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1  Games Center / Contests / Re: Ludum Dare 31 on: 2014-11-26 22:39:39
Not sure yet. I am planning, but need to see if I'm actually able to make some time Sad
2  Discussions / Miscellaneous Topics / Re: C#, did Microsoft just want to be different? on: 2014-11-25 19:05:45
maybe Java is not and has never been the perfect language...

Is any programming language really perfect? There is always something. IMHO Java is just a very accessible and easy to use language.
3  Discussions / Miscellaneous Topics / Re: Buying "Complete" games is official dead on: 2014-11-07 17:25:57
I might have went a little overboard when I said it is "dead", should have probably said "dying" lol.

Ok then it's fine Smiley
4  Discussions / Miscellaneous Topics / Re: Buying "Complete" games is official dead on: 2014-11-07 17:22:03
Uh.. Minecraft? (at least untill now)
5  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-11-04 14:18:52
EDIT: (1 << 8) medals! level up!

My OCD won't let me give you another medal for this awesome achievement Sad
6  Discussions / Miscellaneous Topics / Re: Anyone Keen for CoD: Advanced Warfare? on: 2014-10-25 14:56:29
Even though it isn't an FPS, this is exactly what happened in Civilization: Beyond Earth, much to my disappointment. People keep saying that it's "innovative" and "not just a reskin" but they're just grasping for straws. I thought that this was finally going to be the game that Firaxis went all out on, but no...they like their old civilization and their $60 DLC's.

It is indeed a bit of a disappointment Sad
7  Discussions / General Discussions / Re: Give me a topic.. on: 2014-10-23 10:34:22
Crumbling Cookies
8  Discussions / Miscellaneous Topics / Re: Which keyboard should I buy? on: 2014-10-20 16:00:37
I use the Razer Blackwidow 2013. Very content with it :3
9  Games Center / Showcase / Re: CustomRPG - A fully customizable role playing game! on: 2014-10-17 20:41:40
Inkscape is Free and Open Source Software licensed under the GPL.

It says that right at the bottom of their home page. The Open Source license used here describes that you can use and distribute this software freely and even ask money for the physical act of tranferring a copy of the source code or product, so I guess making something with the product and selling that isn't prohibited.
10  Discussions / General Discussions / Re: What is wrong with reinventing the wheel? on: 2014-10-08 14:04:43
As said: The learning experience is a very valid reason. My personal opinion is that even the wheel has it's flaws, so if enough people keep reïnventing the wheel even the slightest flaws will get less... well... flawed.

But, ofcourse, my opinions are a little bit off every now and then Cheesy
11  Discussions / Miscellaneous Topics / Re: [news] Windows 10 (9) on: 2014-10-05 13:42:32
Windows is slow and freezes a ton. Not to mention it's expensive and so inflexible. I switched to Ubuntu recently and I can't tell you how much I love the terminal and all of its mighty power, something you'll never find on Windows.

I've been using Ubuntu alot last couple of weeks, and it's indeed incredibly awesomeness from all everything in there. (I mean: sure Ubuntu has it's flaws, but it's still awesome). Every OS has it's pro's and con's, but windows has been a dissappointment in a lot of things to me. Instead of making new features, I think they should focus on making a stable OS that actually does what I want, not what it wants itself.
12  Discussions / General Discussions / Re: How do you come up with ideas for games? on: 2014-10-02 11:13:43
Non obvious optimizations usually need huge amount creativity I wouldn't consider it as a gruntwork.

Exactly what I was thinking, I couldn't have said it any better.

But this is true. Some people don't have the ability to find solutions for problems, and that's because they lack a certain type of creativity that allows you to find those solutions*. Be that in actual coding or making a workaround.

* EDIT: Solutions, not problems.
13  Discussions / General Discussions / Re: How do you come up with ideas for games? on: 2014-10-01 14:52:38
I usually get ideas when either on the toilet, eating, being really busy with something (almost) totally unrelated to games and the idea that comes up itself, or when asleep. (Seriously, it strikes me, wakes me up and keeps me awake for almost the rest of the night).

Some ideas are completely random, others are actually kinda usable perhaps? However my main problem is that I do not have enough time to implement even one of them, and somehow when I think I have time and start planning on implementing/designing that idea I somehow manage to not have time for it (or others do).

I guess my main reason for having the ideas is because I study information technology and it's part of my life, hence the time troubles.

I also guess everyone can have some sort of an own method for finding very specific ideas when looking for them. Mine for example is either playing a very complicated game, or going out for a walk, look at the nature, think about patterns and listening to music (lot's and lot's of music).

Oh and I would almost forget pizza. Pizza is the key component to ideas Cheesy
14  Discussions / Miscellaneous Topics / Re: Java won't let me time travel on: 2014-09-30 20:41:54
I don't recall them having to drive backwards...

Well, it's all about perspective. I tried to make clear how my theory about using the old fashioned way of importing the flux capacitor from the delorean package was a workaround in order to get done what was needed.

