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1  Discussions / Community & Volunteer Projects / Re: Need team for indie game on: 2015-02-23 21:58:34
You need to forget all your grandiose ideas and start from scratch, my friend. Make Pong, then Space Invaders, then Pac Man. You'll know everything you need to know after those three.

Cas Smiley
(Holds hand up) I didn't make any of them and coming the long way around is a bit*h xD

(Holds both hands up) Guilty :/
What princec said is really really good advice, please follow it Smiley
2  Games Center / WIP games, tools & toy projects / Re: Quests of Yore on: 2015-02-23 13:34:46
I like it a lot! Very nice graphics and I really enjoyed the gameplay! (I'm a huge turn based strategy fan)
3  Game Development / Newbie & Debugging Questions / Re: Starting to develop games. on: 2015-01-22 20:57:36
Hi and welcome Smiley,

To start with: It's very good you're starting with a 2D game. Most of us have started with that, and most of us think that it is the way to go when you just got into gameprogramming.

Making game engines is a very good way to learn in depth about games, and personally I think it's really fun to do. However, aside from educative reasons, if you want to actually create a game and have a high performace, I suggest you start using a pre made game engine. On this forum you'll be able to find a few 2D game engines such as Mercury. I haven't tried it myself, but I do know about it's existence. I personally had some experience with Slick2D, which, IMHO, is a very nice library and fairly easy to use.

If you want to get something more of a challenge (but I'd suggest you first start of by learning game programming basics) you can look into LWJGL, which is the library for hardware accelerated graphics in java.

You could also make a game in Java2D, which just uses the built in Java API's for graphics programming. Personally I learned it this way, and by using some Google magic and some trial and error it's fairly easy to get a decent game going.

I find it hard to tell you exactly where to start, but I guess you have enough information now to start with.

Good luck and happy programming Cheesy
4  Discussions / Miscellaneous Topics / Re: Article: The Rise and Fall of the Lone Game Developer on: 2015-01-15 10:21:08
at the same time making the sorts of games no-one will make for me to play, and for the hat-trick, attempting to enjoy myself too.

I do so much agree to this part of your sentence Smiley

I must say that I also partially agree to the guy from the article. There are way too many people thinking they can make games because they can design a tree, they can program, make an app or have an idea. I'm really missing the dedication of most.

Take FEZ for example, and let aside all statements from the maker(s). That game is very well polished, very beautiful and you can almost smell the dedication and hard work of the devs. And how about Retro Pixel Castles? I really enjoy the fact that Rayvolution puts so much time and dedication into little details, making it not only a playable game, but a very beautiful and enjoyable experience.

It is these things I miss about most modern day games, because suddenly everyone thinks he is a game dev for being able to write three lines of code and make a model.

For me, making games is not about the money, I don't want fame, I want to learn, I want to do what I enjoy most. I don't care if I ever finish a game, or if I ever get to make even a dime with a game, as long as I can make them, then that's ok for me Smiley
5  Game Development / Game Play & Game Design / Re: Lost beauties of Game Design on: 2015-01-10 11:43:30
IMHO, I think there needs to be more god-like free-rome games which just let you do whatever you want...

This is why I can't wait for No Man's Sky.
6  Games Center / Showcase / Re: Shake Them All 2 on: 2014-12-27 11:46:49
Pretty fun to play Smiley Nice mechanics.
7  Games Center / Contests / Re: Ludum Dare 31 on: 2014-11-26 22:39:39
Not sure yet. I am planning, but need to see if I'm actually able to make some time Sad
8  Discussions / Miscellaneous Topics / Re: C#, did Microsoft just want to be different? on: 2014-11-25 19:05:45
maybe Java is not and has never been the perfect language...

Is any programming language really perfect? There is always something. IMHO Java is just a very accessible and easy to use language.
9  Discussions / Miscellaneous Topics / Re: Buying "Complete" games is official dead on: 2014-11-07 17:25:57
I might have went a little overboard when I said it is "dead", should have probably said "dying" lol.

