The strange thing about lwjgl : it seems pixel-buffers are supported (wglCreatePBufferARB is provided), but the following methods are missing, making pixel-buffers not work :
wglGetCurrentDC()
wglCreateContext()
wglMakeCurrent()
I've searched the forum and asked many times, but it appears that even the lwjgl developers can't (or don't want to ?) help me...
So can i use pixel-buffers optimizations in java? and render to texture???
thanks!

can we make p-buffer and render-to-texture work with LWJGL and windows? because :
I don't want to struggle with c++ again to make a high-end game. 


