Java-Gaming.org    
Featured games (78)
games approved by the League of Dukes
Games in Showcase (426)
Games in Android Showcase (89)
games submitted by our members
Games in WIP (466)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Game Development / Game Mechanics / Re: Transitioning from Main Menu to entirely different games on: 2013-12-06 19:40:43
I'd use a state based method to transition. Create a super class Screen, for example, and then have you games extends from that. E.g. MarioGameScreen or DungeonCrawlerScreen etc. And in your main loop just type screen.render()  or whatever. To switch screens create a method called setScreen(Screen screen). In this method you will change your current screen (this.screen) to the new screen. You might also want to create another object called lastScreen which when the new screen is set will set the old screen to the lastScreen. Just in case you want to revert.
2  Game Development / Game Mechanics / Difficulties trying to get the pick position from projection and view matrix on: 2013-11-24 20:39:09
Hello there. I am trying to get the pick position in terms of a vector3 from the projection and view matrix. I am using my own math classes. I don't think this is right, could you give any suggestions on how to fix this?

   private Vec3 getPick(Mat4 projection, Mat4 view) {
      Mat4 inverseProject = projection.copy().inverse();
      Mat4 pick = inverseProject.mul(view.copy());
      Vec3 pos = new Vec3(pick.m10, pick.m11, pick.m12);
      return pos;
   }

Cheers.
3  Game Development / Newbie & Debugging Questions / Problems with sending Matrix to openGL on: 2013-11-07 21:34:37
Hello. I have a big problem with my 3D engine. It appears that the current View Matrix is not functioning correctly. I have tried everything with my current knowledge and I don't know the cause. Could you please take a look? The following source code is runnable and just requires LWJGL. Thank you, any help is much appreciated.

http://www.mediafire.com/download/j64xw207bihdq95/Ixion_code.zip
Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xsi3rr4x (72 views)
2014-04-15 18:08:23

BurntPizza (68 views)
2014-04-15 03:46:01

UprightPath (79 views)
2014-04-14 17:39:50

UprightPath (65 views)
2014-04-14 17:35:47

Porlus (80 views)
2014-04-14 15:48:38

tom_mai78101 (104 views)
2014-04-10 04:04:31

BurntPizza (164 views)
2014-04-08 23:06:04

tom_mai78101 (260 views)
2014-04-05 13:34:39

trollwarrior1 (210 views)
2014-04-04 12:06:45

CJLetsGame (220 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!