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1  Game Development / Networking & Multiplayer / Re: Best practices for a multiplayer top-down shooter? on: 2013-11-18 07:30:40
Thanks for the suggestions! I was also wondering: what would be the best way to handle sending input to the server while minimising lag between pressing a key and seeing movement?
2  Game Development / Networking & Multiplayer / Best practices for a multiplayer top-down shooter? on: 2013-11-17 13:40:43
Hi,
I'm working on a 2D top-down shooter type game. I'm a bit new to game programming in general, and pretty much totally new to multiplayer programming. I'm using Slick2D, KryoNet and the Artemis entity framework. I was wondering what would be the best practices for a setup like this, such as:
  • How often to send packets, such as player location updates
  • How to prevent laggy movement on the client side
  • How much logic needs to be performed on the server side in order to eliminate cheating
Thanks! Smiley
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