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1  Java Game APIs & Engines / Java 2D / Simple Bump Mapping in Java 2D + Download on: 2015-01-28 11:55:55
dunno where to post this think it was cool so wanted to share it =D

download is in desc
Made by: ForeignGuyMike
<a href="http://www.youtube.com/v/-uCgyI4t1MU?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/-uCgyI4t1MU?version=3&amp;hl=en_US&amp;start=</a>

2  Game Development / Articles & tutorials / Re: Java 2D Game Programming Tutorial For Beginners! on: 2015-01-26 08:39:40
yup.... *giggles of laughter* used... all my fanta.. *breaks out to laughter* *irl he just looks at screen and ask him self wtf is that about :/ (the giggles/laughter)*
3  Game Development / Articles & tutorials / Java 2D Game Programming Tutorial For Beginners! on: 2015-01-25 15:18:30
For beginners Cheesy

OBS: i forgot to put up a blanket on my wall the sound is little Eco but not much! its really good Smiley next video will have better audio + quality , i recorded in 720p when i was suppose to record in 1280p xD

[EDIT]
forgot to make the video bounds to the screen to i will fix that next time to =/

please leave some feedback, really helps me out and point out if there is anything i can do better, to make the tutorials easier to follow Cheesy


Installing JDK + Eclipse

<a href="http://www.youtube.com/v/r1AbyCeOKNc?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/r1AbyCeOKNc?version=3&amp;hl=en_US&amp;start=</a>


Learning Eclipse Little Better

<a href="http://www.youtube.com/v/kB6fsq6Qpf8?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/kB6fsq6Qpf8?version=3&amp;hl=en_US&amp;start=</a>


GOP

<a href="http://www.youtube.com/v/JTEI9AOPpaw?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/JTEI9AOPpaw?version=3&amp;hl=en_US&amp;start=</a>


Setting up JFrame with GOP

<a href="http://www.youtube.com/v/h8WRWJ4gL9Q?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/h8WRWJ4gL9Q?version=3&amp;hl=en_US&amp;start=</a>





Fullscreen Modes (GOP)

<a href="http://www.youtube.com/v/ND543iriRuE?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/ND543iriRuE?version=3&amp;hl=en_US&amp;start=</a>


Reading Errors

<a href="http://www.youtube.com/v/0FeQi3O_3yQ?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/0FeQi3O_3yQ?version=3&amp;hl=en_US&amp;start=</a>


SpriteSheets (GOP)

<a href="http://www.youtube.com/v/NVURLHtCcD0?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/NVURLHtCcD0?version=3&amp;hl=en_US&amp;start=</a>
4  Game Development / Newbie & Debugging Questions / Re: when i scale game mouse does not scale with frame on: 2015-01-06 09:45:23
i made the window fullscreen instead to solve the problem worked to xD
5  Game Development / Newbie & Debugging Questions / Re: My Gameloop is messing with me!!! Stuck at 30FPS on: 2015-01-05 18:13:05
SomeTimes the player laggs forward coos of deltaTime it goes from 0 up to 5 any fix for that besides fixed TimeStep?
6  Game Development / Newbie & Debugging Questions / Re: My Gameloop is messing with me!!! Stuck at 30FPS on: 2015-01-05 17:58:22
From
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          if(!isPaused()){
            tick(deltaTime);
            clear();
            render();
          }else{
             Pausedtick(deltaTime);
             Pausedrender();
          }


to

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//          if(!isPaused()){
            tick(deltaTime);
            render();
           
            clear();
//          }else{
//             Pausedtick(deltaTime);
//             Pausedrender();
//          }


but it still does not go to 60 when i render stuff when i had over 70000 fps i removed that code completly

am i suppose to do this?
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   public void clear() {
      Graphics g2 = getGraphics();
      if(img != null){
         g2.drawImage(img, 0, 0, null);
      }
      g2.dispose();
   }

