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1  Games Center / WIP games, tools & toy projects / Re: Tetradecagon on: 2016-01-09 18:01:04
Music is done! Many thanks to Valiant for being such a music-god (and  thanks to wessles for hooking me up). Full tracks can be found on my youtube channel. Here is a little gameplay with the new music:

<a href="http://www.youtube.com/v/0c0YikWWbR8?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/0c0YikWWbR8?version=3&amp;hl=en_US&amp;start=</a>

I am now looking into starting the process of getting onto Steam Greenlight.

Some feedback on the music or game would be great!
2  Discussions / Miscellaneous Topics / Re: Benchmark this JAR - yes, a Vangard demo! on: 2015-12-05 15:55:37
i7 4790k, dual r9 390x (probably only using one gpu for this), 1920x1080

1-4 ms logic, 10-11 ms render at 1.0 zoom, 1ms render (does not change) at 3.0 zoom and higher

EDIT: I think the quick 1ms to 10ms jump is a fault of the Inverse Square Law, but I am not quite sure how you render your world.
3  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-12-02 00:32:23
-snip-

I agree with opiop. It's just not as impressive if you don't go for one of those fancy i7 4790k's (or a newer cpu).

Click to Play
4  Game Development / Networking & Multiplayer / Re: UDP Server listens only to localhost and not over Internet on: 2015-11-30 12:30:49
What you are specifically need to do is to Port Forward. The process changes by your network setup, network equipment manufacturers, etc. You have to look up how to do it on an individual basis. Most people have a single router they can connect to in order to open a port.
5  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-11-25 22:31:21
That seems sketch, but cool if its legit. $500 worth of Taco Bell? That would probably last me the rest of my life considering I only get their $1 soft tacos.

I submitted Tetradecagon's prototype to them back in september. Apparently they liked it.
6  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-11-25 22:26:12
So, uh. I guess my game mesmerizes fresh-from-the-freezer tacos makers.

If only taco bell sold milkshakes...

7  Games Center / WIP games, tools & toy projects / Re: TritonForge || 2D RPG Sandbox (DOWNLOAD V2 NOW-AutoUpdater!) on: 2015-11-23 23:37:47
Maybe someone on here should make a browser designed for the indie java developer. High tolerance for files and extra tools to help debug, find solutions, and share work...



(I am a firm believer in google chrome)
8  Games Center / WIP games, tools & toy projects / Re: TritonForge || 2D RPG Sandbox (DOWNLOAD V2 NOW-AutoUpdater!) on: 2015-11-22 23:50:36
Uh, since this is javagaming, can you not post .exe's? Some browsers are stubborn when it comes to random .exe's too, of which mine refuses to let me download the game at all.
9  Games Center / WIP games, tools & toy projects / Re: Tetradecagon on: 2015-11-05 23:34:40
Things are still chugging along, I am working closely with adhenoid for music and I am continuing to add features. This project is still very much alive.

Here is a video I just uploaded

<a href="http://www.youtube.com/v/svTOxUdi42E?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/svTOxUdi42E?version=3&amp;hl=en_US&amp;start=</a>

the download is not the current version but atleast you have a video

A lot of things were changed behind the scene, such as encrypted saves (looking at you Kami), some GUI changes, optimizations/changes you guys wouldn't care about and subtle aesthetic changes
10  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-10-20 20:21:09
-snip-
Hey! I know that show!
<a href="http://www.youtube.com/v/sSLXR50bIK8?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/sSLXR50bIK8?version=3&amp;hl=en_US&amp;start=</a>
11  Games Center / WIP games, tools & toy projects / Re: Ninja Runner on: 2015-10-20 00:16:59
Uh. Your game is 88 megabytes and I am personally very conservative with storage space. All I am saying is that's a lot for a game like this. What is taking up so much space?
12  Games Center / WIP games, tools & toy projects / Re: Tetradecagon on: 2015-10-17 01:05:47
Made a video for everyone who can't/won't download it. My crappy amazing screen recorder lags even on my rig (its OBS and its BS). Video doesn't do the graphic's justice ):

<a href="http://www.youtube.com/v/VlJTWeDbI9Q?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/VlJTWeDbI9Q?version=3&amp;hl=en_US&amp;start=</a>

I added some more sfx, and some more levels  Roll Eyes



My short-term future plans is to add mechanics and make sure the game is extra polished. When I feel ready (I am not sure when that will be, I can't say will full certainty due to bias if my game is a finished product) I will submit my game to Steam Greenlight.

I also need help on music. If you know something and could help me hmu- otherwise I will have to reach outwards.
13  Games Center / WIP games, tools & toy projects / Re: Tetradecagon on: 2015-10-15 23:55:50
Sorry Linux and OS X users. After fiddling with the code in a virtual machine (Ubuntu 64 bit who knows what version) I found my gray scaling shader was acting up on non-windows systems! I ended up scraping it and doing the gray scaling at run time. I can report that the game is now working on Ubuntu.

Here is the download link, however I fixed the one above.

DOWNLOAD
DESKTOP
14  Games Center / WIP games, tools & toy projects / Tetradecagon on: 2015-10-15 20:46:46


DOWNLOAD DEMO (kind of old)
DESKTOP

I decided to let game ideas come to me. With time, I came up with a game idea while I was snoozing on the couch. It is inspired by Super Hexagon and RFLEX. I have worked on this game for a month.

