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1  Java Game APIs & Engines / OpenGL Development / Re: Problem: Black screen on some computers on: 2016-09-26 15:55:40
Can we have some specs on these different computers? (OS, GPU, driver version etc) It may be a fault of drivers, software, or hardware. (I have personally dealt with those in my own game.)
2  Discussions / General Discussions / Re: GLFW Controller Database on: 2016-09-20 15:37:20
I updated my original post. was a typo.
3  Discussions / General Discussions / Re: GLFW Controller Database on: 2016-09-20 01:34:27
i think i did it right..
it is a generic controller by logitech

AMD hates GL 1.0

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{
    "name": "Xbox 360 Controller",
    "os": "Windows 10",

    "layout": {
        "buttons": "14",
        "axes": "6"
    },

    "buttons": [
 
        { "index": "0", "name": "A" },
        { "index": "1", "name": "B" },
        { "index": "2", "name": "X" },
        { "index": "3", "name": "Y" },

        { "index": "4", "name": "L1" },
        { "index": "5", "name": "R1" },

        { "index": "6", "name": "SELECT" },
        { "index": "7", "name": "START" },

        { "index": "8", "name": "LS" },
        { "index": "9", "name": "RS" },
 
      { "index": "10", "name": "DPAD_UP" },
        { "index": "11", "name": "DPAD_RIGHT" },
        { "index": "12", "name": "DPAD_DOWN" },
        { "index": "13", "name": "DPAD_LEFT" }
    ],

    "axes": [
        { "index": "0", "name": "LS_X" },
        { "index": "1", "name": "LS_Y" },
        { "index": "2", "name": "RS_X" },
        { "index": "3", "name": "RS_Y" },

        { "index": "4", "name": "L2" },
        { "index": "5", "name": "R2" }
    ]
}
4  Discussions / General Discussions / Re: GLFW Controller Database on: 2016-09-18 12:32:12
I got an error.

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Exception in thread "main" com.shc.silenceengine.graphics.opengl.GLException: Unable to compile shader:
Vertex shader failed to compile with the following errors:
ERROR: error(#272) Implicit version number 110 not supported by GL3 forward compatible context
ERROR: error(#273) 1 compilation errors.  No code generated


        at com.shc.silenceengine.graphics.opengl.Shader.compile(Shader.java:91)
        at com.shc.silenceengine.graphics.programs.FontProgram.lambda$1(FontProgram.java:56)
        at com.shc.silenceengine.backend.lwjgl.LwjglFileReader.lambda$3(LwjglFileReader.java:100)
        at com.shc.silenceengine.utils.TaskManager.forceUpdateTasks(TaskManager.java:61)
        at com.shc.silenceengine.core.EventManager.raiseUpdateEvent(EventManager.java:172)
        at com.shc.silenceengine.core.gameloops.FixedTimeSteppedLoop.performLoopFrame(FixedTimeSteppedLoop.java:75)
        at com.shc.silenceengine.backend.lwjgl.LwjglRuntime.start(LwjglRuntime.java:96)
        at com.shc.silenceengine.tests.lwjgl.ControllerTestRun.main(ControllerTestRun.java:38)
AL lib: (EE) alc_cleanup: 1 device not closed
5  Games Center / Featured Games / Re: Tetradecagon - ** FOR SALE ON STEAM ** on: 2016-09-17 04:14:35
this is fabulous.

warning: profanities and such. dont blast over your workplaces loudspeaker.

<a href="http://www.youtube.com/v/WryTgKO6S68?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/WryTgKO6S68?version=3&amp;hl=en_US&amp;start=</a>
6  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Starting game development, need guidance? on: 2016-09-15 21:36:44
I'm not clear what is going on with LWJGL-based game engines right now. A version 3.0 has been created, but the game engines (Libgdx, JMonkeyEngine, Flash) seem to be sticking with 2.9.2 or whatever the last version 2 is.