However I do believe that if the delorean drove backwards in the movies it would've still worked. I think it wasn't so much a thing of the forward speed, but just the speed. Driving either way at 88 miles per hour would've created enough energy to be able to power the flux capacitor. Ofcourse I don't know anything about these flipping swift technological advancements, so it's only a rant on a theory I just made up.
15  Discussions / Miscellaneous Topics / Re: Java won't let me time travel on: 2014-09-30 20:26:14
try {
} catch (Exception ex) {

Oh and assuming that you're using the outdated and clunky way, the correct parameter should be:

import java.awt.delorean.fluxcapacitor

try {
} catch (Exception ex) {
16  Discussions / Miscellaneous Topics / Re: Java won't let me time travel on: 2014-09-30 16:48:14
import java.awt.delorean.fluxCapacitor

Nah, delorean is an outdated and clunky old technology. Try tardis instead, its better.

I guess my Java knowledge is outdated and clunky too xD
17  Discussions / Miscellaneous Topics / Re: Java won't let me time travel on: 2014-09-30 15:53:35
Oh waaaiit... Ofcourse it doesn't let you time travel.
You forgot:

import java.awt.delorean.fluxCapacitor


import java.swing.fancyTimeTravelSwirlyEffects

I've travelled in time before, no big issue. (Probably won't mention I only travelled into the future (I mean: aren't we all?))

18  Discussions / General Discussions / Re: Should i allow everyone to see my game source code? on: 2014-09-25 15:44:05
If you're planning to make it free anyway it indeed wouldn't hurt. Maybe you could look into an open source license.

Le awesome link:

- hwin
19  Game Development / Game Mechanics / Re: libgdx How to replace a tile in a tilemap? on: 2014-09-25 14:52:26
Take a look at this:

I think you can use the TiledMapTileSet.putTile(paramA, paramB); for what you need.
Note that I have no experience with LibGDX, so there might be better ways to do it.

- hwin
20  Game Development / Game Mechanics / Re: libgdx How to replace a tile in a tilemap? on: 2014-09-25 14:10:00
What do you use to store your tilemap in? List, array of tiles or something else?
21  Games Center / Showcase / Re: CustomRPG - A fully customizable role playing game! on: 2014-09-25 12:50:46
Alright, I didn't have too much time to actually look at it in depth, but I must agree with seismic on the art. I'm terrible too at art, so you won't hear anything else from me about that. However I can see that you put effort into making something, and I do appreciate a few details you put in such as the abilities you get when adding enemies and tiles. It's very basic, but it's a really nice start.

As I already said: I didn't get too much of a look at it, but I do believe it needs quite a lot more polish. (Fixing bugs, etc.) and perhaps trying to make dialogs more attractive to look at (and maybe a few dialogs less?) Also some actions a user needs to undertake are a bit off.. I feel as if I have to confirm things like 20 times before I can continue (feels a bit like windows Vista).

If you try to make it more user friendly and fix the bugs seismic was talking about (if there are any) it might become more usable.

Hope you can use this Smiley

22  Discussions / Miscellaneous Topics / Re: I'm scared of Unity on: 2014-09-25 12:24:33
Any idiot can pick up a paintbrush and make a painting;
but it takes brilliance and skill to make a work of art.

Oh how whise are thy words good sir. :3
23  Discussions / Miscellaneous Topics / Re: I'm scared of Unity on: 2014-09-24 09:09:06
Monodevelop will take away your pleasure in programming.  Emo

That's why I don't use Monodevelop Tongue

Edit: Whoops, mistook it for monogame, that's two different things Tongue. But yeah, Monodev too takes away your pleasure in programming.
24  Discussions / Miscellaneous Topics / Re: I'm scared of Unity on: 2014-09-24 08:52:54
Unity, Blender, Gamemaker, RPGmaker and whatever game maker type thing there is can never take away my pleasure in programming. If people want to create a game with those tools, I wouldn't care too much because I'll stick to progamming anyway. I program and make games that way because I can, and because I find it a great pleasure and a fine way to spend my free time.
25  Games Center / Contests / Re: Ludum Dare 30 (Next Weekend) on: 2014-08-18 14:12:13
I'm in! First time.

Gonna do the jam with a class mate of mine.
Prolly using slick2d Grin

Good luck everyone who is watching/participating!
26  Discussions / General Discussions / Re: Mobile Version of Forum on: 2014-07-31 08:04:59
Works perfectly fine on my phone too. Long live the zoom function.
27  Discussions / General Discussions / Re: BrickBroken2 ? SLDT's GameEngine ? on: 2014-07-25 10:32:26
Perhaps you could describe some features, and explain what your engine is based on (java2d, slick2d etc.) and what makes it unique.
And: if you want to make a game, just do it. Don't ask whether you should be making it, because the answer might disappoint you.
Good luck with the engine though Wink
28  Game Development / Newbie & Debugging Questions / Re: How to reset the game ? on: 2014-07-19 13:45:28
player = new Player(....);

You just need to reset all game objects (instantiate them again), as GNecro said. You could make an initialization method (which sets up the game objects) and run that method every time you need to reset the game.
29  Games Center / Showcase / Re: Craft King - sandbox/mining game on: 2014-07-09 12:31:09
Its a very beautiful game and its a shame it hasnt been recognised by more people...  Emo

Yes! I feel the same.
30  Games Center / Showcase / Re: Craft King - sandbox/mining game on: 2014-07-06 12:31:51
I played it for a few minutes and I really loved the art. The controls are fairly smooth too. Nice work!
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