??
7  Game Development / Newbie & Debugging Questions / Re: My Gameloop is messing with me!!! Stuck at 30FPS on: 2015-01-05 17:50:33
... now am suddently running fps on
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(FPS: 57254)
(FPS: 57255)
(FPS: 57256)
(FPS: 57257)
(FPS: 57258)
(FPS: 57259)
(FPS: 57260)
(FPS: 57261)
(FPS: 57262)
(FPS: 57263)
(FPS: 57264)
(FPS: 57265)
(FPS: 57266)
(FPS: 57267)
(FPS: 57268)
(FPS: 57269)
(FPS: 57270)
(FPS: 57271)
(FPS: 57272)
(FPS: 57273)
(FPS: 57274)
(FPS: 57275)
(FPS: 57276)
(FPS: 57277)
(FPS: 57278)
(FPS: 57279)
(FPS: 57280)
(FPS: 57281)
(FPS: 57282)
(FPS: 57283)
(FPS: 57284)
(FPS: 57285)
(FPS: 57286)
(FPS: 57287)
(FPS: 57288)
(FPS: 57289)
(FPS: 57290)
(FPS: 57291)
(FPS: 57292)
(FPS: 57293)
(FPS: 57294)
(FPS: 57295)
(FPS: 57296)
(FPS: 57297)
(FPS: 57298)
(FPS: 57299)
(FPS: 57300)
(FPS: 57301)
(FPS: 57302)
(FPS: 57303)
(FPS: 57304)
(FPS: 57305)
(FPS: 57306)
(FPS: 57307)
(FPS: 57308)
(FPS: 57309)
(FPS: 57310)
(FPS: 57311)
(FPS: 57312)
(FPS: 57313)
(FPS: 57314)
(FPS: 57315)
(FPS: 57316)
(FPS: 57317)
(FPS: 57318)
(FPS: 57319)
(FPS: 57320)
(FPS: 57321)
(FPS: 57322)
(FPS: 57323)
(FPS: 57324)
(FPS: 57325)
(FPS: 57326)
(FPS: 57327)
(FPS: 57328)
(FPS: 57329)
(FPS: 57330)
(FPS: 57331)
(FPS: 57332)
(FPS: 57333)
(FPS: 57334)
(FPS: 57335)
(FPS: 57336)
(FPS: 57337)
(FPS: 57338)
(FPS: 57339)
(FPS: 57340)
(FPS: 57341)
(FPS: 57342)
(FPS: 57343)
(FPS: 57344)
(FPS: 57345)
(FPS: 57346)
(FPS: 57347)
(FPS: 57348)
(FPS: 57349)
(FPS: 57350)
(FPS: 57351)
(FPS: 57352)
(FPS: 57353)
(FPS: 57354)
(FPS: 57355)
(FPS: 57356)
(FPS: 57357)
(FPS: 57358)
(FPS: 57359)
(FPS: 57360)
(FPS: 57361)
(FPS: 57362)
(FPS: 57363)
(FPS: 57364)
(FPS: 57365)
(FPS: 57366)
(FPS: 57367)
(FPS: 57368)
(FPS: 57369)
(FPS: 57370)
(FPS: 57371)
(FPS: 57372)
(FPS: 57373)
(FPS: 57374)
(FPS: 57375)
(FPS: 57376)
(FPS: 57377)
(FPS: 57378)
(FPS: 57379)
(FPS: 57380)
(FPS: 57381)
(FPS: 57382)
(FPS: 57383)
(FPS: 57384)
(FPS: 57385)
(FPS: 57386)
(FPS: 57387)
(FPS: 57388)
(FPS: 57389)
(FPS: 57390)
(FPS: 57391)
(FPS: 57392)
(FPS: 57393)
(FPS: 57394)
(FPS: 57395)
(FPS: 57396)
(FPS: 57397)
(FPS: 57398)
(FPS: 57399)
(FPS: 57400)
(FPS: 57401)
(FPS: 57402)
(FPS: 57403)
(FPS: 57404)
(FPS: 57405)
(FPS: 57406)
(FPS: 57407)
(FPS: 57408)
(FPS: 57409)
(FPS: 57410)
(FPS: 57411)
(FPS: 57412)
(FPS: 57413)
(FPS: 57414)
(FPS: 57415)
(FPS: 57416)
(FPS: 57417)
(FPS: 57418)
(FPS: 57419)
(FPS: 57420)
(FPS: 57421)
(FPS: 57422)
(FPS: 57423)
(FPS: 57424)
(FPS: 57425)
(FPS: 57426)
(FPS: 57427)
(FPS: 57428)
(FPS: 57429)
(FPS: 57430)
(FPS: 57431)
(FPS: 57432)
(FPS: 57433)
(FPS: 57434)
(FPS: 57435)
(FPS: 57436)
(FPS: 57437)
(FPS: 57438)
(FPS: 57439)
(FPS: 57440)
(FPS: 57441)
(FPS: 57442)
(FPS: 57443)
(FPS: 57444)
(FPS: 57445)
(FPS: 57446)
(FPS: 57447)
(FPS: 57448)
(FPS: 57449)
(FPS: 57450)
(FPS: 57451)
(FPS: 57452)
(FPS: 57453)
(FPS: 57454)
(FPS: 57455)
(FPS: 57456)
(FPS: 57457)
(FPS: 57458)
(FPS: 57459)
(FPS: 57460)
(FPS: 57461)
(FPS: 57462)
(FPS: 57463)
(FPS: 57464)
(FPS: 57465)
(FPS: 57466)
8  Game Development / Newbie & Debugging Questions / Re: My Gameloop is messing with me!!! Stuck at 30FPS on: 2015-01-05 17:39:09
here: http://www.java-gaming.org/index.php?topic=24220.0
9  Game Development / Newbie & Debugging Questions / My Gameloop is messing with me!!! Stuck at 30FPS on: 2015-01-05 17:36:08
i had another gameloop before but tried this one still does the same thing
its stuck at 30Fps for some reason

