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1  Java Game APIs & Engines / OpenGL Development / Re: Micromedia Flash~~ on: 2004-03-08 17:35:07
Quote
There is probably information on how to do this on the macromedia site. All I know is that shockwave/flash has good 3d capabilities. Check out:
http://www.lordoftherings.net/effects/index.html
Click on "enter the prologue" then "orcs->build your own orc" in the menu.



This is macromedia Shockwave player. Made with Macromedia Director, not Flash.
Macromedia Director have a excelent realtime 3d engine. Flash only vector shapes exported from Max or another 3D editor. No realtime rendering engine.
2  Java Game APIs & Engines / Java 2D / FullScreen image on: 2004-03-03 08:51:44
Hi.

How to draw a full screen image over the entire screen size?

Any method for draw the image in real full screen?

thanks
3  Games Center / Archived Projects / Re: SpitUp arcade test on: 2004-03-02 06:25:38
Thanks for all.

¿Any help about the use of javax.sound.sampled.Clip?

cheers.


Wink
4  Games Center / Archived Projects / Re: SpitUp arcade test on: 2004-03-01 13:49:36
Quote
Got it working. Waaay too fast for me! Runs real smooth though.

Inspiron 8200, Nvidia, XP, 2GHz, JRE1.5beta.

Cas Smiley


Sorry  Smiley Smiley

I low the Thread speed in the next release. And the speed of the mosquitoes

cheers
5  Games Center / Archived Projects / Re: SpitUp arcade test on: 2004-03-01 13:38:51
Quote


Are you using java.applet.AudioClip by any chance?

Erik



Hi.
Yes I use:
URL audiob = Game.class.getResource("blop");
blop = Applet.newAudioClip(audiob);

cheers
6  Games Center / Archived Projects / Re: SpitUp arcade test on: 2004-03-01 12:32:37

Thanks.

¿the imput keys and the speed of the game works ok?

great notice.  Smiley
7  Games Center / Archived Projects / Re: SpitUp arcade test on: 2004-03-01 12:20:37
yes thanks.

The game is very basic.
My only intention at the moment is test the Java performance in various systems.

I think to modify the player mobility and some bugs, and put bonus in the mosquitoes, more lives, temporaly helmet for the whispes, more force on jump, etc... and of course the option for save the scores.

Thanks for your sugestions, lather I upload the game to gexengine page.

thanks again
8  Games Center / Archived Projects / Re: SpitUp arcade test on: 2004-03-01 11:29:35
Hi.

I think the pauses in game, is due to the Java garbage collector.  ??

The audio is in .wav format,, and now is included in the .jar file.


Thanks for the help.

Kiss Kiss

9  Games Center / Archived Projects / Re: SpitUp arcade test on: 2004-03-01 10:57:15
Te .exe works ok in XP System.

The web start FIXED version is available again.

http://www.deplastic.com/webstart/SpitUp.jnlp

Thanks very much.

¿Any test in MacOS X or Linux Systems?
10  Games Center / Archived Projects / Re: SpitUp arcade test on: 2004-03-01 08:33:14
Thaks for all.

Sorry for my bad english.

This is the updated download version:

http://deplastic.com/spitup.html

And here is the WebStart version:

http://www.deplastic.com/webstart/SpitUp.jnlp

But i have a problem with JWS.

The keyboard and mouse events dont work in Java Web Start.

??
11  Games Center / Archived Projects / Re: SpitUp arcade test on: 2004-03-01 07:30:12
Hi again.

The entire game is packaged in a zip file, with de .jar, exe, .sh, and .command, launchers for differents System.

I only need a minimal review about the game working in a Linux and MacOS X System.

I upload lather the game to your link.

thanks again.
12  Games Center / Archived Projects / SpitUp arcade test on: 2004-03-01 06:50:17
Hi.

I'm working in a simple Java arcade game for Windows, Linux and MacOS X.

I need some test and reviews about the game working in different systems (speed, playability, etc...)

The download link of the game is:

http://deplastic.com/spitup.html

thanks for the help and cheers.

Jose Luis
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