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1  Java Game APIs & Engines / Engines, Libraries and Tools / Concepts of a game engine/main loop on: 2013-11-18 19:57:26
Hi there,

From what I understand, a game loop checks for input, updates the objects and draws everything on the screen.

Are these components all in 1 thread or multiple? I thought the best way is to handle these all in a seperate thread.

Does anyone have source code/structure of a game's engine? Is my way a good way to handle these things or shall I just keep it in 1 simple main loop?

Kind regards,
2  Java Game APIs & Engines / OpenGL Development / Re: Learning LWJGL/JOGL to C++ with OpenGL on: 2013-11-14 19:23:41
Thank you all for your reply. I really appreciate it. I will go with LWJGL.


Anyway, stop planning. Start doing. If you learn using LWJGL, your skills won't go to waste.
Absolutely right!  Wink
3  Java Game APIs & Engines / OpenGL Development / Learning LWJGL/JOGL to C++ with OpenGL on: 2013-11-12 21:30:21

Which library (LWJGL/JOGL) shall I learn before I move on to using C++ with OpenGL/SDL? I want to know which of these two are probably the best and most similar to OpenGL in C++ so I can eventually move on to that with OpenGL, after of course have a skills in C++.
Currently I have some basic knowledge in C++, but at the moment I'm most comfortable and experienced with  Java.

Thank you kindly.
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