions / Miscellaneous Topics / Re: The Escapist! on: 2015-01-04 14:09:39
ok well i have deleted those videos now btw  Cranky my rust video had 2300 views Sad
26  Discussions / Miscellaneous Topics / Re: The Escapist! on: 2015-01-04 09:34:06
coos they make ppl pay for something that is not even finished than stops developing on it -.-
so i think ppl can get it for free that they don't need to buy a game that has discontinued!
27  Discussions / Miscellaneous Topics / Re: The Escapist! on: 2015-01-04 09:17:26
still lots off money! why not update the game and grow a community with it then they can use that community to advertise there new games?

+ JackSepticEye

is not the only one that has played that game =O so it can be easily over 400.000 - 600.000
ppl that has bought it but we cant really see that can we so its just wild guess!
28  Discussions / Miscellaneous Topics / Re: The Escapist! on: 2015-01-04 08:51:47
"The Escapist"

well they basically created a game that was successful, and then don't give a f**k about it?

the project will probably end up as this game

"Cube World"

they made the game and released a early access to the game! and when lots off ppl bought it they stopt developing on it

"JackSepticEye" played "The Escapist" and around 500.000 ppl watch the video
at-least 10 - 30 % is gonna buy it coos of him lets just say!

game costs 13.99£

round that up to
14£

14£ to dollar

16.80$

round up to 17$

now 17 x 150.000 <-- lets say an easy 150.000 ppl has bought it - Thanks to "JackSepticEyes" videos that has 500.000 - 600.000 views

that is 2.55 million Dollars

even if we round down that's allot of f**king money =O

and they cant bother to add multiplayer and some new game-mode to the game?
29  Discussions / Miscellaneous Topics / The Escapist! on: 2015-01-03 23:50:30
now "The Escapist" is a really funny game but am thinking there is alot the developer could have added to the game for ex:

Player vs Player - the one that escapes first wins, and players can sabotage one another
Selling Items to Gain Money
More Stuff to do with crafted Items
More Crafting's Over all

that is a small list of things

now what am thinking is creating a better version of the game with co-op and pvp
and more crafting's and more choices and bigger maps and harder guards
and create crafting's such as:

Chest that you can have underground
Bags
Upgrade Inventory
And more activities to to then just training and working with metal =P

tell me what you think or if you want to be a part of this project i have already started making a big list off stuff to be added to the game just started making the list so its not that big yet but well what am i suppose to do =D

- Indie
30  Discussions / Miscellaneous Topics / Re: Do i need Anything Else? on: 2015-01-03 11:48:34
if there is anything particular that i can use or need in game-development that can make it easiyer
Pages: [1] 2 3 ... 11
 
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