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1  Games Center / WIP games, tools & toy projects / Re: Grapple - Android 2D platformer on: 2015-01-29 09:24:36
I must have missed your previous post, that's looking really fun!
2  Game Development / Game Play & Game Design / Appropriate mobile game controls on: 2015-01-24 10:59:57
I've played a number of mobile games with on screen d-pads and buttons for controlling characters in action/reflex/arcade type games. Basically none of them provide the intended experience. They are a frustrating experience because your thumb usually gets lost at a critical moment, causing you to hit the wrong button and die.

The sad thing is that many of these types of games are very well suited to casual mobile gaming but are very hard for casual gamers to learn to control properly. We need completely different ideas about how a player could effectively interact with these games, rather than trying to emulate games which run on a machine where the user has enough fingers to push 10 different buttons at the same time, rapidly and accuracy hitting a variety of different buttons.

What sort of ideas do people have for appropriate controls for mobile games requiring high fidelity interaction on devices which have naturally low fidelity input?
3  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-22 21:44:13
basil - I would print out your graphs and put them on my walls as artwork if they were higher resolution, theyre beautiful!
4  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-22 21:15:08
Today I woke up feeling alive and full of energy! I honestly don't recall that having ever happened before Cheesy
5  Discussions / Miscellaneous Topics / Re: Article: The Rise and Fall of the Lone Game Developer on: 2015-01-15 21:58:55
On the subject of programming on smart phones, I found a basic interpreter for android. You can just download it and start coding without any hassle. Well, that is, besides the fact that trying to type code on a phone is a major hassle!
6  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-01-13 08:09:36
Well, after 4 ridiculous weeks of being unwell enough to stay in bed 20 hours a day and not be able to use the computer without getting dizzy, I finally seem to be improving! I managed to spend the day making a new logo for my game which is a great achievement. I will eventually make some different resolution versions for various uses and possibly a vector version.

7  Games Center / WIP games, tools & toy projects / Re: Magic's Journey on: 2014-12-19 02:14:33
Well, it runs fine so thats a good start. cant really comment any more than that with just grass to look at though Wink
8  Game Development / Newbie & Debugging Questions / Re: How to make scrolling wrapped background? [slick2d] on: 2014-12-19 01:48:36
im sure theres more efficient ways, but an easy option is to double up the image horizontally. as it moves left, its automatically displaying more of the left hand side of the original background over on the right of the screen. once it gets to the halfway point just reset it back to the starting position.
9  Discussions / Miscellaneous Topics / Re: Should i learn lwjgl instead of java2D on: 2014-12-18 10:06:04
Libgdx can be frustrating to initially setup, but don't be discouraged by that because it makes all the other things you want to do work much better and easier
10  Game Development / Game Mechanics / Re: Biome and how to set them up on: 2014-12-18 05:27:06
Do a search for something relevant to perturbation and turbulence. Theres some pages on marble and wood grain textures that might be of interest too.
11  Game Development / Game Mechanics / Re: Biome and how to set them up on: 2014-12-18 03:47:36
whats not right about them? you might want to try adding some higher frequency noise to make the edges less smooth and more natural looking.
12  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-17 00:01:18
Still pretty glitchy, but fun. Unfortunately I now have to do some real coding and implement pathfinding.

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>
13  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-14 10:53:33
I've spent most of the last week working on improving terrain generation for my game, using some of the ideas from my earlier experiments. I also found some very useful techniques from this tutorial: to set up the basics of making the ground level topography.

First  I made a rock density map using various parameters (top right). Next generate a core heat map, which affects and is affected by the density map. Thirdly create a cave-probability map (bottom left) which is used to help build the final terrain map. All of these maps will also be used in game for various mechanics.

I already can't wait to go exploring those caves! I think they will still throw surprises at me even though I know how the generator works.

14  Games Center / Contests / Re: Ludum Dare 31: "Entire Game on One Screen" on: 2014-12-06 02:24:03
pacman, digdug, milipede, frogger, space invaders, tetris, missile command, etc. plenty of room to take one of those concepts and expand on it
15  Games Center / Contests / Re: Ludum Dare 31: "Entire Game on One Screen" on: 2014-12-06 02:17:36
you guys must be too young to remember a time when pretty much every game was only on one screen Wink
16  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-05 10:52:24
Having trouble staying focused and knowing where to start from this week. But I managed to refactor the code into more manageable sections today, and did some more frivolous background work to help set the scene.

