Java-Gaming.org Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (611)
Games in Android Showcase (172)
games submitted by our members
Games in WIP (657)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1] 2 3 ... 5
1  Games Center / Contests / Re: [Idea] Would anyone be interested in a Pure Java game jam? on: 2015-08-20 09:59:29
<slowpoke>I'd be really interested</slowpoke>

But indeed not too soon after LD Smiley
2  Discussions / General Discussions / Re: Resizing a picture but still keeping it look pixelated? on: 2015-06-25 20:20:00
If you have the scale tool selected, you can choose the interpolation type in the Tool Options dialog. It defaults to Cubic, but if you set it to Linear or None, you can get what you're looking for. (not sure which one it was, just test it out Smiley)
3  Discussions / General Discussions / Re: Resizing a picture but still keeping it look pixelated? on: 2015-06-25 20:14:51
Use GIMP 2. It has functions to resize and you can use different kinds of filters (interpolation, etc.) that allow you to do what you needed without having a PS or aload of work Smiley
4  Discussions / Miscellaneous Topics / Re: What IDE colour theme do you use? on: 2015-06-17 19:40:52
What I don't like about the eclipse themes is that they don't darken the controls (i.e. the buttons, controls, borders etc.) I figure there must be a way to do this, but I haven't figured it out yet. Any ideas?

On a side note: I prefer a dark theme too. I really enjoy the dark theme of Visual Studio and I wish I had that same look in Eclipse.

Smiley
5  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-06-17 08:44:08
I just completed my driving test successfully  Wink And they said that I will receive my licence in 20 days through post.  Cool

Congratz to you!

But, 20 days? I thought I had to wait long for my license (about a week or so).
6  Games Center / Showcase / Re: Ni on: 2015-06-16 06:53:25
I can't help thinking about the knights who say: "Ni". Wink
7  Games Center / Contests / Re: TAFSJ - The Actually Finish Something Jam on: 2015-06-15 14:47:05
I'd really like to participate, however I do believe that it might be more appropriate to have a single theme with an open interpretation like ludumdare.

However I think I'll be joining in. Have been feeling very unproductive lately.
8  Discussions / Miscellaneous Topics / Re: What kind of keyboard do you code on? on: 2015-06-06 19:50:40
Razer Blackwidow 2013 - I really love the feeling you get when pressing a key Smiley
9  Discussions / General Discussions / Re: Rayvolution's JGO Appreciation Thread (AKA: Free copies of Retro-Pixel Castles!) on: 2015-06-06 13:16:25
I found that when you play RPC in full screen and the auto save kicks in, the screen flickers black. That's the only 'bug' I found so far.

Apart from that it looks really awesome :3
10  Discussions / General Discussions / Re: Four hour downtime as mysql tumbled on: 2015-05-29 20:46:31
but that code isn't yet in the push-notification service I wrote years ago. So I have to restart the service after MySQL comes back up after a serious crash.

Somehow this reminds me of an xkcd comic where the developer finds out a piece of his code is completely broken, yet he'd anticipated that when he wrote it and added a nice comment about it to his future self.

</rant>
11  Discussions / General Discussions / Re: How many projects do you go through? on: 2015-05-29 07:10:04
I guess since I'm not professionaly developing software yet (cos(college)) I don't always have time to spent on my own projects. That, and the fact that I'm busy with alot of other important (and fun) things (e.g. learning another language etc.).

I've found that when I make time to work on a project, I tend to finish it earlier. For example Ludum Dare: taking the weekend off to do the thing I enjoy most. It usually results in a fairly 'finished' little product.
12  Discussions / General Discussions / Re: How many projects do you go through? on: 2015-05-28 20:22:37
Guilty!  persecutioncomplex

I too do that, sometimes on a weekly basis, sometimes even bi-weekly.
It's really annoying, because I love the idea, build part of it learn something and then see what needs to be changed, so I start a new project to do it right from the beginning and so on.

I guess that's just my curse right now, I feel with ya.
13  Discussions / Miscellaneous Topics / Re: What is your opinion about ... on: 2015-05-28 14:37:37
Yea that's what makes a programmer, problem-solving and logic.  Wink

And pizza. Don't forget the pizza.  Pointing
14  Discussions / Miscellaneous Topics / Re: What is your opinion about ... on: 2015-05-28 14:30:22
I too use Console output and some times (which is very, very rare. More rare than me not fancying a pizza at any given time a day) breakpoints.

Had to use the VS 2013 debugger occasionally for school, but I hated it.
15  Discussions / General Discussions / Re: Rayvolution's JGO Appreciation Thread (AKA: Free copies of Retro-Pixel Castles!) on: 2015-05-27 07:08:14
I'm not sure if I qualify, but I did always enjoy your progression post for RPC. Smiley When will you continue to post there again?
16  Game Development / Networking & Multiplayer / Re: NitroNet - New, High-Level Networking Library on: 2015-05-25 19:57:04
I'd buy that. Hell I'd review it on amazon.

10/10 would totally recommend.
17  Discussions / General Discussions / Re: Four hour downtime as mysql tumbled on: 2015-05-25 15:03:01
@Drenius That made me laugh very hard (inside my head that is). You sir made my day. Thanks  Pointing
18  Game Development / Newbie & Debugging Questions / Re: What type of 2d game should I make ? on: 2015-05-15 11:04:18
Personally I think you should make a game that YOU want to play. That is the reason I, and many more (as far as I have noticed) make games.

