Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (538)
Games in Android Showcase (132)
games submitted by our members
Games in WIP (601)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Discussions / Miscellaneous Topics / Re: What day is it again? on: 2014-03-19 01:21:04
I haven't forgotten about her, trust me Tongue She just mentioned that I don't play games as much (now gaming always made her upset  Grin ) or go hang out with the guys as often. Which isn't so bad, more time with her and around the house, less time doing things that would waste money or be potentially unproductive. I seem to be living on a assignment/appointment basis, which usually ends up with me being surprised that so much time has passed while I was working.

You have a point though, I gotta be careful I don't burn myself out or let my old chums think I'm writing them off.    Shocked.
2  Discussions / Miscellaneous Topics / What day is it again? on: 2014-03-19 00:53:08
Sorry for the silly title, but I was reminded of something by my fiance last weekend in regards to my project. Whenever I pick up on a new idea, or hit one of my strides in development, I seem to forget the outside world (minus her because... how could I forget her right?  Tongue )

Is this just me? or does this happen to you folks when you're really into a project you're developing for.

PS: The Visual Novel is coming along nicely ^^
3  Game Development / Game Mechanics / Re: How does saves work? on: 2014-02-27 13:27:42
Thank you ctomni231!

That is a very helpful link indeed! I'll strive to make all the advice I get on this forum well worth everyone's time!

 Grin
4  Game Development / Game Mechanics / Re: How does saves work? on: 2014-02-27 00:49:03
Thanks dime26, I'll give these a look. I hope to post how my ventures go in learning to save Tongue
5  Game Development / Game Mechanics / Re: How does saves work? on: 2014-02-26 23:37:09
You're right, I feel bad for asking now Tongue

I've been tossing it around in my head all day, and I'm eager to start messing around with it when I get home! I made the mistake of asking before trying... a learning mistake Sad

Thanks for the advice opiop65!
6  Game Development / Game Mechanics / How does saves work? on: 2014-02-26 23:26:56
I know this is a really silly question, but I've no idea how to create a save game function for my visual novel (or any game for that matter). To make matters worse, I also have no idea how it would bring all of it back so (Loading a game). If there is a tutorial on here, I'd be more than happy and grateful to read it.

It's something I've taken for granted over the years but never put any thought into Tongue (I know bad me T__T)

I would think the basic idea would be to read/write from/to a file, however I don't want to oversimplify something that could be rather complex. At first I thought I'd just save every single variable state the game is currently in when a user saves.  Huh

Thanks for the help and sorry for the 'noob' question.
7  Discussions / General Discussions / Re: Visual Novels and Animated Comics on: 2014-02-17 19:23:30
Oh! Thanks for the update! I hadn't considered any difficulty with that. I've yet to reach implementing sound. Will add this to my big list of *don't screw this up!*

Thanks ctomni231  Grin
8  Discussions / General Discussions / Re: Visual Novels and Animated Comics on: 2014-02-17 17:47:02
Ah, I didn't realize that (nor did I go to the section and read it  Tongue )

It'll be a bit before a demo is available. I want to get to a good point in the story (which I'm also the writer of  Shocked ) and throw in some unique features to the standard VN. Thanks again nerb!
9  Discussions / General Discussions / Re: Visual Novels and Animated Comics on: 2014-02-17 17:18:09
Hmm that's my train of thought on the matter however, I'm just not sure because of all the animations going on. (Moving from frame-to-frame while triggering animations based on which frame is currently active) Just wanted to get another brain to bounce the idea off of.

Creating an animation system sounds like a really good idea too, with all that rendering going on, I can only imagine what would happen to some phones if I didn't create/dispose properly  Shocked .

Thanks again for the help good sir! I'll be sure to post some super early development shots of the game! Just gotta figure out how/when I should submit it for a WIP thread  Huh
10  Discussions / General Discussions / Visual Novels and Animated Comics on: 2014-02-17 16:42:59
Hey JGO! I got a question with regards to the subject. I've been playing around with creating a Visual Novel and while looking for ways to make it a bit more animated and unique, I came across motion comics. After reading up on the differences between the two, I'd like to get some insight as to how different/difficult they could be from a programming perspective, or if there is even really that much more involved in doing motion comics.

