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1  Game Development / Newbie & Debugging Questions / Re: Adding gravity on: 2014-09-27 09:08:46
Quote
gravity is independent of mass.

True, but games are often independent of reality Grin Games dont have to be realistic to be fun.
2  Game Development / Newbie & Debugging Questions / Re: Adding gravity on: 2014-09-27 09:03:13
usually a good approach is to just multiply the falling speed by the "weight".. it works quite well to just mess around with various made-up formulas and values, until you get something which gives your game a good lively feeling.
3  Game Development / Newbie & Debugging Questions / Re: Adding gravity on: 2014-09-27 08:46:42
you can just constantly increase the downward speed over time, when your object isnt on solid ground, for a simple solution.
4  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-09-24 11:56:54
I decided to make the tiles slightly bigger for better fit and more detail, and made a whole bunch of little people with interchangeable heads and beards Cheesy

5  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-09-23 12:08:46
Started making parts for my next project.

6  Discussions / Miscellaneous Topics / Re: Whays the story behind your name on: 2014-09-21 00:54:38
I can not even remember when I chose this name or why, but now I can't seem to come up with anything better :|
7  Games Center / Android Showcase / Re: [Android] Chainsaw Cat: Released! on: 2014-09-20 08:57:29
Quote
ran into a trap a few times thinking it must be food and wondered why the damn cat didn't move anymore

seems to be a common problem! i made the bombs easier to see, i think i will do the same for the traps. it seems that the game is still initially confusing. not sure what i can do about that, I've already slowed the game down on the first 2 levels and made various things only appear at later levels.
8  Games Center / Showcase / Re: Helium Pig on: 2014-09-19 12:12:48
The sketch mode looks great! music seems too quiet compared to sound effects, i couldnt hear it without the volume up quite high, then the sfx were too loud..
9  Games Center / Android Showcase / Re: [Android] Chainsaw Cat: Download Today! on: 2014-09-19 10:18:17
Updated original post.

Chainsaw Cat is now completed and available at:

https://play.google.com/store/apps/details?id=com.liquidnitrogen.chainsawcat

Leave a rating to help other people discover the joy Cheesy

[admin: can this please be moved into showcase?]
10  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-09-19 08:23:11
Crossed out my entire TODO list Cheesy
11  Game Development / Game Mechanics / Re: 2D side-scrolling water method on: 2014-09-19 03:43:09
"under the ocean" does something like that. might find some ideas there.
12  Game Development / Newbie & Debugging Questions / Re: Game Doesn't Start on Android Emulator on: 2014-09-17 01:36:22
What IDE are you using? In eclipse I get an error message in the logcat window if my app crashes on my phone, I imagine it should be the same for the avd.

usually its an array out of bounds, or some problem with loading assets.
13  Games Center / Android Showcase / Re: [Android] Chainsaw Cat (not playable until next week) on: 2014-09-14 21:01:13
Quote
When do you think a demo will be ready?

...Well it depends whether I die of sleep deprivation in the next day I suspect. There's not very much left that I need to do now.
14  Games Center / Android Showcase / Re: [Android] Chainsaw Cat (NEW VIDEO!) on: 2014-09-14 05:13:15
Starting off on level 5

<a href="http://www.youtube.com/v/ui5EGO_7BWg?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/ui5EGO_7BWg?version=3&amp;hl=en_US&amp;start=</a>
15  Games Center / Android Showcase / Re: [Android] Chainsaw Cat (not playable until next week) on: 2014-09-12 15:58:34
He's gone to find his missing tail lol.
16  Games Center / Android Showcase / Re: [Android] Chainsaw Cat (not playable until next week) on: 2014-09-12 15:38:15
Time for an update... it's nearly finished! I spent the whole week working on music, polishing up graphics and game play balancing and its starting to all come together really well. Ive added a hardcore mode where you only get one life, I like it more than the regular 'relaxing mode'. Initially I thought it might entertain people for only 5 or 10 minutes, but I just lost track of time playing for 2 hours trying to beat my high score. The game keeps giving me jump scares when I accidentally step on a bomb or get attacked by a dog which is pretty hilarious considering I made the thing and know what to expect! I will aim to release it on Monday.
17  Java Game APIs & Engines / Engines, Libraries and Tools / Re: [LibGDX]Render an electric beam? on: 2014-09-11 22:38:05
http://gamedevelopment.tutsplus.com/tutorials/how-to-generate-shockingly-good-2d-lightning-effects--gamedev-2681
18  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-09-10 18:33:43
Guess I'll stop spamming the thread with my music and go back to working on my game now.
[edit: fixed a few problems with the sound levels]
<a href="http://www.youtube.com/v/zFjDU4grHS8?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/zFjDU4grHS8?version=3&amp;hl=en_US&amp;start=</a>
19  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-09-09 14:16:51
Experiments with re-creating amiga style sounds.

