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1  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-08-23 21:29:47

this really made my gpu rev
2  Discussions / General Discussions / Re: Gamedev group chat on Skype cloud, meet other game devs for networking on: 2016-08-20 15:29:47
this is the point of IRC
3  Games Center / Showcase / Re: Red Defense - Tower Defense Game on: 2016-08-19 04:03:24
the game is very glitchy

4  Discussions / Miscellaneous Topics / Re: HTML/CSS Is Gross on: 2016-08-17 16:19:18
please kill me and this topic. put me out of my misery!

on a more serious note, hydroque is not one to talk.
5  Discussions / General Discussions / Re: Why is Minecraft bad? on: 2016-08-10 21:15:22
50 large right in my pocket
6  Discussions / Miscellaneous Topics / What I started selling today on: 2016-07-11 17:22:59
Tetradecagon is for sale on steam

7  Games Center / Featured Games / Re: Tetradecagon - ** FOR SALE ON STEAM ** on: 2016-07-11 17:22:27
Tetradecagon is for sale on steam

thank you loves for making my dreams come true <3

PS: Can a moderator move this to the appropriate board (this game is a finished product)
8  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-07-07 16:57:17
hype train Smiley

tetra will be for sale on steam sometime in the following weeks.
9  Java Game APIs & Engines / OpenGL Development / Re: VAO Index Buffer + GL_TRIANGLES: Avoiding flipped textured? + Bleeding Textures? on: 2016-07-07 14:47:41
Not using PNG, DDS, or XMI images

Wait, hold up. Are you implying the problem lies in the fact shadowstryker isn't using, god forbid!, your file format! I thought that was a joke and should die, no?

perhaps you should just stop, maybe listen to advice? you would be embraced if you weren't such a butthole.

OP moved the thread, so I guess this one's over. take a hint hydroque. you've basically proven you don't read what others have to say. that only says that you think you and your "knowledge" is worth more than every one else on here.

i find it sad you manage to derail every topic you post in
10  Discussions / General Discussions / Re: What does your dream language look like? on: 2016-07-06 17:34:38
Do you plan on making a language as part of the XM series of file formats? The world needs your knowledge, Hydroque.  persecutioncomplex
11  Game Development / Shared Code / Re: XM File Formats on: 2016-07-06 04:35:15
When do you plan to add audio support to the XM series of file formats?  Roll Eyes
12  Games Center / WIP games, tools & toy projects / Re: TreeML markup language on: 2016-07-05 22:09:23
What a nice language you have there.

(you have been saved)
13  Game Development / Newbie & Debugging Questions / Re: [Libgdx] Rendering TiledMap wrong on: 2016-06-29 23:18:06
Hello printer,

Could you please provide more information? Perhaps what you would like it to look like. That's pretty little to go off on and I have a hard time understanding what's wrong (seems as if the code is producing the expected result)

14  Game Development / Shared Code / Re: Hydro's Game Engine on: 2016-06-25 01:50:19
> I don't care about what you all think

Isn't this kind of a self fulfilling paradoxical prophecy? If you didn't care what we think then every post you make wouldn't be a counterargument, let alone be on a forum.

Just do you bro, why argue every post? If someone says something, you probably should take it into consideration. Maybe not. Screw it. It's your code. Teamwork may make the dream work but hell you don't need the team. The only two things you have to do is die and pay taxes (hell you don't even have to do the latter.)


Cool engine. !(I will) take into consideration for my next project.
15  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-06-23 14:14:55

 Shocked fancy!~

looks sick
16  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-06-22 22:37:08
Started the recode/redesign of Tetradecagon's menu.

NINJA EDIT: width parameter doesnt seem to work with gifs, so i changed it to hyperlink Pointing
17  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-06-20 00:16:47
"Invented" a new "colorspace" I call HVP (Hue, Value, Pitch). It's less of a colorspace than it is a linear representation of Tetradecagon's color scheme. Basically I decided to use Universal Tween Engine instead of the haphazard spaghetti fx code I had and I needed a linear way to represent Tetradecagon's colors. Basically it works like this:

base color = backgrounds, polygon color = side/highlighted side color

Hue is as expected.
Value is the HSV saturation and value of the base color, and the HSV saturation of the side color, multiplied by the pitch
Pitch is used to multiply by the value, but it is also the side color's HSV value.

This allows me to easily fade in and fade out from black; fade from different hues; simulate "rainbows" fairly easily; and go what I call "black and white mode" (used for harder levels) fairly easy with Tween.

Also, in the past week ive removed 1000s of lines of repetition and made Tetradecagon much easier to follow and program, there is still a lot of work to be done on the optimization/bug fixing/code polishing front though.