my Jframe is on FullScreen might be good to know!
any ideas why?

am not rendering anything or doing anyting it just gets stuck on 30 for some reason Sad

Console
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(FPS: 0)
(FPS: 1)
(FPS: 2)
(FPS: 3)
(FPS: 4)
(FPS: 5)
(FPS: 6)
(FPS: 7)
(FPS: 8)
(FPS: 9)
(FPS: 10)
(FPS: 11)
(FPS: 12)
(FPS: 13)
(FPS: 14)
(FPS: 15)
(FPS: 16)
(FPS: 17)
(FPS: 18)
(FPS: 19)
(FPS: 20)
(FPS: 21)
(FPS: 22)
(FPS: 23)
(FPS: 24)
(FPS: 25)
(FPS: 26)
(FPS: 27)
(FPS: 28)
(FPS: 29)
(FPS: 30)
(FPS: 0)
(FPS: 1)
(FPS: 2)
(FPS: 3)
(FPS: 4)
(FPS: 5)
(FPS: 6)
(FPS: 7)
(FPS: 8)
(FPS: 9)
(FPS: 10)
(FPS: 11)
(FPS: 12)
(FPS: 13)
(FPS: 14)
(FPS: 15)
(FPS: 16)
(FPS: 17)
(FPS: 18)
(FPS: 19)
(FPS: 20)
(FPS: 21)
(FPS: 22)
(FPS: 23)
(FPS: 24)
(FPS: 25)
(FPS: 26)
(FPS: 27)
(FPS: 28)
(FPS: 29)
(FPS: 30)
(FPS: 0)
(FPS: 1)
(FPS: 2)
(FPS: 3)
(FPS: 4)
(FPS: 5)
(FPS: 6)
(FPS: 7)
(FPS: 8)
(FPS: 9)
(FPS: 10)
(FPS: 11)
(FPS: 12)
(FPS: 13)
(FPS: 14)
(FPS: 15)
(FPS: 16)
(FPS: 17)
(FPS: 18)
(FPS: 19)
(FPS: 20)
(FPS: 21)
(FPS: 22)
(FPS: 23)
(FPS: 24)
(FPS: 25)
(FPS: 26)
(FPS: 27)
(FPS: 28)
(FPS: 29)
(FPS: 30)


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@Override
   public void run() {
     
      init();
     
      long lastLoopTime = System.nanoTime();
      final int TARGET_FPS = 60;
      final long OPTIMAL_TIME = 1000000000 / TARGET_FPS;

     
     
      while(running){
         long now = System.nanoTime();
         long updateLength = now - lastLoopTime;
         lastLoopTime = now;
         
         double deltaTime = updateLength / ((double)OPTIMAL_TIME);

         lastFpsTime += updateLength;
         frames++;
         
         
         if (lastFpsTime >= 1000000000)
          {
               System.out.println("(FPS: "+frames+")");
               lastFpsTime = 0;
               frames = 0;
          }
         
         System.out.println("(FPS: "+frames+")");
         
          if(!isPaused()){
            tick(deltaTime);
            clear();
            render();
          }else{
             Pausedtick(deltaTime);
             Pausedrender();
          }

         try{
            Thread.sleep((lastLoopTime-System.nanoTime() * OPTIMAL_TIME) / 1000000);
         }catch(Exception e){
           
         }
      }
   }


The Clear Method
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   public void clear() {
      Graphics g2 = getGraphics();
      if(img != null){
         g2.drawImage(img, 0, 0, null);
      }
      g2.dispose();
   }