Premise:
There is a moving ball and a polygon. The polygon has one or more sides that is highlighted. You must rotate the polygon (with the keys A/D) to make sure the ball hits one of the sides. The polygon also slowly increases in it's number of sides over time and the ball increases in velocity upon every time the polygon changes sides.

You can make it fullscreen by going into settings and clicking on the fullscreen button.

Let me know of any feedback, criticism, etc.
15  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-10-15 20:30:39
Okay. So I worked on Tetradecagon, lost a few brackets for my braces.. what havent I done today?

incase you didnt notice http://www.java-gaming.org/topics/iconified/36768/view.html
16  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-10-14 21:48:16
I have done a lot of things over the past month, including starting (and switching) schools. I will make a few posts when I feel ready to later. However I switched to Google Compute Engine and made a new domain; the dry wit in my code is still there though: http://imakegames.xyz/this-doesnt-exist
17  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-10-13 01:21:21
I got backing from my parents to switch my hosting providers. I got this new domain and I spent a few hours setting up a virtual machine, installing apache, and getting a webserver (im now using google cloud compute as my host) http://imakegames.xyz
18  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-09-07 03:10:33
I put up another one of my little test projects, GifShare. The name tells all. http://gifshare.us

I don't know if I am the first one to notice this but your site has turned into a pornagraphy site

NSFW alert
19  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-08-30 19:30:22
What I did today and last night:

making a website with node, express and jade

What I did last night:

found out how to bypass RFLEX level authentication, very hard, would take lots of time thus I didnt actually bypass it, and no- im not telling anyone how to do it (wessles already knew about it i guess). But man did I get a rush
20  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-08-25 05:48:56
Rained on the parade and gave wessles his 201st medal. No celebration 4 u
21  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-08-21 03:28:12
uploaded the full length version. took ages! will try OBS instead of virtual dub next time.

enjoy Smiley

https://www.youtube.com/watch?v=B7wNXO6kSOo
<a href="http://www.youtube.com/v/B7wNXO6kSOo?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/B7wNXO6kSOo?version=3&amp;hl=en_US&amp;start=</a>

I already replicated this by launching minecraft and taking acid..

I used Universe++. You should try it some time
22  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-08-09 16:01:58
What I did today What I did at 2 in the morning last night.

<a href="http://www.youtube.com/v/8sxaxFHj6E4?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/8sxaxFHj6E4?version=3&amp;hl=en_US&amp;start=</a>

And my very own level:

<a href="http://www.youtube.com/v/ii9UgNA1UCk?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/ii9UgNA1UCk?version=3&amp;hl=en_US&amp;start=</a>

I have one that passes through the center too if anyone is interested in trying to win Smiley

im pretty sure everyone knows this is wessles game
23  Game Development / Newbie & Debugging Questions / Re: My map load parser is taking ages on android on: 2015-07-29 14:46:25
I also think some optimizations could be made to how your game is. I believe you have an instance of a tile wherever there is a certain type of tile (if that made sense), Perhaps you should have one instance of every tile and store an identification number (per tile) in order to reference it? Sort of like how minecraft and many other similar voxel box games go about it. 9 MB seems like a lot for such a simple save file. Could we see the level saving too?
24  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-07-04 03:21:16
So I ment to look at RFLEX but instead I somehow realized I was on the RFLEX website and I saw a really old guy. How did I get from a teaser to this dude?



cough riven can eye has the username now
25  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-06-15 23:12:22
I made updates to revereor.com
26  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-06-07 22:21:11
I was special.



EDIT: Its only on my screen ):
27  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-06-01 03:13:36
I created a sort of custom A* for a dynamic grid, what that means is my ships have 3 degrees of freedom (x position, y position, z rotation). The crew also has the same amount of degrees of freedom. However these two are separate systems. Essentially, the ship can be in any position relative to 0, 0 and the crew is not glued to the ship, imagine path finding with that!... after 4 tries I finally got it down but it is still a work in progress.

I will provide more info once I get it correctly implemented into the crew.

Also, ~110 more people fell into my trap since I woke up this morning



http://revereor.com
28  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-05-31 04:24:28
I had a blast recoding my website today, I also requested for my name to be changed to Brynn_ but Riven hasn't looked at my message yet (I go by brynn on IRC, games etc)

Also, I started an airships game kind of like the one on here.. but I will give more info on that once I am ready.

Tell me how you like my programming website, it much better represents me as a developer and my developing style:
http://revereor.com
29  Game Development / Newbie & Debugging Questions / Re: Efficient Collision detection on: 2015-05-29 23:28:54
Ah sorry, I misread the question. But yes, I usually use a Bin/Cell structure or something sort of like it. That sounds like something you should look into.
30  Game Development / Newbie & Debugging Questions / Re: Efficient Collision detection on: 2015-05-29 23:22:49
Use AABB, it is super simple and there are plenty of things on here for that.

I recommend digging for HeroesGrave's AABB class and taking what you can from there.

(hint: use the search function)

EDIT: http://www.java-gaming.org/index.php?topic=28059.0
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List of Learning Resources
by SilverTiger
2016-02-05 09:39:47

List of Learning Resources
by SilverTiger
2016-02-05 09:38:38

List of Learning Resources
by SilverTiger
2016-02-05 09:35:50

Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30

Rendering resources
by Roquen
2015-10-15 07:40:48
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