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1  Java Game APIs & Engines / Xith3D Forums / Re: adding textures to Xith3DTerrainTest on: 2003-12-04 02:47:55
Quote
Here's a program that uses textured indexedTriangleArrays


Much appreciated!!
2  Java Game APIs & Engines / Xith3D Forums / adding textures to Xith3DTerrainTest on: 2003-11-17 05:43:28
I'm poking at alpha-8, and have gotten all of the demos to run.  I figured out how to colorize the terrain in TerrainShape.initVert().  After a few hours of reading and trial-n-error, I haven't figured out how to get a texture onto the IndexedTriangleArray.

For starters, I changed the constructor to include a texCoordSetCount of 1 and added TEXTURE_COORDINATE_2:

           geo =
               new IndexedTriangleArray(
                   MAX_VERTICES,
                   GeometryArray.COORDINATES
                       | GeometryArray.NORMALS
                       | GeometryArray.TEXTURE_COORDINATE_2
                       | GeometryArray.COLOR_3,
                   1,
                   null,
                   MAX_INDICES);

and added the texture stuff to the Shape:

           TextureLoader tl = new TextureLoader();

           // load the textures
           Texture2D textureGrass =
               (Texture2D) tl.getMinMapTexture("grass.jpg");

           TextureAttributes textureAttrs0 = new TextureAttributes();
           textureAttrs0.setTextureMode(TextureAttributes.DECAL);

           textureUnitStates[0] =
               new TextureUnitState(textureGrass, textureAttrs0, null);

           a.setTextureUnitState(textureUnitStates);

           shape = new Shape3D(geo, a);

but that doesn't seem to be sufficient.

I promise that if you give me enough info to solve this, I'll write up a tutorial.  :-)

thanks much
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