The Render Method
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   public void render(){
      graphics2d.clearRect(0, 0, width, height);
      graphics2d.drawString(getFps()+"", 20, 20);
   }
10  Game Development / Newbie & Debugging Questions / when i scale game mouse does not scale with frame on: 2015-01-04 18:49:12
so when i scale the game to 1.6 the mouse can still go far away before it leaves the frame like this for ex:

¤ = mouse

FRAME if i don't scale it and take outside screen it goes outside screen right away
###############


            #
                           ¤                          <--- OK!


###############



but mine does does
                       


FRAME <-- scaled
                                ¤              <--- not ok and it has still not left the frame

############### <--- frame end here


         ##
         ##                                           


###############
11  Discussions / Miscellaneous Topics / Re: The Escapist! on: 2015-01-04 14:09:39
ok well i have deleted those videos now btw  Cranky my rust video had 2300 views Sad
12  Discussions / Miscellaneous Topics / Re: The Escapist! on: 2015-01-04 09:34:06
coos they make ppl pay for something that is not even finished than stops developing on it -.-
so i think ppl can get it for free that they don't need to buy a game that has discontinued!
13  Discussions / Miscellaneous Topics / Re: The Escapist! on: 2015-01-04 09:17:26
still lots off money! why not update the game and grow a community with it then they can use that community to advertise there new games?

+ JackSepticEye

is not the only one that has played that game =O so it can be easily over 400.000 - 600.000
ppl that has bought it but we cant really see that can we so its just wild guess!
14  Discussions / Miscellaneous Topics / Re: The Escapist! on: 2015-01-04 08:51:47
"The Escapist"

well they basically created a game that was successful, and then don't give a f**k about it?

the project will probably end up as this game

"Cube World"

they made the game and released a early access to the game! and when lots off ppl bought it they stopt developing on it

"JackSepticEye" played "The Escapist" and around 500.000 ppl watch the video
at-least 10 - 30 % is gonna buy it coos of him lets just say!

game costs 13.99£

round that up to
14£

14£ to dollar

16.80$

round up to 17$

now 17 x 150.000 <-- lets say an easy 150.000 ppl has bought it - Thanks to "JackSepticEyes" videos that has 500.000 - 600.000 views

that is 2.55 million Dollars

even if we round down that's allot of f**king money =O

and they cant bother to add multiplayer and some new game-mode to the game?
15  Discussions / Miscellaneous Topics / The Escapist! on: 2015-01-03 23:50:30
now "The Escapist" is a really funny game but am thinking there is alot the developer could have added to the game for ex:

Player vs Player - the one that escapes first wins, and players can sabotage one another
Selling Items to Gain Money
More Stuff to do with crafted Items
More Crafting's Over all

that is a small list of things

now what am thinking is creating a better version of the game with co-op and pvp
and more crafting's and more choices and bigger maps and harder guards
and create crafting's such as:

Chest that you can have underground
Bags
Upgrade Inventory
And more activities to to then just training and working with metal =P

tell me what you think or if you want to be a part of this project i have already started making a big list off stuff to be added to the game just started making the list so its not that big yet but well what am i suppose to do =D

- Indie
16  Discussions / Miscellaneous Topics / Re: Do i need Anything Else? on: 2015-01-03 11:48:34
if there is anything particular that i can use or need in game-development that can make it easiyer
17  Discussions / Miscellaneous Topics / Re: Do i need Anything Else? on: 2015-01-03 11:34:12
this is stuff i need i learned from experiance =P
18  Discussions / Miscellaneous Topics / Do i need Anything Else? on: 2015-01-03 09:59:19
SpriteSheet - i can register new spriteSheets fast
Vector2F - well its a vector2F
IDGameLoop - good gameloop with deltaTime
GameWindow - just sounds better then JFrame
KeyManager - Handles Keys Better
Config - allows me to save data to a properties files like "playerData.properties"

do i need anything else to create a good game like classes that makes it simpler

19  Games Center / WIP games, tools & toy projects / Re: GNetLib V0.0.0.3 (A Simple Java Networking Library) on: 2014-12-31 14:09:47
fixed timestep then only send 1 packet with the players movement every 60f
then callucultate what direction hes traveling or something =/

dont send so manny packets at the same time its rly bad =D
20  Discussions / Miscellaneous Topics / Re: How alive is the forum? on: 2014-12-30 08:55:17
this mutch  ---> ------------
21  Discussions / Miscellaneous Topics / Re: Does it look good? on: 2014-12-28 11:22:10
thanks i will use your advice's =D at least some of em like the one walk on block thingy
22  Games Center / Showcase / Re: Tilez on: 2014-12-28 09:50:59
Looks almost identical to the game made in this tutorial. https://www.youtube.com/watch?v=oe7_6IoFv_M

Picture reference: http://i.imgur.com/ZXbyjlN.png

yup =P looks allot alike
23  Games Center / Contests / Re: TAFSJ - The Actually Finish Something Jam on: 2014-12-26 15:20:19
so does the game jam start at new year or is it until the new year??

