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1  Java Game APIs & Engines / Java 2D / fullscreen drawimage on: 2003-08-13 08:43:17
Hi - I think I'm going over old ground, but searched the archives and still not sure of the answer:

I'm using jdk1.4 fullscreen and drawImage() to draw a moving background...  Is there a faster alternative to drawimage() involving storing the image as an array of pixel values, rather than as an Image?  Or is this just a trick for earlier jdks...?  The image is static, although I draw from slightly different sections of it depending on circumstances.... thanks!
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