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1  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-23 12:33:44
I upgraded my tile graphics again for a more solid feeling. Started documenting plans for the finer details of how the game will work.
And setup an awful website describing the project: http://www.cosmicmenace.com


Click to Play
2  Discussions / Miscellaneous Topics / Re: Yay, free games! Zero's Game Giveaway on: 2015-02-22 09:45:13
I got the second copy of Monaco Cheesy
3  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-19 10:25:14
Thanks, ive kinda been doing it for 20 years, but extremely amateurish.. I guess sometime last year I just decided to try harder lol.
4  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-19 10:07:51
Finally picking up work speed again Cheesy I've drawn 6 animated characters now: Rookie, Engineer, Scientist, Guard, Captain and a Lizard Alien.

Click to Play
5  Discussions / General Discussions / Re: Too complicated? on: 2015-02-18 11:23:35
I would think that unless the more complex approach actually makes it easier to properly distribute things through a more complicated network.. its probably best to stick to a simpler faked system. Because really you are probably only trying to provide meaningful interactions with a system that a player can comprehend, rather than create an accurate physics simulator.
6  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-16 12:10:48
In the big scheme of things, this is really not very impressive, but I'm really happy I finally got some dudes wandering around my spaceship Cheesy

Click to Play
7  Discussions / General Discussions / Re: What's your day job? on: 2015-02-15 23:27:11
I live in a tar paper shack in the middle of a forest.

8  Games Center / Showcase / Re: Spaceport Hope on: 2015-02-15 23:17:47
i mean more the weight and feel of the jumping, but yeah i would have to see the actual game cos videos arent always the same
9  Games Center / Showcase / Re: Spaceport Hope on: 2015-02-15 19:20:24
The art looks beautiful. It would be good to make the characters/enemies movements more fluid, the action on the video feels a little stiff.
10  Game Development / Newbie & Debugging Questions / Re: [LibGDX] How to strech my game on android device? on: 2015-02-15 19:07:37
I see, perhaps I don't know about that because I am using a stage which has a batch, camera and viewport attached to it. Just setting a viewport size is all I need to do to get it to render properly, seems that creating the stage automatically sets up some additional camera stuff.
11  Game Development / Newbie & Debugging Questions / Re: [LibGDX] How to strech my game on android device? on: 2015-02-15 11:09:07
how does viewport have nothing to do with stretching the game to fit the screen, when viewport does exactly that? I do realize however, that there are multiple different ways to achieve the same results with libgdx, so it can be confusing at times.
12  Game Development / Newbie & Debugging Questions / Re: [LibGDX] How to strech my game on android device? on: 2015-02-15 07:13:26
Look into using a viewport which stretches your specified 'virtual screen' size to fit the actual devices screen. There are several different types of viewport which scale the graphics to the screen in various ways,  such as: FitViewport(480, 800). there is info on this on the libgdx documentation site.
13  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-14 10:27:05
I started drawing yet another tile set. The idea here is a simple 2 player local multiplayer game where the players have to cooperate to stay alive and defeat the invading aliens

14  Game Development / Game Play & Game Design / Re: How to be a more creative writer? on: 2015-02-10 00:40:27
Get some pieces of paper and scribble stuff on them.. start off by drawing a map of your 'world' and maybe close up maps of some of the more interesting locations. Then draw some characters and cut them out and put them on the maps. Think of some activities for the characters to be involved in and how they might interact with each other and with the world. Now you have a fairly basic set of ideas which can be built upon with more detail, more places, events and supporting characters/groups until you have an interesting world. At that point you can start trying to describe specific stories of your characters lives in more detailed language.
15  Discussions / General Discussions / Re: Do you sometimes skip braces? on: 2015-02-08 06:21:39
I dont ever skip them except in a case like:
1  
if (number < 100) number %= 50;


It's a very difficult job trying to prevent myself from confusing myself from confusing
16  Discussions / General Discussions / Re: What does this return for you? on: 2015-02-08 03:52:52
Cry
1  
2  
3  
4  
Windows 7
Intel(R) HD Graphics 3000
3.1.0 - Build 9.17.10.3517
Intel
17  Game Development / Newbie & Debugging Questions / Re: Strategies for Handling Large Tile Maps? on: 2015-02-07 07:21:11
instead of looping through your map and drawing its tiles, think instead about looping through each position on the screen where a tile can be drawn and then find out which tile to draw there.
18  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-06 11:07:53
Finished off upgrading one of the tile sets for a guys roguelike game.