Lastly I switched from LibGDX's builtin OpenAL implementation to paulscode. It work's great for my needs and I recommend it if anyone runs into problems with LibGDX's sound management like I did (Libgdx lacks a few features I wanted to polish the sfx with that I otherwise had to hack in with Tween and just in general)
18  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-06-17 19:22:57
I've been rewriting a fair portion of Tetradecagon. The code was getting super messy and was starting to turn into a spaghetti dinner mess. I've eliminated hundreds of lines of code while keeping it functional and much easier to read / follow. Along with that, I am reworking the game menu. I added a splash screen before the menu and a loading screen at the beginning instead of a blank screen.
19  Games Center / Featured Games / Re: Tetradecagon on: 2016-06-15 23:16:16
Just bumping this thread so it doesn't expire. The game is well under way and I am looking for some Steam beta testers (maybe 5 or so?) email me at, PM me, or just reply if your so entitled (as if I am not acting so)

As part of obvious feedback, I am adding more gameplay elements to spice things up. I am going to implement some different "game modes" without mutilating the game mechanics I have. I am also doing a full redesign and recode of the menu. Lastly, I have added controller support so you can use the DPAD and the A/B buttons on any Xbox/ps3/ps4/generic controller in place of a keyboard and mouse. I thought if I am going to sell this game for money (thinking 2-3 dollars) than I mise well give it my best.  Smiley

ill continue to update here. I just got out of the hospital so development has been slow for the past month. I plan on having all features implemented in a few weeks.

TLDR: working hard on this, bumping thread, nothing important.

20  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-06-02 03:17:20
I got out of the hospital a few days ago, and I still have to go back every day. It's been a nightmare. I just got all the info for Tetradecagon approved so now I can start developing with Steamworks. Currently working on the leaderboards and stats. I also have a batch of beta steam keys which I will give to a few users through PM. (don't ask or derail tho, not giving in for that)
21  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-04-28 21:31:58
I posted this in Tetradecagon's own thread, but it was greenlit last night. High hopes, ive been adding some new features and gamemodes and im looking forward to getting this game on Steam.
22  Games Center / Featured Games / Re: Tetradecagon on: 2016-04-28 01:56:52
Tetradecagon was greenlit
23  Games Center / WIP games, tools & toy projects / Re: SterriaLand on: 2016-04-26 02:24:10
You said here that your using lambdas a lot. How so? Do you plan on making the source public?
24  Games Center / WIP games, tools & toy projects / Re: FPS Engine on: 2016-04-26 01:09:22
No problems at all. I saw the gun and instantly tried to machine gun the van to no avail. running i7 4790k and a r9 390: unsurprisingly ran at 144 fps and 200 tps (which I assume is capped)
25  Games Center / WIP games, tools & toy projects / Re: SterriaLand on: 2016-04-24 21:22:23
The sound for breaking blocks is cancerous not very good. Perhaps you should change it?

Also, why must I watch in HD? I prefer 240p.
26  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-03-26 19:31:38
I already posted this in my game's thread, but this thread gets a lot of hits

I launched my game's greenlight campaign, if you guys would like to review it and hopefully vote yes that would be more than amazing.
27  Games Center / Featured Games / Re: Tetradecagon on: 2016-03-26 19:26:38
I started the Greenlight campaign. Around 100 votes right now with a 1:1 yes/no ratio. If any of you genuinely would like to see this on Steam the link is here:

EDIT: props to @wessles I moddled my greenlight pages after RFLEX's
28  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-03-11 02:37:30
I spent 50 hours learning and mastering @Rayvolution 's Retro Pixel Castles. Now, I have created the Retro Pixel Fourth Reich

You can view the images, I made them small in the post so I don't take up the height of the page.

Day 3 - The Retro Holocaust has started (30 villagers)

Day 7 - We have expanded into enemy territory. (60 villagers)

Day 18 - We are living on rations but the war effort is working. (200 villagers)

Day 31-32 - Fuehrer Brynn, We have won. (750 villagers)
29  Discussions / General Discussions / Re: Unity3D/2D on: 2016-02-22 01:08:46
Your points on why it isn't shit are ineffective. Just because you define it as a good tool based on your own definition doesn't make it a good tool. We are talking about the functionality for extendability and redundancy.

Yeah, but your approach to this entire discussion is an effective way to get the thrown in Riven's soft, comfy room.
30  Games Center / Featured Games / Re: Tetradecagon on: 2016-01-09 18:01:04
Music is done! Many thanks to Valiant for being such a music-god (and  thanks to wessles for hooking me up). Full tracks can be found on my youtube channel. Here is a little gameplay with the new music:

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

I am now looking into starting the process of getting onto Steam Greenlight.

Some feedback on the music or game would be great!
Pages: [1] 2 3 ... 11
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Rendering resources
by Roquen
2016-08-08 05:55:21

Rendering resources
by Roquen
2016-08-08 05:52:42

Rendering resources
by Roquen
2016-08-08 05:50:38

Rendering resources
by Roquen
2016-08-08 05:49:53

Rendering resources
by Roquen
2016-08-08 05:32:39

Making a Dynamic Plugin System
by Hydroque
2016-06-25 00:13:25

Java Data structures
by BinaryMonkL
2016-06-13 21:22:09

Java Data structures
by BinaryMonkL
2016-06-13 21:20:42 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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