It is until new year. We are started two days ago.

so when does the new jam start?
24  Games Center / WIP games, tools & toy projects / Re: WorldOfBlocks Puzzel Game Update [42] - Indie Christmas Edition!!! on: 2014-12-26 15:17:48
lol better change dont want to have it like that =p thinking of a new name xD
25  Games Center / Contests / Re: TAFSJ - The Actually Finish Something Jam on: 2014-12-26 09:49:14
so does the game jam start at new year or is it until the new year??
26  Game Development / Newbie & Debugging Questions / Re: Which is the "better" practice on: 2014-12-26 09:44:12
I believe the second is the most-correct, but it all depends on what you're doing. For example, I have a master "Game" class that defines a few universal constant variables that I want access from anywhere:

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        private static final String gameVersion = "InDev 12 Unstable 1";
   private static final String settingsVersion = "1";
   private static final String gameName = "Retro-Pixel Castles "+gameVersion;
   private static final int splashState = 0;
   private static final int mainMenuState = 1;
   private static final int mapEditorState = 2;
   private static final int playState = 3;
   private static final String icons = "res/icon.png";
   private static Random random = new Random();
   private static int startWidth= 1280;
   private static int startHeight= 720;


These are all absolutes that will never change, and have no purpose to ever exist as anything else. So I access them via getters and settings in the main Game class;
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   public static int getMinimumWidth() {return startWidth;}
   public static int getMinimumHeight() {return startHeight;}

   public static String getVersion() {return gameVersion;}
   public static String getSettingsVersion() {return settingsVersion;}


Technically, I believe this is coding taboo. But it makes sense in game design to do this, because these variables are always the same, on all machines or all specs and never change. So why pass around or get an instance of Game when they should just be a static value everything can fetch when needed?

I do something similar with my SettingsParser, it's a mostly static class. Only one instance of the settings would ever exist, there's no logical reason to have more than one instance, but you can change the values in game (via the settings menu). But again, there's no logical reason why you'd have two instances of a class file that outputs hotkeys, so it's static, and I access keystrokes with something like this:
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if (input.isKeyPressed(SettingsParser.getKeyMiniMap()))
      openMiniMap();


Both of my ways may (and I'm pretty sure are) technically wrong. But one thing i've learned in game dev; the normal rules you learn in CompSci sometimes just don't make sense. Game dev is a different animal, and it's really hard (and almost needlessly complicated) in some areas to follow the rules letter-to-letter. But you should always try.

Now, adding on to this though, this isn't a greenlight to say f**k it and just make everything static, these two classes I used as an example are the only two classes in my entire game that even have statics. When you do stuff like in my example, you need to be absolutely positive without a doubt that these things really will make sense to remain this way in the future.

EDIT: Half-awake typo fixes

all em varibles are so messy
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   private static final String             gameVersion = "InDev 12 Unstable 1";
    private static final String             settingsVersion = "1";
   private static final String             gameName = "Retro-Pixel Castles "+gameVersion;
   private static final int                splashState = 0;
   private static final int                mainMenuState = 1;
   private static final int                mapEditorState = 2;
   private static final int                playState = 3;
   private static final String             icons = "res/icon.png";
   private static Random                   random = new Random();
   private static int                      startWidth = 1280;
   private static int                      startHeight = 720;

better =D
27  Games Center / WIP games, tools & toy projects / Re: WorldOfBlocks Puzzel Game Update [42] - Indie Christmas Edition!!! on: 2014-12-26 08:48:44
am building a small community at YouTube when i do the devlogs its 1 of my goals but my main goal is to Finnish the game =p
28  Discussions / Miscellaneous Topics / Re: Color Collision?? on: 2014-12-26 08:28:23
yeajh tbanks for the response!
29  Discussions / Miscellaneous Topics / Re: Color Collision?? on: 2014-12-25 19:17:41
for ex: if now this would work you could just add like 4 red pixels on the player that does not render and thats it!
30  Discussions / Miscellaneous Topics / Re: Color Collision?? on: 2014-12-25 19:12:36
i dunno :/ just came to my mind out of absolutely no where
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