However if you want some input:

- 2d platformers Terraria style
- 2d top down view dungeon crawlers

Those are the types of games I like to play when they are made very well.

Good luck and happy coding!

Smiley
19  Discussions / Miscellaneous Topics / Re: What are your habits while you're programming? on: 2015-05-14 13:47:27
I usually plan a full day for coding, because I somehow cannot always handle working only a few hours on a project a day. I then start my day with cleaning the desk, getting a drink (hot chocolate milk or something :3) and then get coding. A few hours later I take a brake to shower and to get something to eat and I'll mostly continue until I'm either done or I can't concentrate anymore.

What Riven said: Going out for a walk, and regularly take a break. I fully agree to that (And I should do it more often, hehe)
20  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-05-13 08:12:11
Actually this is more what I did yesterday, but I'm finally getting somewhere with lwjgl. Smiley



I can "walk" around with the camera, and rotate the camera left and right. I also implemented a z-order thingy, but it's not working exactly the way it should (yet).

It's all very basic, but I'm planning on actually finishing this for once Wink
21  Discussions / Miscellaneous Topics / Re: I've been here one year. on: 2015-05-08 20:25:45
For all the potato fans out there:



Potatoes are great for celebrations. You can make chips and french fries out of them etc. You can also make a potato battery with it, I mean: How awesome is that? Wouldn't everyone want that? Also: Have I mentioned potatoes are awesome?

Wink
22  Games Center / WIP games, tools & toy projects / Re: Pantless Hero on: 2015-04-14 10:05:07
That pixel art! Love it!
23  Games Center / WIP games, tools & toy projects / Re: 3zero8 ShineHunter on: 2015-04-11 13:26:10
Download works!

Played the first dungeon and actually enjoyed it pretty much Smiley
I did seem to have a problem playing the second dungeon, because I used the bridge too early. I couldn't get over some water at a point.

The music and sound effects are nice. Did you compose/conduct them yourself?
The textures of the wall's etc. IMO could use a bit more detail, but the player character looks pretty cool. (And I really like the background in the menu.)

Keep on the good works Wink
24  Games Center / WIP games, tools & toy projects / Re: Tikotep Adventure - adventure action platformer on: 2015-04-11 08:02:32
This looks absolutely beautiful and breathtaking... I'm a huge fan of this kind of art.

Keep on the good work!
25  Games Center / WIP games, tools & toy projects / Re: 3zero8 ShineHunter on: 2015-04-11 08:01:00
Hey!

Grats on making your first java game Smiley

It seems I can't acces the download page, I get a weird Google 403 error.
Perhaps you need to change the visibility of the download?
26  Discussions / General Discussions / Re: Which Smartphone should I choose??? on: 2015-04-08 10:19:34
https://oneplus.net/nl/one

Wink
27  Games Center / WIP games, tools & toy projects / Re: Shoot 'Em Up Prototype on: 2015-04-05 20:55:03
I do believe that the lwjgl library has controller support.

if (!hwinwuzhere.isMistaking()) ;

Wink
28  Games Center / WIP games, tools & toy projects / Re: Reveal The Picture (TestVersion) on: 2015-04-05 12:36:24
The thing is that this is realistic. If you start out with a ball moving in a direction that is a multiple of 45deg, and you bounce it against axis aligned surfaces, the ball will always bounce off in a direction that is a multiple of 45deg.

Yes, Riven is right. I kinda made it sound more complicated than it actually is now that I think of it. What he suggested will provide the same outcome as what I meant. It's a matter of simplicity. However what I believe Ask meant was that if a ball would hit the side of the rounded platform which you move, it will change the angle when it bounces off. (Which is what I meant with the physics being a bit more advanced.) Plus, sometimes in the prototype Ask uploaded the ball would bounce off into the wrong direction (which is probably just a bug).
29  Games Center / WIP games, tools & toy projects / Re: Reveal The Picture (TestVersion) on: 2015-04-05 12:24:42
just flip the velocity on the x-axis

Did not even think of that. The simplicity Smiley
30  Games Center / WIP games, tools & toy projects / Re: Shoot 'Em Up Prototype on: 2015-04-05 12:00:30
Are you planning on adding controller support? This is a game I would love to play with an xbox or ps controller. Smiley
Pages: [1] 2 3 ... 5
 
Roquen (11 views)
2015-08-29 11:30:54

GamerC4 (23 views)
2015-08-22 20:38:50

GamerC4 (22 views)
2015-08-22 20:37:18

GamerC4 (26 views)
2015-08-22 20:37:01

Kefwar (30 views)
2015-08-22 18:07:24

GamerC4 (24 views)
2015-08-22 01:00:24

GamerC4 (37 views)
2015-08-22 01:00:17

GamerC4 (24 views)
2015-08-22 00:57:35

GamerC4 (25 views)
2015-08-22 00:56:59

BurntPizza (29 views)
2015-08-21 01:38:01
HotSpot Options
by Roquen
2015-08-29 11:33:11

Rendering resources
by Roquen
2015-08-17 12:42:29

Rendering resources
by Roquen
2015-08-17 09:36:56

Rendering resources
by Roquen
2015-08-13 07:40:51

Networking Resources
by Roquen
2015-08-13 07:40:43

List of Learning Resources
by gouessej
2015-07-09 11:29:36

How Do I Expand My Game?
by bashfrog
2015-06-14 11:34:43

List of Learning Resources
by PocketCrafter7
2015-05-31 05:37:30
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!