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1  Games Center / Showcase / Re: Craft King - sandbox/mining game on: 2014-07-09 12:27:11
Its a very beautiful game and its a shame it hasnt been recognised by more people...  Emo
2  Game Development / Newbie & Debugging Questions / Re: LWJGL - Rendering A Texture Onto A VBO >>($10 REWARD)<< on: 2014-06-14 11:10:53
I thankyou all for helping and attempting toi solve my problem. Im extremely happy to announce that I found the problem. Grin
So apparently the solution was to simply add another line of code for the UV's as shown here:

1  
         UVs.put(asFloats2f(m.uvcoord.get((int) face.uv.z - 1)));


I think we can all agree that I have learnt a valuable lesson here though. I know for sure that I will never create another thread again with a reward and that I should be polite to all members despite how I think I should behave. Once again I thankyou all for your help and if i could I would give you all a gold star Grin Thankyou for teaching me the ways and I apologies for any inconvenience I have caused.
3  Game Development / Newbie & Debugging Questions / Re: LWJGL - Rendering A Texture Onto A VBO >>($10 REWARD)<< on: 2014-06-12 20:49:10
Yen I had forgotten about the previous thread. I come from a well of family and have a job myself so to answer you question,  yes I can afford it thank you and no offence taken. I would approve of this thread being removed and destroyed now and I shall think carefully before I create another thread. But I thank you all for your input
4  Game Development / Newbie & Debugging Questions / Re: LWJGL - Rendering A Texture Onto A VBO >>($10 REWARD)<< on: 2014-06-12 18:10:52
I'm almost 100 percent sure I did not bump 5 times honestly and I apologise for doing the ones did anyway
5  Game Development / Newbie & Debugging Questions / Re: LWJGL - Rendering A Texture Onto A VBO >>($10 REWARD)<< on: 2014-06-12 15:18:03
Yeah I have killed more than usual this weak...
6  Game Development / Newbie & Debugging Questions / Re: LWJGL - Rendering A Texture Onto A VBO >>($10 REWARD)<< on: 2014-06-12 14:41:08
Does anyone know why I have been blocked?
7  Game Development / Newbie & Debugging Questions / Re: LWJGL - Rendering A Texture Onto A VBO >>($10 REWARD)<< on: 2014-06-12 14:39:22
Chears man once again for the great advice. I shall try rewrite the whole thing if it means I fix the bug and I guess the commands will stay implanted into my head for future use  Grin About that book; Where can I find it and do you have a link for me. Ive been meaning to but an OpenGL book but sort of put off by some of the bad reviews with some of the books
8  Game Development / Newbie & Debugging Questions / Re: LWJGL - Rendering A Texture Onto A VBO >>($10 REWARD)<< on: 2014-06-12 10:00:26
I understand and I thankyou for your honesty Smiley
9  Game Development / Newbie & Debugging Questions / Re: LWJGL - Rendering A Texture Onto A VBO >>($10 REWARD)<< on: 2014-06-11 22:43:06
I have been speaking with a fellow member of the community whom i believe speaks for many in that i have acted inappropriately. I apologise if i came across aggressive, or if i offended anyone with my language. I also apologise for the large amounts of unnessacary code.

All in all, i apologise!
10  Game Development / Newbie & Debugging Questions / Re: Loading .smb 3D model on: 2014-06-11 18:52:06
If you are getting few replies as seen its probably because no one has knowledge on the subject. What i would do if i was you is experiment! Grin give it a try and see if any data is lost after conversion, if it works well done you will have learnt something new and other people with the same issue will thankyou for starting a thread on the subject Grin remember dont be afraid to experiement
11  Game Development / Newbie & Debugging Questions / Re: LWJGL - Rendering A Texture Onto A VBO >>($10 REWARD)<< on: 2014-06-11 15:56:35
Cheers buddy  Cheesy and yeah I know the codes ugly and probably extremely unoptimised but I'll get round to sorting it once the errors fixes, I like your effort and attitude to contribution here. Good job buddy!  Grin and I hope you can help fix it!  Cheesy
12  Game Development / Newbie & Debugging Questions / Re: LWJGL - Rendering A Texture Onto A VBO >>($5 REWARD)<< on: 2014-06-11 14:40:15
and yeah sorry for the bump, my bad. I dont usually do it im just a little stressed because I really cant figure it out...
 Cool
13  Game Development / Newbie & Debugging Questions / Re: LWJGL - Rendering A Texture Onto A VBO >>($5 REWARD)<< on: 2014-06-11 08:11:08
Ahh, now heres a man I know well. Hows your game coming on? Do you still livestream? and do you know what my projects problem is?
 Cheesy Cheesy Cheesy Cheesy Cheesy Cheesy
14  Game Development / Newbie & Debugging Questions / Re: LWJGL - Rendering A Texture Onto A VBO ($5 Reward) on: 2014-06-10 08:23:15
Well I thought putting the project up would be easier and from what I remember no one has said use pastebin, but I shall if it helps. Thanks! Grin

Pastebin Links:
-----------------------------------------------------------------------------------------------------------
MAIN GAME:
http://pastebin.java-gaming.org/7fd9d8a529f

