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1  Java Game APIs & Engines / Java 3D / pixel buffers ??? on: 2003-02-03 05:38:19
The strange thing about lwjgl : it seems pixel-buffers are supported (wglCreatePBufferARB is provided), but the following methods are missing, making pixel-buffers not work :

wglGetCurrentDC()
wglCreateContext()
wglMakeCurrent()

I've searched the forum and asked many times, but it appears that even the lwjgl developers can't (or don't want to ?) help me...

So can i use pixel-buffers optimizations in java? and render to texture???

thanks!
2  Java Game APIs & Engines / Java 3D / dynamic textures with LWJGL on: 2003-01-31 07:04:09
How the hell  Angry can we make p-buffer and render-to-texture work with LWJGL and windows? because :

-i can't get current device context
-i can't create rendering context for p-buffer.

Should i implement it myself with native code from lwjgl source code  Huh I don't want to struggle with c++ again to make a high-end game. Wink
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