Ok then it's fine Smiley
10  Discussions / Miscellaneous Topics / Re: Buying "Complete" games is official dead on: 2014-11-07 17:22:03
Uh.. Minecraft? (at least untill now)
11  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-11-04 14:18:52
EDIT: (1 << 8) medals! level up!

My OCD won't let me give you another medal for this awesome achievement Sad
12  Discussions / Miscellaneous Topics / Re: Anyone Keen for CoD: Advanced Warfare? on: 2014-10-25 14:56:29
Even though it isn't an FPS, this is exactly what happened in Civilization: Beyond Earth, much to my disappointment. People keep saying that it's "innovative" and "not just a reskin" but they're just grasping for straws. I thought that this was finally going to be the game that Firaxis went all out on, but no...they like their old civilization and their $60 DLC's.

It is indeed a bit of a disappointment Sad
13  Discussions / General Discussions / Re: Give me a topic.. on: 2014-10-23 10:34:22
Crumbling Cookies
14  Discussions / Miscellaneous Topics / Re: Which keyboard should I buy? on: 2014-10-20 16:00:37
I use the Razer Blackwidow 2013. Very content with it :3
15  Games Center / Showcase / Re: CustomRPG - A fully customizable role playing game! on: 2014-10-17 20:41:40
Inkscape is Free and Open Source Software licensed under the GPL.

It says that right at the bottom of their home page. The Open Source license used here describes that you can use and distribute this software freely and even ask money for the physical act of tranferring a copy of the source code or product, so I guess making something with the product and selling that isn't prohibited.
16  Discussions / General Discussions / Re: What is wrong with reinventing the wheel? on: 2014-10-08 14:04:43
As said: The learning experience is a very valid reason. My personal opinion is that even the wheel has it's flaws, so if enough people keep reïnventing the wheel even the slightest flaws will get less... well... flawed.

But, ofcourse, my opinions are a little bit off every now and then Cheesy
17  Discussions / Miscellaneous Topics / Re: [news] Windows 10 (9) on: 2014-10-05 13:42:32
Windows is slow and freezes a ton. Not to mention it's expensive and so inflexible. I switched to Ubuntu recently and I can't tell you how much I love the terminal and all of its mighty power, something you'll never find on Windows.

I've been using Ubuntu alot last couple of weeks, and it's indeed incredibly awesomeness from all everything in there. (I mean: sure Ubuntu has it's flaws, but it's still awesome). Every OS has it's pro's and con's, but windows has been a dissappointment in a lot of things to me. Instead of making new features, I think they should focus on making a stable OS that actually does what I want, not what it wants itself.
18  Discussions / General Discussions / Re: How do you come up with ideas for games? on: 2014-10-02 11:13:43
Non obvious optimizations usually need huge amount creativity I wouldn't consider it as a gruntwork.

Exactly what I was thinking, I couldn't have said it any better.

But this is true. Some people don't have the ability to find solutions for problems, and that's because they lack a certain type of creativity that allows you to find those solutions*. Be that in actual coding or making a workaround.

* EDIT: Solutions, not problems.
19  Discussions / General Discussions / Re: How do you come up with ideas for games? on: 2014-10-01 14:52:38
I usually get ideas when either on the toilet, eating, being really busy with something (almost) totally unrelated to games and the idea that comes up itself, or when asleep. (Seriously, it strikes me, wakes me up and keeps me awake for almost the rest of the night).

Some ideas are completely random, others are actually kinda usable perhaps? However my main problem is that I do not have enough time to implement even one of them, and somehow when I think I have time and start planning on implementing/designing that idea I somehow manage to not have time for it (or others do).

I guess my main reason for having the ideas is because I study information technology and it's part of my life, hence the time troubles.

I also guess everyone can have some sort of an own method for finding very specific ideas when looking for them. Mine for example is either playing a very complicated game, or going out for a walk, look at the nature, think about patterns and listening to music (lot's and lot's of music).

Oh and I would almost forget pizza. Pizza is the key component to ideas Cheesy
20  Discussions / Miscellaneous Topics / Re: Java won't let me time travel on: 2014-09-30 20:41:54
I don't recall them having to drive backwards...

Well, it's all about perspective. I tried to make clear how my theory about using the old fashioned way of importing the flux capacitor from the delorean package was a workaround in order to get done what was needed.