19  Discussions / Miscellaneous Topics / Super Serious Selfie Thread. on: 2015-02-02 09:51:54
Post your selfies here!

This is me when I was cutting up dusty old mattresses the other day so that I could take the springs to the metal recyclers instead of paying dump fees
20  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-02-01 10:41:59
Discovered a really great pixel art / animation program: http://www.aseprite.org/
My daughter promptly took over my computer and made this:

"Walking Man Plays Flappy Bird"
Click to Play
21  Games Center / WIP games, tools & toy projects / Re: Grapple - Android 2D platformer on: 2015-01-29 09:24:36
I must have missed your previous post, that's looking really fun!
22  Game Development / Game Play & Game Design / Appropriate mobile game controls on: 2015-01-24 10:59:57
I've played a number of mobile games with on screen d-pads and buttons for controlling characters in action/reflex/arcade type games. Basically none of them provide the intended experience. They are a frustrating experience because your thumb usually gets lost at a critical moment, causing you to hit the wrong button and die.

The sad thing is that many of these types of games are very well suited to casual mobile gaming but are very hard for casual gamers to learn to control properly. We need completely different ideas about how a player could effectively interact with these games, rather than trying to emulate games which run on a machine where the user has enough fingers to push 10 different buttons at the same time, rapidly and accuracy hitting a variety of different buttons.

What sort of ideas do people have for appropriate controls for mobile games requiring high fidelity interaction on devices which have naturally low fidelity input?
23  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-22 21:44:13
basil - I would print out your graphs and put them on my walls as artwork if they were higher resolution, theyre beautiful!
24  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-22 21:15:08
Today I woke up feeling alive and full of energy! I honestly don't recall that having ever happened before Cheesy
25  Discussions / Miscellaneous Topics / Re: Article: The Rise and Fall of the Lone Game Developer on: 2015-01-15 21:58:55
On the subject of programming on smart phones, I found a basic interpreter for android. You can just download it and start coding without any hassle. Well, that is, besides the fact that trying to type code on a phone is a major hassle!
26  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-13 08:09:36
Well, after 4 ridiculous weeks of being unwell enough to stay in bed 20 hours a day and not be able to use the computer without getting dizzy, I finally seem to be improving! I managed to spend the day making a new logo for my game which is a great achievement. I will eventually make some different resolution versions for various uses and possibly a vector version.

27  Games Center / WIP games, tools & toy projects / Re: Magic's Journey on: 2014-12-19 02:14:33
Well, it runs fine so thats a good start. cant really comment any more than that with just grass to look at though Wink
28  Game Development / Newbie & Debugging Questions / Re: How to make scrolling wrapped background? [slick2d] on: 2014-12-19 01:48:36
im sure theres more efficient ways, but an easy option is to double up the image horizontally. as it moves left, its automatically displaying more of the left hand side of the original background over on the right of the screen. once it gets to the halfway point just reset it back to the starting position.
29  Discussions / Miscellaneous Topics / Re: Should i learn lwjgl instead of java2D on: 2014-12-18 10:06:04
Libgdx can be frustrating to initially setup, but don't be discouraged by that because it makes all the other things you want to do work much better and easier
30  Game Development / Game Mechanics / Re: Biome and how to set them up on: 2014-12-18 05:27:06
Do a search for something relevant to perturbation and turbulence. Theres some pages on marble and wood grain textures that might be of interest too.
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