Play date on Venus

Mission to the Moon
17  Games Center / WIP games, tools & toy projects / Re: Legends of Fore on: 2014-12-02 20:02:25
Android on s4 phone.
18  Games Center / WIP games, tools & toy projects / Re: Legends of Fore on: 2014-12-02 05:03:10
The game seems to run quite slow on the planets, but fine in their dungeons. maybe its something to do with more enemies pathfinding over a larger distance?
19  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-01 20:29:07
The pipes and wires are for transporting power, gasses and liquids. The main idea behind that is for creating life support systems to produce breathable air and clean water but they will also have uses in connecting factory components together, supplying liquid fuel to vehicles/rockets, filling swimming pools, etc. Obviously this is going to take me a lot of work and I only started 2 weeks ago, so early playable by March lol?
20  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-01 11:58:10
It's been slow progress this week, but I've tidied up some code to make tile transitions work, and to allow multiple terrain types. Added shadowing to the ladders and pipes. Tidied up the fog of war. The game will be a single player colony building/management game similar to Dwarf Fortress, though I have only played that for 2 hours so it wont actually be much of an influence. Each game will be set on a different planet with differing properties and a specific mission for that world. Some planets will have no atmosphere, some will be very hot, bombarded by meteors, or home to dangerous aliens. Missions will range from civilian based activities to scientific to military.
21  Games Center / WIP games, tools & toy projects / Re: Ninjas vs Zombie Pirates on: 2014-11-30 22:48:48
Attacking and jumping are hard to use. maybe the up arrow to jump would be better. also the escape button doesnt work.

The size/feel of the game area is nice, I think it could work really well if there were a couple of small buildings or forts with ladders to climb up, then you could bring some ranged combat element into it. maybe have some crates and barrels to jump onto to help avoid the zombies.
22  Games Center / WIP games, tools & toy projects / Re: Kinetic on: 2014-11-30 22:36:10
cool game! It's easy to keep playing and trying to find the right solution. The main problem I see is that the levels need re-ordering / re-working a bit. They randomly go from really easy where you get it on the first go, to really hard where it might take 20-30 tries. The sense of progression is lost when you beat a really hard level and then the following level nearly wins itself.

I didnt realize you had updated, and played the older version. the new shading is really good, but i think the drag line and the grid you added spoil it a bit.. perhaps make the grid very faint and possibly have it present all the time.
23  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-11-28 08:25:48
I've remade a scene from 7 days ago using newer graphics. I've almost got enough basics sorted out to move on to start coding the play state.

The old version:
24  Game Development / Game Mechanics / Re: 2D tile random map generation on: 2014-11-27 22:29:55
Is there a way of doing this but with a seed generation?

That's what perlin/simplex noise allow you to do. Set a seed at the beginning, and then get persistent noise values at any x,y position when ever you need them.
25  Discussions / General Discussions / Re: Color in an ASCII game? on: 2014-11-27 10:23:19

This game has some good use of color. So does a game called Brogue.
26  Games Center / Android Showcase / Re: ApoTreasure on: 2014-11-24 09:29:42
Do you know a game which implements your idea, so that I can learn from it how to implement it?

Dont know of any off hand. In my android game i have an onscreen d-pad divided into 4 buttons by an X through the middle. i calculated the angle from the touch position to the middle of the X, then worked out which quarter of the circle that angle was in. that would probably work for you - check the angle between touch position and center of character and transform that into a n/s/e/w direction. it works fairly well even if the touch position is close to the border between 2 cardinal directions.
27  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-11-24 07:50:50
I spent a bit of time on my editor gui, which was below minimal. Now it's easier to draw structures and terrain. Then changed up my sky again. Now it has the ability to depict different atmospheres. From no atmosphere -> minimal atmosphere -> Earth-like atmosphere -> very dense atmosphere. Should be interesting when some levels the characters can go play outside, and sometimes they will be on planets where they can't go outside without a space suit Cheesy

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>
28  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-11-23 10:18:24
Today I created a gradient sky background which changes with view position.
<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

It works by selecting a 1 pixel wide column from this image, and stretching it across the screen. Left is higher, right is lower.
29  Games Center / WIP games, tools & toy projects / Re: Star Four on: 2014-11-22 22:44:37
Looks good so far! The characters movement seems a bit slow for me though, it takes a long time to walk between areas.
30  Games Center / Showcase / Re: Bruce Wheels our first Android java game! on: 2014-11-22 02:00:23
This is amazing. It took me a minute to work out how to play cos I didn't read the instructions and didn't understand the tutorial screen, but after that it was all very intuitive. Gonna have to glue some handle bars onto my phone - it gets pretty wild Cheesy
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