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1  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-01-28 18:32:18
I present to you a cube made with Vulkan.

( made with Unity 5.6 beta  Roll Eyes )
2  Discussions / Miscellaneous Topics / Re: What's in your gamedev software rig ? on: 2017-01-24 15:47:15
OC Intel i7 4790k (water cooling)
Dual XFire R9 390, slight OC (air cooled)
Triple 1080p monitor, single stand.
Corsair k70 keyboard
Logitech MX Master

Software (currently)
Chrome, Steam, Spotify, the standard lot.
Adobe Creative Cloud (also have a REAL license for it.. student discount)
Windows 10 Pro (I have a license for it now.. scrubs at IRC)
Unity and C#
Visual Studio Code for my IDE
Substance Designer and Shader Forge
3  Discussions / Miscellaneous Topics / Re: What I wrote today on: 2016-12-20 21:17:22
@ GJallar

I do somewhere. On a really toxic tumblr I used to own. Here's another one of my pieces from when I got thrown in the psych ward in the middle of creating Tetradecagon. The first line of the poem is also the title, the left-right align is also part of the piece.

her presence is a demon...

…and she is trapped inside
and she will take control

for she has no authority

because the creator of her demon

is despite her painful scars

it can be escaped once

and overpowered

and broken at it’s bloody seams

for in its rainforest it finds little prey

because she has none like

everyone’s perfect demon

she who is not pleased

and it wont conform to her wishes

and it wont change to fit her

for surely it will change

because when the clock strikes twelve

she will turn off the lights
4  Discussions / Miscellaneous Topics / Re: What I wrote today on: 2016-12-19 13:37:20
What I drew wrote today yesterday. ( i love writing poems c: )

Google Docs


I can see what’s true.
And it’s haunting.
Bleeding black purple and blue.
A realization before me.
And I want to feel it too.
5  Discussions / Miscellaneous Topics / Re: What I drew today on: 2016-12-19 01:50:31
6  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-11-14 13:43:04
There was a magnitude 6 aftershock 3 hours before i made that post
7  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-11-14 04:02:42
@NegativeZero You were talking earlier in IRC about vr going batshit, there was a giant earthquake in New Zealand.
8  Java Game APIs & Engines / OpenGL Development / Re: Problem: Black screen on some computers on: 2016-09-26 15:55:40
Can we have some specs on these different computers? (OS, GPU, driver version etc) It may be a fault of drivers, software, or hardware. (I have personally dealt with those in my own game.)
9  Discussions / General Discussions / Re: GLFW Controller Database on: 2016-09-20 15:37:20
I updated my original post. was a typo.
10  Discussions / General Discussions / Re: GLFW Controller Database on: 2016-09-20 01:34:27
i think i did it right..
it is a generic controller by logitech

AMD hates GL 1.0

    "name": "Xbox 360 Controller",
    "os": "Windows 10",

    "layout": {
        "buttons": "14",
        "axes": "6"

    "buttons": [
        { "index": "0", "name": "A" },
        { "index": "1", "name": "B" },
        { "index": "2", "name": "X" },
        { "index": "3", "name": "Y" },

        { "index": "4", "name": "L1" },
        { "index": "5", "name": "R1" },

        { "index": "6", "name": "SELECT" },
        { "index": "7", "name": "START" },

        { "index": "8", "name": "LS" },
        { "index": "9", "name": "RS" },
      { "index": "10", "name": "DPAD_UP" },
        { "index": "11", "name": "DPAD_RIGHT" },
        { "index": "12", "name": "DPAD_DOWN" },
        { "index": "13", "name": "DPAD_LEFT" }

    "axes": [
        { "index": "0", "name": "LS_X" },
        { "index": "1", "name": "LS_Y" },
        { "index": "2", "name": "RS_X" },
        { "index": "3", "name": "RS_Y" },

        { "index": "4", "name": "L2" },
        { "index": "5", "name": "R2" }
11  Discussions / General Discussions / Re: GLFW Controller Database on: 2016-09-18 12:32:12
I got an error.

Exception in thread "main" Unable to compile shader:
Vertex shader failed to compile with the following errors:
ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context
ERROR: error(#273) 1 compilation errors.  No code generated

        at com.shc.silenceengine.backend.lwjgl.LwjglFileReader.lambda$3(
        at com.shc.silenceengine.utils.TaskManager.forceUpdateTasks(
        at com.shc.silenceengine.core.EventManager.raiseUpdateEvent(
        at com.shc.silenceengine.core.gameloops.FixedTimeSteppedLoop.performLoopFrame(
        at com.shc.silenceengine.backend.lwjgl.LwjglRuntime.start(
        at com.shc.silenceengine.tests.lwjgl.ControllerTestRun.main(
AL lib: (EE) alc_cleanup: 1 device not closed
12  Games Center / Featured Games / Re: Tetradecagon - ** FOR SALE ON STEAM ** on: 2016-09-17 04:14:35
this is fabulous.

warning: profanities and such. dont blast over your workplaces loudspeaker.

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>
13  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Starting game development, need guidance? on: 2016-09-15 21:36:44
I'm not clear what is going on with LWJGL-based game engines right now. A version 3.0 has been created, but the game engines (Libgdx, JMonkeyEngine, Flash) seem to be sticking with 2.9.2 or whatever the last version 2 is.

