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1  Java Game APIs & Engines / OpenGL Development / Re: Shaders & VBO Spritebatcher on: 2014-01-08 20:24:14
So you mean I create a FloatBuffer and put all the vertices in it? I need to create a FloatBuffer for the texture coords too, no?
2  Java Game APIs & Engines / OpenGL Development / Shaders & VBO Spritebatcher on: 2014-01-08 19:58:11
Hello there! I've started developing using opengl and learned the basics of 2d and now I know how to create a game and manage all the main stuff, but if for an example I am trying to draw 10000 32x32 textures I barely get FPS and that is because I need to implement a SpriteBatcher to fix my performance.

Correct me if I'm wrong, but a spritebatch simply stores all the vertex data of all the rendering on the screen, same for textures and then simply draws them at once? I need to do this with VBOs, then how can I do this? (Just give me a little push and I'll figure out myself)

Another thing is that I saw and read about shaders and I questioned my self, are shaders useful for 2d projects?
3  Java Game APIs & Engines / OpenGL Development / Re: Really confused with all the OpenGL version on: 2013-11-22 16:42:49
Yes saw that, but are they teaching 2.1?
4  Java Game APIs & Engines / OpenGL Development / Re: Really confused with all the OpenGL version on: 2013-11-22 16:36:21
Can you recommend me any good book? or a tutorials?
5  Games Center / Archived Projects / Re: Lifeform - A game of genetic and mechanical evolution on: 2013-11-22 11:51:33
This game looks amazing! I really like it for some reason, seems interesting. good luck Smiley
6  Java Game APIs & Engines / OpenGL Development / Re: Really confused with all the OpenGL version on: 2013-11-22 11:43:51
Thank you very much guys! Very helpful information, so your saying I should be based on version 2.1?
7  Java Game APIs & Engines / OpenGL Development / Really confused with all the OpenGL version on: 2013-11-22 11:11:17
Hey guys!
I am looking forward to develop a 2d game, but I really want to use the OpenGL library, I will probably use the LWJGL as a wrapper.
My main problem is that I don't know what version I should learn.. I have learned the basics of 1.1 and did a simple game and painted few cubes on the screen.
I want my game to be able to run almost on every computer(something in the zone of minecraft) and when I mention every computer, I also mean OS because I've understood that only few versions of OpenGL can run on mac.
So my question is simply, what version should I learn for my needs?
If you can, please provide me a few good resources, books are acceptable too.

Thank you very much in advance Smiley
Pages: [1]
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List of Learning Resources
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How to: JGO Wiki
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2D Dynamic Lighting
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by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
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Understanding relations between setOrigin, setScale and setPosition in libGdx
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2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
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List of Learning Resources
by Longor1996
2014-08-16 10:40:00 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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