I would like to put out there libgdx has a lwjgl3 backend.
7  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-08-23 21:29:47

this really made my gpu rev
8  Discussions / General Discussions / Re: Gamedev group chat on Skype cloud, meet other game devs for networking on: 2016-08-20 15:29:47
this is the point of IRC
9  Games Center / Showcase / Re: Red Defense - Tower Defense Game on: 2016-08-19 04:03:24
the game is very glitchy

10  Discussions / Miscellaneous Topics / Re: HTML/CSS Is Gross on: 2016-08-17 16:19:18
please kill me and this topic. put me out of my misery!

on a more serious note, hydroque is not one to talk.
11  Discussions / General Discussions / Re: Why is Minecraft bad? on: 2016-08-10 21:15:22
50 large right in my pocket
12  Discussions / Miscellaneous Topics / What I started selling today on: 2016-07-11 17:22:59
Tetradecagon is for sale on steam


13  Games Center / Featured Games / Re: Tetradecagon - ** FOR SALE ON STEAM ** on: 2016-07-11 17:22:27
Tetradecagon is for sale on steam


thank you loves for making my dreams come true <3

PS: Can a moderator move this to the appropriate board (this game is a finished product)
14  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-07-07 16:57:17
hype train Smiley


tetra will be for sale on steam sometime in the following weeks.
15  Java Game APIs & Engines / OpenGL Development / Re: VAO Index Buffer + GL_TRIANGLES: Avoiding flipped textured? + Bleeding Textures? on: 2016-07-07 14:47:41
Not using PNG, DDS, or XMI images

Wait, hold up. Are you implying the problem lies in the fact shadowstryker isn't using, god forbid!, your file format! I thought that was a joke and should die, no?

perhaps you should just stop, maybe listen to advice? you would be embraced if you weren't such a butthole.

OP moved the thread, so I guess this one's over. take a hint hydroque. you've basically proven you don't read what others have to say. that only says that you think you and your "knowledge" is worth more than every one else on here.

i find it sad you manage to derail every topic you post in
16  Discussions / General Discussions / Re: What does your dream language look like? on: 2016-07-06 17:34:38
Do you plan on making a language as part of the XM series of file formats? The world needs your knowledge, Hydroque.  persecutioncomplex
17  Game Development / Shared Code / Re: XM File Formats on: 2016-07-06 04:35:15
When do you plan to add audio support to the XM series of file formats?  Roll Eyes
18  Games Center / WIP games, tools & toy projects / Re: TreeML markup language on: 2016-07-05 22:09:23
What a nice language you have there.

(you have been saved)
19  Game Development / Newbie & Debugging Questions / Re: [Libgdx] Rendering TiledMap wrong on: 2016-06-29 23:18:06
Hello printer,

Could you please provide more information? Perhaps what you would like it to look like. That's pretty little to go off on and I have a hard time understanding what's wrong (seems as if the code is producing the expected result)

-b
20  Game Development / Shared Code / Re: Hydro's Game Engine on: 2016-06-25 01:50:19
> I don't care about what you all think

Isn't this kind of a self fulfilling paradoxical prophecy? If you didn't care what we think then every post you make wouldn't be a counterargument, let alone be on a forum.

Just do you bro, why argue every post? If someone says something, you probably should take it into consideration. Maybe not. Screw it. It's your code. Teamwork may make the dream work but hell you don't need the team. The only two things you have to do is die and pay taxes (hell you don't even have to do the latter.)

