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1  Discussions / General Discussions / Re: Best lwjgl game graphically? on: 2014-03-11 09:51:46
Is it bad style to mention your own game here? Cause I like the way Caromble! looks too.

But in the end it's all a matter of taste I guess.
2  Discussions / General Discussions / Re: Blogpost about NVIDIA Optimus and a .exe launcher on: 2014-03-02 16:08:16
Yeah, that's mostly why I posted. Maybe it will save the next guy some trouble...
3  Discussions / General Discussions / Re: Blogpost about NVIDIA Optimus and a .exe launcher on: 2014-02-28 09:18:00
For this trick to work you need to export the variable in such a manner that the driver can find it by looking at the compiled .exe. It probably uses something like __declspec(dllimport) to find it.

It looked at the documentation of batch to exe, but I couldn't find a way to do this. Did I miss something?
4  Discussions / General Discussions / Re: Blogpost about NVIDIA Optimus and a .exe launcher on: 2014-02-25 19:15:21
But that way I couldn't have set the global variable NvOptimusEnablement that I needed to get the Optimus driver to select the high performance GPU for my game, instead of the integrated GPU.

5  Discussions / General Discussions / Blogpost about NVIDIA Optimus and a .exe launcher on: 2014-02-25 13:03:13
Hi,

Recently I have spent quite some time trying to get the NVIDIA Optimus driver to select the high-performance card by default for my Java game.

I turns out that (as far as I know) the only way to do that is to launch your java game from C++.

Since it took me some time to figure it out, I wrote a bit about how I did it.

Hopefully it will save someone some time!

BTW, this thread helped quite a bit.

Cheers!
6  Discussions / General Discussions / Re: Blogpost about the garbage collector and GPU resources on: 2013-11-13 18:08:14
I did see that post you mentioned, but I forgot all about it. A pity, for it would have saved me some time :-)

Minor difference is that I ran into problems with GPU memory instead of native buffers, but the cause is exactly the same. I was wondering if I should post on the Ardor forum to alert people about the problem, but now I see that you have already done so.
7  Discussions / General Discussions / Re: Blogpost about the garbage collector and GPU resources on: 2013-11-13 15:21:17
Thanks :-).

Using this mechanism for keeping track of which objects aren't destroyed is a clever trick, maybe I'll add it to our engine.
8  Discussions / General Discussions / Blogpost about the garbage collector and GPU resources on: 2013-11-12 12:51:04
Hi all,

I just wrote a small blogpost about using the garbage collector for objects that have allocated GPU resources.

You can read it here: http://goo.gl/izYWng

I hope you find it interesting, and I'm curious to hear about other strategies that I could employ.

Cheers!
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