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1  Discussions / General Discussions / Re: Suggest me a game for teaching purpose :/ on: 2014-04-29 12:25:54
Actually, I do think I am ready to teach . If you wait until you know everything there is to learn ( which obviously you can't ever ) , then certainly you will never get to teach anything, right? It is not that I myself can't think of any games, most of them seem just boring and not small enough to just finish up on stage and still make a lot of sense to someone very new to this arena.
Anyways , there is a change of plan and instead of coding anything , I will give a talk on how to start developing games if you are an absolute beginner ( by that I mean people who know how to code but haven't delved into making games). I think that would be much better.
2  Discussions / General Discussions / Re: Suggest me a game for teaching purpose :/ on: 2014-04-28 10:15:14
hmm, thought about making a pong or breakout clone. Pong would be really simple. Breakout not that simple, but still I have made that game before . Not sure about dig dug though. The destructible terrain ( or whatever that is) doesn't seem that simple to implement. It gave me the idea for a pacman clone though Tongue
3  Discussions / General Discussions / Suggest me a game for teaching purpose :/ on: 2014-04-28 09:26:57
I will be taking a session on android game development soon at a development bootcamp. The audience there are going to be mostly newbies at developing games. So I am thinking about cloning a simple game on stage that would be easy to understand for them. I am going to be using LibGDX for this purpose. But I am totally clueless about what game to choose for this demonstration. any suggestions?  Huh Huh Huh
4  Game Development / Game Play & Game Design / Re: Just something to think about while you go about your lives. on: 2013-12-25 19:01:03
I have had this idea for some time and I might end up implementing it in some ways. The idea is to start the game from the end where you are not victorious. Then you play the game from the beginning. The player knows the end is not with a win. What does motivate him to play the game then? This sounds like a cool experiment to me.
5  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Slick2D game flickers on Linux on: 2013-12-16 18:40:54
I made only one game with slick2d before I  got LibGDX. I am not sure what exactly your flickering problem is. But as I remember I have some weird choppiness and flickering problem on my windows machine.
6  Java Game APIs & Engines / Engines, Libraries and Tools / Re: JME 3 or LibGDX? on: 2013-12-16 16:05:17
The thing is, I really like to know what's happening under the hood and I don't really like high level stuff. If I could I would actually like to write my very own api even if it was shit. But where I stand now, I can't just devote a lot of time  learning the low level opengl stuff and then get into development. So what I have decided for now is that I am going to start out with JME3. Also I am going to learn opengl at the same time.
7  Game Development / Articles & tutorials / Re: Particle Effects in libGDX on: 2013-12-16 07:33:45
I finally made it work .. A life saver :p
8  Java Game APIs & Engines / Engines, Libraries and Tools / JME 3 or LibGDX? on: 2013-12-16 07:16:21
I have made some 2d games in LibGDX and is pretty comfortable with it. But I have never made any 3d games with it or with anything else. I started out with the few resources I could found online about LibGDX 3d API. It wasn't hard. But having absolutely no knowledge of 3d game making I think I don't know how I would proceed with it. There seems to be very little documentation about the 3d API.
I just downloaded JMonkeyEngine 3 and it seems to have very good docs and also isn't that hard to understand. So I am a bit confused. Should I stick with LibGDX 3d API. Is there any good resources to get a grip of it? Or Should I switch to JME for 3d and keep LibGDX for 2D only?
9  Game Development / Networking & Multiplayer / How to show the client machines a list of available hosts? on: 2013-12-13 20:32:11
   I know the basic ServerSocket, Server classes. Now I am trying to make a card game (which is turned based of course). One of the four players host the game, other 3 join as clients.
  What I am having problem with is, a client needs to know the IP of the server to join right? So suppose I want to show the clients a list of available hosts and the players chooses from that list which game they want to join. How do I go about doing it? Do I need a dedicated server for this match making purpose? Isn't there any other simpler way?
10  Games Center / Android Showcase / Crush the Bubbles on: 2013-12-13 15:09:48
      I have released my first android game on play store. This is the first game that I have actually finished  Tongue  It was developed using libGDX.So far I haven't had very many downloads. The general feedback has been good from those few downloads.
      
          And a note, This is not a clone of bubble shooter or match 3 style games. Game play is simple but unique I believe.
         
Features:
           -2 game modes; Arcade and Classic
           -Global leaderboards (swarm)
           -Achievements
               

                                                                         Hope you like it:
                                       https://play.google.com/store/apps/details?id=game.colors





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Understanding relations between setOrigin, setScale and setPosition in libGdx
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2014-10-09 22:35:00

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by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
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