[/derail]

Cool engine. !(I will) take into consideration for my next project.
21  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-06-23 14:14:55
-snip-

 Shocked fancy!~

looks sick
22  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-06-22 22:37:08
Started the recode/redesign of Tetradecagon's menu.

http://puu.sh/pCo7K/54ec4f7d29.gif


NINJA EDIT: width parameter doesnt seem to work with gifs, so i changed it to hyperlink Pointing
23  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-06-20 00:16:47
"Invented" a new "colorspace" I call HVP (Hue, Value, Pitch). It's less of a colorspace than it is a linear representation of Tetradecagon's color scheme. Basically I decided to use Universal Tween Engine instead of the haphazard spaghetti fx code I had and I needed a linear way to represent Tetradecagon's colors. Basically it works like this:

base color = backgrounds, polygon color = side/highlighted side color

Hue is as expected.
Value is the HSV saturation and value of the base color, and the HSV saturation of the side color, multiplied by the pitch
Pitch is used to multiply by the value, but it is also the side color's HSV value.

This allows me to easily fade in and fade out from black; fade from different hues; simulate "rainbows" fairly easily; and go what I call "black and white mode" (used for harder levels) fairly easy with Tween.

Also, in the past week ive removed 1000s of lines of repetition and made Tetradecagon much easier to follow and program, there is still a lot of work to be done on the optimization/bug fixing/code polishing front though.

Lastly I switched from LibGDX's builtin OpenAL implementation to paulscode. It work's great for my needs and I recommend it if anyone runs into problems with LibGDX's sound management like I did (Libgdx lacks a few features I wanted to polish the sfx with that I otherwise had to hack in with Tween and just in general)
24  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-06-17 19:22:57
I've been rewriting a fair portion of Tetradecagon. The code was getting super messy and was starting to turn into a spaghetti dinner mess. I've eliminated hundreds of lines of code while keeping it functional and much easier to read / follow. Along with that, I am reworking the game menu. I added a splash screen before the menu and a loading screen at the beginning instead of a blank screen.
25  Games Center / Featured Games / Re: Tetradecagon on: 2016-06-15 23:16:16
Just bumping this thread so it doesn't expire. The game is well under way and I am looking for some Steam beta testers (maybe 5 or so?) email me at brynn@prty.io, PM me, or just reply if your so entitled (as if I am not acting so)

As part of obvious feedback, I am adding more gameplay elements to spice things up. I am going to implement some different "game modes" without mutilating the game mechanics I have. I am also doing a full redesign and recode of the menu. Lastly, I have added controller support so you can use the DPAD and the A/B buttons on any Xbox/ps3/ps4/generic controller in place of a keyboard and mouse. I thought if I am going to sell this game for money (thinking 2-3 dollars) than I mise well give it my best.  Smiley


ill continue to update here. I just got out of the hospital so development has been slow for the past month. I plan on having all features implemented in a few weeks.

TLDR: working hard on this, bumping thread, nothing important.

26  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-06-02 03:17:20
I got out of the hospital a few days ago, and I still have to go back every day. It's been a nightmare. I just got all the info for Tetradecagon approved so now I can start developing with Steamworks. Currently working on the leaderboards and stats. I also have a batch of beta steam keys which I will give to a few users through PM. (don't ask or derail tho, not giving in for that)
27  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-04-28 21:31:58
I posted this in Tetradecagon's own thread, but it was greenlit last night. High hopes, ive been adding some new features and gamemodes and im looking forward to getting this game on Steam.
28  Games Center / Featured Games / Re: Tetradecagon on: 2016-04-28 01:56:52
Tetradecagon was greenlit
29  Games Center / WIP games, tools & toy projects / Re: SterriaLand on: 2016-04-26 02:24:10
You said here that your using lambdas a lot. How so? Do you plan on making the source public?
30  Games Center / WIP games, tools & toy projects / Re: FPS Engine on: 2016-04-26 01:09:22
No problems at all. I saw the gun and instantly tried to machine gun the van to no avail. running i7 4790k and a r9 390: unsurprisingly ran at 144 fps and 200 tps (which I assume is capped)
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List of Learning Resources
by elect
2016-09-09 09:47:55

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2016-09-08 09:47:20

List of Learning Resources
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2016-09-08 09:46:51

List of Learning Resources
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2016-09-08 09:46:27

List of Learning Resources
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Rendering resources
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