However I do believe that if the delorean drove backwards in the movies it would've still worked. I think it wasn't so much a thing of the forward speed, but just the speed. Driving either way at 88 miles per hour would've created enough energy to be able to power the flux capacitor. Ofcourse I don't know anything about these flipping swift technological advancements, so it's only a rant on a theory I just made up.
21  Discussions / Miscellaneous Topics / Re: Java won't let me time travel on: 2014-09-30 20:26:14
try {
} catch (Exception ex) {

Oh and assuming that you're using the outdated and clunky way, the correct parameter should be:

import java.awt.delorean.fluxcapacitor

try {
} catch (Exception ex) {
22  Discussions / Miscellaneous Topics / Re: Java won't let me time travel on: 2014-09-30 16:48:14
import java.awt.delorean.fluxCapacitor

Nah, delorean is an outdated and clunky old technology. Try tardis instead, its better.

I guess my Java knowledge is outdated and clunky too xD
23  Discussions / Miscellaneous Topics / Re: Java won't let me time travel on: 2014-09-30 15:53:35
Oh waaaiit... Ofcourse it doesn't let you time travel.
You forgot:

import java.awt.delorean.fluxCapacitor


import java.swing.fancyTimeTravelSwirlyEffects

I've travelled in time before, no big issue. (Probably won't mention I only travelled into the future (I mean: aren't we all?))

24  Discussions / General Discussions / Re: Should i allow everyone to see my game source code? on: 2014-09-25 15:44:05
If you're planning to make it free anyway it indeed wouldn't hurt. Maybe you could look into an open source license.

Le awesome link:

- hwin
25  Game Development / Game Mechanics / Re: libgdx How to replace a tile in a tilemap? on: 2014-09-25 14:52:26
Take a look at this:

I think you can use the TiledMapTileSet.putTile(paramA, paramB); for what you need.
Note that I have no experience with LibGDX, so there might be better ways to do it.

- hwin
26  Game Development / Game Mechanics / Re: libgdx How to replace a tile in a tilemap? on: 2014-09-25 14:10:00
What do you use to store your tilemap in? List, array of tiles or something else?
27  Games Center / Showcase / Re: CustomRPG - A fully customizable role playing game! on: 2014-09-25 12:50:46
Alright, I didn't have too much time to actually look at it in depth, but I must agree with seismic on the art. I'm terrible too at art, so you won't hear anything else from me about that. However I can see that you put effort into making something, and I do appreciate a few details you put in such as the abilities you get when adding enemies and tiles. It's very basic, but it's a really nice start.

As I already said: I didn't get too much of a look at it, but I do believe it needs quite a lot more polish. (Fixing bugs, etc.) and perhaps trying to make dialogs more attractive to look at (and maybe a few dialogs less?) Also some actions a user needs to undertake are a bit off.. I feel as if I have to confirm things like 20 times before I can continue (feels a bit like windows Vista).

If you try to make it more user friendly and fix the bugs seismic was talking about (if there are any) it might become more usable.

Hope you can use this Smiley

28  Discussions / Miscellaneous Topics / Re: I'm scared of Unity on: 2014-09-25 12:24:33
Any idiot can pick up a paintbrush and make a painting;
but it takes brilliance and skill to make a work of art.

Oh how whise are thy words good sir. :3
29  Discussions / Miscellaneous Topics / Re: I'm scared of Unity on: 2014-09-24 09:09:06
Monodevelop will take away your pleasure in programming.  Emo

That's why I don't use Monodevelop Tongue

Edit: Whoops, mistook it for monogame, that's two different things Tongue. But yeah, Monodev too takes away your pleasure in programming.
30  Discussions / Miscellaneous Topics / Re: I'm scared of Unity on: 2014-09-24 08:52:54
Unity, Blender, Gamemaker, RPGmaker and whatever game maker type thing there is can never take away my pleasure in programming. If people want to create a game with those tools, I wouldn't care too much because I'll stick to progamming anyway. I program and make games that way because I can, and because I find it a great pleasure and a fine way to spend my free time.
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