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1  Games Center / Contests / Re: Ludum Dare 30 (Next Weekend) on: 2014-08-18 14:12:13
I'm in! First time.

Gonna do the jam with a class mate of mine.
Prolly using slick2d Grin

Good luck everyone who is watching/participating!
2  Discussions / General Discussions / Re: Mobile Version of Forum on: 2014-07-31 08:04:59
Works perfectly fine on my phone too. Long live the zoom function.
3  Discussions / General Discussions / Re: BrickBroken2 ? SLDT's GameEngine ? on: 2014-07-25 10:32:26
Perhaps you could describe some features, and explain what your engine is based on (java2d, slick2d etc.) and what makes it unique.
And: if you want to make a game, just do it. Don't ask whether you should be making it, because the answer might disappoint you.
Good luck with the engine though Wink
4  Game Development / Newbie & Debugging Questions / Re: How to reset the game ? on: 2014-07-19 13:45:28
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player = new Player(....);


You just need to reset all game objects (instantiate them again), as GNecro said. You could make an initialization method (which sets up the game objects) and run that method every time you need to reset the game.
5  Games Center / Showcase / Re: Craft King - sandbox/mining game on: 2014-07-09 12:31:09
Its a very beautiful game and its a shame it hasnt been recognised by more people...  Emo

Yes! I feel the same.
6  Games Center / Showcase / Re: Craft King - sandbox/mining game on: 2014-07-06 12:31:51
I played it for a few minutes and I really loved the art. The controls are fairly smooth too. Nice work!
7  Discussions / General Discussions / Re: Rock Simulator 2014 funded on IndieGoGo on: 2014-07-05 14:13:16
EDIT: Also, it was not crowd funded, was it?

Eh.. no I believe it was made for some jam or something..
8  Discussions / General Discussions / Re: Rock Simulator 2014 funded on IndieGoGo on: 2014-07-05 13:10:49
But wait! There's more!

http://gamejolt.com/games/strategy-sim/bus-stop-simulator/28751/

Where will it end?
9  Discussions / General Discussions / Re: What's with unorganized code? on: 2014-06-24 12:20:25
Even code I write myself I use private and non specific access fields, why? I come back to the code weeks later and I can't access that field, it was probably for a reason. Some things just should not be changed, even if you know you will forget.

I fully agree. Some fields and methods are designed to be private for a specific class.
10  Discussions / General Discussions / Re: Cool Puzzle Obstacles on: 2014-06-23 11:11:51
You could use your buddy in doing different jumps (e.g. double jump, or you'd have to jump on top of him to get to another platform etc.)
Just a very basic idea Smiley
11  Discussions / General Discussions / Re: What's with unorganized code? on: 2014-06-23 11:07:35
You forgot to place an enter between the two methods :O
12  Discussions / Miscellaneous Topics / Re: Losing projects on: 2014-06-13 10:10:00
My life exists of starting projects and then abandoning it.
13  Discussions / Miscellaneous Topics / Re: Code-style: Cringe pics on: 2014-06-03 20:20:25
How about the endless classes filled with:

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@override
public void overridingMethodThingy() {
 // Override to do nothing (really... NOTHING!)
}


You need this 'useless' piece of code sometimes.

Yes I agree, but sometimes you have classes filled with these (and with 'filled' I mean 10-20 methods of uselessness) and those classes don't do anything.
14  Discussions / Miscellaneous Topics / Re: Code-style: Cringe pics on: 2014-06-03 20:17:23
How about the endless classes filled with:

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@override
public void overridingMethodThingy() {
 // Override to do nothing (really... NOTHING!)
}
15  Discussions / Miscellaneous Topics / Re: Code-style: Cringe pics on: 2014-06-03 20:02:41
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public class Something {
 public Something(int _something, double __somethingelse__) {

 }

 //private void everything() {
//
//}

//
//
//

/**
private void commentedMethodAndStuff() {

}
**/

}


Seriously, I hate comments in code. My classmates use them all the time Sad
16  Games Center / WIP games, tools & toy projects / Re: Robot Dungeons on: 2014-06-02 20:26:18
Yeah I forgot how it worked. Fixed it now. Thanks Grin
17  Games Center / WIP games, tools & toy projects / Robot Dungeons on: 2014-06-02 20:21:20
Hey all, here's a game I've been working on for a couple of weeks/months.
It's far from complete and it has several bugs that are quite noticable, but I finally feel like I have a version I can show.