DISPLAY MANAGER:
http://pastebin.java-gaming.org/d9da20f6b99

FACE:
http://www.java-gaming.org/?action=pastebin&id=961

MODEL:
http://www.java-gaming.org/?action=pastebin&id=962

OBJLOADER:
http://www.java-gaming.org/?action=pastebin&id=963

15  Game Development / Newbie & Debugging Questions / Re: LWJGL - Rendering A Texture Onto A VBO ($5 Reward) on: 2014-06-10 08:10:49
Yes I have done that, here is the latest source code:
https://www.dropbox.com/s/5r2fcdhsgf2gpcm/VRAID%20WITH%20VBOs%20AND%20TEXT%203.rar
16  Game Development / Newbie & Debugging Questions / Re: LWJGL - Rendering A Texture Onto A VBO on: 2014-06-10 07:19:23
Any one figured it out yet, theres $5 up for grabs!
17  Game Development / Newbie & Debugging Questions / Re: LWJGL - Rendering A Texture Onto A VBO on: 2014-06-09 13:00:46
Haha. No, your just being a nice gentlemen by helping out a fellow JGOer
18  Game Development / Newbie & Debugging Questions / Re: LWJGL - Rendering A Texture Onto A VBO on: 2014-06-09 12:40:25
Thanks man, thats the spirit!  Cheesy Smiley Smiley
19  Game Development / Newbie & Debugging Questions / Re: LWJGL - Rendering A Texture Onto A VBO on: 2014-06-09 11:20:43
I know how they work so this would be pointless man Grin
If you have so much knowledge on the subject I would love to see if you could fix the problem here Grin Grin...
20  Game Development / Newbie & Debugging Questions / Re: LWJGL - Rendering A Texture Onto A VBO on: 2014-06-08 09:03:42
Its weird its like half of the texture is stretched and the other half is fine, so it must be an error to do with that, because the texture itself is actually being drawn!

Here, it shows the normal texture in the bottom to top left triangle whereas its like its been stretched across for the one the right...
http://imgur.com/awJpSGL

Also, the new project files:
https://www.dropbox.com/s/7yb5zg1dmf10voa/VRAID%20WITH%20VBOs%20AND%20TEXT.rar
21  Game Development / Newbie & Debugging Questions / Re: LWJGL - Rendering A Texture Onto A VBO on: 2014-06-08 06:46:54
Wow thanks man, good observations, ill fix the code later and see what happens!
Thanks everyone for trying to help Smiley
22  Game Development / Newbie & Debugging Questions / Re: LWJGL - Rendering A Texture Onto A VBO on: 2014-06-07 19:56:53
Im sure it say 2 and not 3 already, I'll check again tomorrow! Thanks!
23  Game Development / Newbie & Debugging Questions / Re: LWJGL - Rendering A Texture Onto A VBO on: 2014-06-07 16:10:05
One thing I have realise when changing the model is that the texture is strech for a polygon and normal for another, you can check if you change the model and texture to floor.png and floor.obj in the project at the start of the thread. For lazy people  Grin it looks like so:


http://imgur.com/GRywvgM
(The top left poly is the normal texture, the bottom right is the stretched rest)
24  Game Development / Newbie & Debugging Questions / Re: LWJGL - Rendering A Texture Onto A VBO on: 2014-06-07 09:12:09
I tried changin the value to 6, 8, and 4 and it didnt work...
I also looked at the OBJLoader and deleted VBO material that I forgot was there but still no differance, I dont even know where to look next...

Does anyone have a project with textured VBOs that I can snatch up
25  Game Development / Newbie & Debugging Questions / Re: LWJGL - Rendering A Texture Onto A VBO on: 2014-06-06 19:46:59
Thanks man for the attempt anyway its helped anyway, I'll look at what you said and the models red because the color is set to red, sorry i forgot to mention it! Smiley
26  Game Development / Newbie & Debugging Questions / Re: LWJGL - Rendering A Texture Onto A VBO on: 2014-06-06 09:56:38
This is what the model and the texture look like with displayLists:
http://imgur.com/I7zGJmR


And this is what it looks like now:
http://imgur.com/juCAl6B


Full project for eclipse if your genourous enough to look and run the program:
https://www.dropbox.com/s/7yb5zg1dmf10voa/VRAID%20WITH%20VBOs%20AND%20TEXT.rar
27  Game Development / Newbie & Debugging Questions / Re: LWJGL - Rendering A Texture Onto A VBO on: 2014-06-05 21:21:15
How would I go about doing that, code sample?

Thanks for all the answers btw, your all what makes this forum gre
28  Game Development / Newbie & Debugging Questions / Re: LWJGL - Rendering A Texture Onto A VBO on: 2014-06-05 20:50:20
I looked and yes glEnable(GL_TEXURE2D) is in and I shall glGetError()
29  Game Development / Newbie & Debugging Questions / Re: LWJGL - Rendering A Texture Onto A VBO on: 2014-06-05 17:56:03
Yeh Im pretty sure i did, I'll check soon!
Its weird though cos the texture draws but its like it draws it in the wrong place.
30  Game Development / Newbie & Debugging Questions / LWJGL - Rendering A Texture Onto A VBO >>($10 REWARD)<< on: 2014-06-05 10:22:09
Ok, so i can imagine I may get a little telling off for a reupload but its quite important that I get this bug sorted as I dont know what Im doing wrong. Im not going to give you an essay but whats happening is that the texture is not rendering correctly for some reason and I need help! Here is the simplified code from the project:

ADDITIONAL: I know the texture and model along with UVs work correctly as I tested them with a displaylist(the old way I used to do things...)

SOURCE CODE:
http://pastebin.java-gaming.org/13c392a579f
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