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1  Game Development / Articles & tutorials / Re: Particle Effects in libGDX on: 2013-12-16 05:08:23
This is a great tutorial, but it should probably be updated. Firstly, libgdx recently changed from SpriteBatch to Batch in actor.draw(). And those who will try to launch the code from your example with the latest nightly will not get neither a compile-time error nor a particle system drawn on their screen. To produce a compile-time error the code should have contained an @Override at draw() in the first place. Though it may still be wise to add that override (as well as change SpriteBatch to Batch).
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