I would like to put out there libgdx has a lwjgl3 backend.
14  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-08-23 21:29:47

this really made my gpu rev
15  Discussions / General Discussions / Re: Gamedev group chat on Skype cloud, meet other game devs for networking on: 2016-08-20 15:29:47
this is the point of IRC
16  Games Center / Showcase / Re: Red Defense - Tower Defense Game on: 2016-08-19 04:03:24
the game is very glitchy

17  Discussions / Miscellaneous Topics / Re: HTML/CSS Is Gross on: 2016-08-17 16:19:18
please kill me and this topic. put me out of my misery!

on a more serious note, hydroque is not one to talk.
18  Discussions / General Discussions / Re: Why is Minecraft bad? on: 2016-08-10 21:15:22
50 large right in my pocket
19  Discussions / Miscellaneous Topics / What I started selling today on: 2016-07-11 17:22:59
Tetradecagon is for sale on steam

20  Games Center / Featured Games / Re: Tetradecagon - ** FOR SALE ON STEAM ** on: 2016-07-11 17:22:27
Tetradecagon is for sale on steam

thank you loves for making my dreams come true <3

PS: Can a moderator move this to the appropriate board (this game is a finished product)
21  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-07-07 16:57:17
hype train Smiley

tetra will be for sale on steam sometime in the following weeks.
22  Java Game APIs & Engines / OpenGL Development / Re: VAO Index Buffer + GL_TRIANGLES: Avoiding flipped textured? + Bleeding Textures? on: 2016-07-07 14:47:41
Not using PNG, DDS, or XMI images

Wait, hold up. Are you implying the problem lies in the fact shadowstryker isn't using, god forbid!, your file format! I thought that was a joke and should die, no?

perhaps you should just stop, maybe listen to advice? you would be embraced if you weren't such a butthole.

OP moved the thread, so I guess this one's over. take a hint hydroque. you've basically proven you don't read what others have to say. that only says that you think you and your "knowledge" is worth more than every one else on here.

i find it sad you manage to derail every topic you post in
23  Discussions / General Discussions / Re: What does your dream language look like? on: 2016-07-06 17:34:38
Do you plan on making a language as part of the XM series of file formats? The world needs your knowledge, Hydroque.  persecutioncomplex
24  Game Development / Shared Code / Re: XM File Formats on: 2016-07-06 04:35:15
When do you plan to add audio support to the XM series of file formats?  Roll Eyes
25  Games Center / WIP games, tools & toy projects / Re: TreeML markup language on: 2016-07-05 22:09:23
What a nice language you have there.

(you have been saved)
26  Game Development / Newbie & Debugging Questions / Re: [Libgdx] Rendering TiledMap wrong on: 2016-06-29 23:18:06
Hello printer,

Could you please provide more information? Perhaps what you would like it to look like. That's pretty little to go off on and I have a hard time understanding what's wrong (seems as if the code is producing the expected result)

27  Game Development / Shared Code / Re: Hydro's Game Engine on: 2016-06-25 01:50:19
> I don't care about what you all think

Isn't this kind of a self fulfilling paradoxical prophecy? If you didn't care what we think then every post you make wouldn't be a counterargument, let alone be on a forum.

Just do you bro, why argue every post? If someone says something, you probably should take it into consideration. Maybe not. Screw it. It's your code. Teamwork may make the dream work but hell you don't need the team. The only two things you have to do is die and pay taxes (hell you don't even have to do the latter.)


Cool engine. !(I will) take into consideration for my next project.
28  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-06-23 14:14:55

 Shocked fancy!~

looks sick
29  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-06-22 22:37:08
Started the recode/redesign of Tetradecagon's menu.

NINJA EDIT: width parameter doesnt seem to work with gifs, so i changed it to hyperlink Pointing
30  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-06-20 00:16:47
"Invented" a new "colorspace" I call HVP (Hue, Value, Pitch). It's less of a colorspace than it is a linear representation of Tetradecagon's color scheme. Basically I decided to use Universal Tween Engine instead of the haphazard spaghetti fx code I had and I needed a linear way to represent Tetradecagon's colors. Basically it works like this:

base color = backgrounds, polygon color = side/highlighted side color

Hue is as expected.
Value is the HSV saturation and value of the base color, and the HSV saturation of the side color, multiplied by the pitch
Pitch is used to multiply by the value, but it is also the side color's HSV value.

This allows me to easily fade in and fade out from black; fade from different hues; simulate "rainbows" fairly easily; and go what I call "black and white mode" (used for harder levels) fairly easy with Tween.

Also, in the past week ive removed 1000s of lines of repetition and made Tetradecagon much easier to follow and program, there is still a lot of work to be done on the optimization/bug fixing/code polishing front though.

Lastly I switched from LibGDX's builtin OpenAL implementation to paulscode. It work's great for my needs and I recommend it if anyone runs into problems with LibGDX's sound management like I did (Libgdx lacks a few features I wanted to polish the sfx with that I otherwise had to hack in with Tween and just in general)
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List of Learning Resources
by elect
2016-09-09 09:47:55

List of Learning Resources
by elect
2016-09-08 09:47:20

List of Learning Resources
by elect
2016-09-08 09:46:51

List of Learning Resources
by elect
2016-09-08 09:46:27

List of Learning Resources
by elect
2016-09-08 09:45:41

List of Learning Resources
by elect
2016-09-08 08:39:20

List of Learning Resources
by elect
2016-09-08 08:38:19

Rendering resources
by Roquen
2016-08-08 05:55:21 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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