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1  Game Development / Performance Tuning / Re: [Android - LibGDX] Adding/Removing group from a stage is causing stutter lag? on: 2013-11-21 01:01:54
I doubt that this is what's causing your stuttering problem, but it looks like you aren't using libGDX's Pools correctly. Instead of calling .newObject(), you should be calling .obtain(). You also don't have to "fill" the pool manually, you just use it. If it needs more instances than it contains, it will call .newObject() itself to generate them.
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