Thanks all!

http://en.wikipedia.org/wiki/Motion_comic Reference to the wiki!  Cheesy
11  Game Development / Game Play & Game Design / Currency & Economy Lifecycles on: 2014-02-08 19:38:09
Intro
As I've been developing my game, one of the key points of it has been very difficult for me to fully design. As the topic title states, that would
be the currency and economy lifecycles. Essentially I am faced with trying to balance out game-play with timing how quickly, and costly, building up in-game money should
be. Essentially I'm attempting to create a system that is meaningful, yet not overbearing; doesn't leave the player with endless amounts of currency, yet doesn't make it seems like it will take forever to gain currency. For the veterans, or even just anyone with insight/experience, I'd be glad to hear any suggestions and criticism! Thanks all!

I'd also like to throw out some of my current plans/ideas: I currently have 3 currency types: Money, Resources, and Fame.

Money
Money is spent on daily supplies to restock inventory for sale. Can also be used to purchase resources, at a slower rate.

Resources
Resources are spent on building materials for parts and special items. Can also be sold to gain Money, at a slower rate.

Fame
Both Money and Resources are required/used to gain Fame.
When enough fame has been gained, players unlock the ability to gain new ways to earn more money and resources.

Dynamic Events
I also have planned(not implemented) events that will give the players a chance
to gain/lose currency. This is to keep things dynamic and give it a feel of gambling.

Reasoning
I have this system in place to try and give players a feel of more than one option to
progress (there are multiple ways to gain these resources). I also want the game to be enjoyable
yet last long enough to keep that feeling of entertainment alive without fizzling out, or
being accomplished too soon.
12  Discussions / General Discussions / Re: New to Java Game Development, Hiyo! on: 2014-02-07 21:15:50
Thanks all for the big welcome and encouragement!

As for Pittsburgh, I think it's starting to turn into a Tech city from a Steel city. So I'm liking it and looking forward to starting up a nice tech business here!
13  Discussions / General Discussions / New to Java Game Development, Hiyo! on: 2014-02-06 05:06:27
Hello all!

I'm just some guy living in Pittsburgh, PA working a rotating 8-4/4-midnight job. I've been investing much of my (little) free time into re-learning Java from my early college days through tutorials and creating a game (via libGDX) and pushing myself to create a future for myself and family. I'm not super smart, nor am I exceedingly witty, however I do consider myself a jack-of-trades which has kept me afloat for several years now  Grin. By no means do I consider myself a Programmer or Software Engineer (Never got the degree Sad ), but I keep on moving forward none-the-less.

I've been a lurker on these forums for about a year now and I must say, I REALLY do enjoy the atmosphere that exists here! Everyone is generally helpful and I want to be apart of that one day. For now, I'm the big noob, who will undoubtedly ask many questions. I do hope I get to be someone who can offer sound advice to others and my questions and the responses I get from them will help others who start out just like me.

Again, hello everyone, thank you for this site and having me! I look forward to sharing with you all!  Cheesy

P.S. When I'm not overly embarrassed by how terrible my work is, I'd be more than happy to display and share what I've been cooking up!
Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (29 views)
2014-12-15 09:26:44

Mr.CodeIt (20 views)
2014-12-14 19:50:38

BurntPizza (42 views)
2014-12-09 22:41:13

BurntPizza (76 views)
2014-12-08 04:46:31

JscottyBieshaar (37 views)
2014-12-05 12:39:02

SHC (50 views)
2014-12-03 16:27:13

CopyableCougar4 (47 views)
2014-11-29 21:32:03

toopeicgaming1999 (114 views)
2014-11-26 15:22:04

toopeicgaming1999 (102 views)
2014-11-26 15:20:36

toopeicgaming1999 (30 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!