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1  Games Center / Showcase / Re: F.T.W on: 2013-11-21 06:07:31
Nice little starter game.
2  Games Center / Showcase / Re: Zombie Hordes on: 2013-11-21 06:03:52
Pretty solid start. Add some buildings to run around and you have the makings of something pretty fun.

Flaming zombies is always good.
3  Games Center / Featured Games / Re: Cargo Carry on: 2013-11-20 01:11:25
Downloaded this last night, pretty solid.

I love this type of game on my phone. I'm a huge fan of hill climb racing because it's simplicity lends well to casual gameplay and it has tons of upgrades. However it doesn't have much in the way of 'stunts.' pretty much just forward and backwards flip. (I can't believe I don't get style points for wheelies! ^_-)

Cargo Carry not only has everything HCR has but adds:
Fricking stunts (thank you)
The extra complexity of making sure your cargo survives.

Some feedback from my initial experiences.
I've still only got the beginner car but it's little motor sound dissapears around 230m. It's probably more related to time but I haven't had the gumption to get out a stopwatch.
I too have hit the bug where I start a level and watch a paper drop behind my head.
Right off the bat it seems a little too easy to flip over. I understand once I upgrade the engine I should be able to drive out from under myself but it seems like early on maybe on a flat surface that should be hard.

Running this on a Galaxy S4.

I will add more once I've played it for longer. Nice work!

Philbedy, it's also pretty similar to Zombie Road Trip (which has an even worse 'tricks' system than HCR,) the Ciclomaniacs series and a number of others. They all are. I will concur, however, that the resemblance to HCR is much stronger since all the menus are laid out the same way.
4  Games Center / Android Showcase / Re: Scary Copter - Halloween Flight on: 2013-11-19 07:14:34
You know I really hate copter games and usually avoid them but I had to download it and give it a whirl.
Like others, I like the graffix, gameplay is smooth even when animating the little explosion at the end. Solid work.
5  Game Development / Shared Code / Re: TrieHard - A Trie implementation! on: 2013-11-07 08:29:35
I can't think of anything I'd need this for in a game but I have a non-game use for it. I was actually looking at trie a few weeks ago wondering if there was a java lib out there that would make it easy to pull off.
* omadawn heads over to github.

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Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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