<a href="http://www.youtube.com/v/o_XAIivoWwE?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/o_XAIivoWwE?version=3&amp;hl=en_US&amp;start=</a>
20  Games Center / Android Showcase / Re: [Free] Baby Madnes on: 2014-09-09 01:03:08
You need to find a way to add some kind of progression. It starts off with nothing really happening, then I randomly tapped the screen and couldnt work out what I could actually control. (I know theres instructions but its generally good if players can perform basic game play control without needing to read instructions.) Then progressed to using all my fingers to hammer the screen for 20 seconds untill I got bored. By the time the babies fall down the hole and you can try to make them jump back up, the game is aready out of control and theres very little chance of recovering from that position, so that needs to be rethought so that the player can actually use it as a strategy to stay alive.

perhaps you could do something in the way of making the blocks have less life points, say only 3 or maybe 5, or maybe some number that reduces gradually as the game gets harder.
maybe make it so tapping a block either completely repairs it, or 50% repairs it.
maybe make it landscape mode instead of portrait, then you have can twice as many blocks for the player to think about.
maybe add a second row of blocks lower down.
maybe make it so the babies dont jump so often, or even not at all, then when the player decides they need to jump to avoid falling, or to avoid crocodiles or meteors, the action becomes more meaningful.

Any of those things would help move it in a direction to where the players actions and choices have more impact on the game, which is almost always more fun than having no structure.

then you can add some rewards for progressing:
maybe you get even more babies to look after, different types, can you give them parachutes or helmets.
maybe you get new blocks that are stronger or easier to repair.

also, use a background and block images which fit with your theme. Abstraction is fine, but its nice if it still has some relevance to the situation it is used in.

These ideas may be beyond what you want to do with the game, but the basic mechanic does have potential to be enjoyable and rewarding if the right design elements are put together around it.
21  Game Development / Newbie & Debugging Questions / Re: How to port a java game to android on: 2014-09-08 15:56:10
If I was doing that.. I would setup libgdx and spend a few days understanding how it works. Then id create a new project and copy and paste parts of the old version into the new project, modifying things as I went to make them work with libgdx. If you do it carefully you can build it back up in an order where its always runnable so you can test it as you go, rather than trying to fix everything in one step and hoping it will work.
22  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-09-07 14:17:03
I used to use Mad Tracker, but recently started using Ableton Live with some Native Instruments plugins. The interesting thing with Mad Tracker is that it can use the VST plugins too, even though its an old style tracker.
23  Game Development / Newbie & Debugging Questions / Re: New Skype Group, a Boiling Pot To Share Dev and Ideas - THE GUILD OF JAVA DEV on: 2014-09-07 13:34:46
Quote
Where is it?

irc.esper.net
#JGO
24  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-09-07 13:33:00
Practicing making some music for my game so I don't have to steal other peoples music.

<a href="http://www.youtube.com/v/027r25yvGdM?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/027r25yvGdM?version=3&amp;hl=en_US&amp;start=</a>

25  Game Development / Newbie & Debugging Questions / Re: Weird tilemap rendering not working on: 2014-09-05 02:19:46
ah right, i didnt realize that the image was a link to a larger image.

1  
    tile.render(x + column * tileSize, y + row * tileSize, g);


..this looks a little strange. x appears to be a tile type which you are getting out of your map, but then you are adding it onto the drawing position also, so i imagine that could be what is shifting them. It looks like you should either change the renderTile() to not use the x and y, or change:

1  
2  
3  
4  
5  
if(x == 1) renderTile(Tile.wallTop, x, y, column, row, g);

..to..

if(x == 1) renderTile(Tile.wallTop, 0, 0, column, row, g);


26  Game Development / Newbie & Debugging Questions / Re: Weird tilemap rendering not working on: 2014-09-04 12:50:08
Can you give more details on what the problem is? The image doesn't show enough to understand what to look for.
27  Game Development / Newbie & Debugging Questions / Re: how to go about "sight range" and "line of sight blocking" in tile-based game? on: 2014-09-04 00:39:20
Nice work. You might want to find a way to make those partially visible diagonals beside the wall be visible. One way to do that without extra processing may be to check the corners instead of the centers. I havnt thought about this much, but you may be able to assume, that if a corner point is not blocked, then all 4 tiles around it can be seen by the player. Another option is to check whether each of the 4 sides of a tile if visible (thats probably much less efficient though) but there, you can assume that if you can see at least one edge of a tile then that tile is visible to the player. Theres quite a few different methods available, but generally it is desirable to allow the player to be able to see around corners if they are close to a corner.
28  Game Development / Newbie & Debugging Questions / Re: Noob Questions From Nickropheliac: Where to go to learn pong on: 2014-09-03 23:14:04
Looks like processing will be good to help my daughter to bridge the gap between scratch and java Cheesy
29  Game Development / Newbie & Debugging Questions / Re: how to go about "sight range" and "line of sight blocking" in tile-based game? on: 2014-09-03 15:03:37
http://www.roguebasin.com   there is quite a lot of information here which you will find relevant.
30  Games Center / Android Showcase / [Android] Chainsaw Cat: Released! on: 2014-09-01 01:17:41
Dice with death to satisfy your desire to collect food and treasure!

Chainsaw Cat is game of skill, patience, persistence and luck. Make your way through 10 progressively difficult, randomly generated levels. You must collect enough food, treasure and mice to complete each level. Tricks, traps and enemies will hinder your progress, but bad decisions under pressure will be your worst enemy.



Now available on the android play store for free.
https://play.google.com/store/apps/details?id=com.liquidnitrogen.chainsawcat
or http://tiny.cc/zb4gmx



<a href="http://www.youtube.com/v/ui5EGO_7BWg?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/ui5EGO_7BWg?version=3&amp;hl=en_US&amp;start=</a>

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