There are currently only 2 levels. I'll add more once I've added more mobs and items.

You might not want to open the options menu, it'll crash the game. (Sorry, still need too fix that too).

Since pictures say more than a thousand words (yeah!):







UPDATE:

v0.0:
I fixed the sounds. They're still way to loud, but at least they work. Will fix it as ASAP as possible Grin
Sounds are made with SFXR. Simple, yet effective.

There's another bug that you can't really proceed much further than level 2.
The new version should be downloadable.

You can download it right over hmja ---> https://dl.dropboxusercontent.com/u/103039270/Robot%20Dungeons.jar
Have fun (for as far as that's possible), and let me know what you think.
18  Games Center / WIP games, tools & toy projects / Re: Toby the Duck on: 2014-06-02 20:05:05
This is good advice, but feel free to do what pleases you. I find that if I act on a suggestion of some sort that I don't really want to do, I end up getting demotivated and not learning anything at all.

Yes! That describes perfectly what I forgot to mention. Slyth is one hundred percent right about this. Don't feel demotivated by this post, only use this advise when you agree with it.
19  Games Center / WIP games, tools & toy projects / Re: Toby the Duck on: 2014-06-02 19:39:05
I noticed you're making a lot of small and simple games, and that's totally OK... I won't stop you. But maybe it might be an idea to focus on making more complex and well performed games. I, for myself, felt that making bigger projects and facing harder problems improves my skills. (And that's fairly logical now that I think of it)

But keep going on the good work Wink
20  Games Center / Showcase / Re: Circle Jumper on: 2014-05-29 11:51:22
That's pretty cool. I tried it right away, it's pretty addictive Smiley
I like the way it works and it's pretty hard even! (Didn't expect that at first)
Nice work!
21  Game Development / Newbie & Debugging Questions / Re: [LibGDX] Connect the dots? on: 2014-05-23 15:38:15
Hey.

How about you make a property called nextNode(Dot dot) or something for every dot. nextNode() will return the dot that has been connected to this dot. You can then easily make a property called getNextNode() and retrieve the dot that is connected to your current dot. Then you can use the x/y coords from the two dots to draw stuff (or whatever you need to do with this information).

It'll look something like this:

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public class Dot {
    public Dot(int x, int y) {
        this.x = x;
        this.y = y;
    }

    private int x, y;
    private boolean inUse;

    private Dot nextNode;

    public void nextNode(Dot nextNode) {
        if (inUse) return;
        this.nextNode = nextNode;
        inUse = true;
    }

    public int getX() {
        return x;
    }

    public int getY() {
        return y;
    }

    public boolean isInUse() {
        return inUse;
    }

    public Dot getNextNode() {
        return nextNode;
    }
}
22  Discussions / General Discussions / Re: "No, You Can't Make Video Games" on: 2014-05-20 17:14:56
Well I dont count myself to those, because as I said, I do believe most people are utter idiots and not worth my time, however the CAUSE is bad parenting, broken education systems and a lack of intellectual focus - not anything inborn.

I couldn't have said it better.
23  Discussions / General Discussions / Re: "No, You Can't Make Video Games" on: 2014-05-20 15:58:37
It's sad to see how so many smart people are too stupid too see the advantages they have as smart people.

That's because they don't want to see. They'd rather sit on facebook than to actually do something usefull.
I think you missed the point? I was addressing people here.

Lol. I guess I don't belong to the smart ones then Smiley
24  Discussions / General Discussions / Re: "No, You Can't Make Video Games" on: 2014-05-20 15:54:25
It's sad to see how so many smart people are too stupid too see the advantages they have as smart people.

That's because they don't want to see. They'd rather sit on facebook than to actually do something usefull.
25  Discussions / General Discussions / Re: "No, You Can't Make Video Games" on: 2014-05-20 12:51:03
Also, admitting that you suck at something is the first step of getting better. But there's a limit on how much you can get better.

No one was a born programmer. We all had to learn.
26  Discussions / General Discussions / Re: Is it just me, or does everyone's GUI code look like spaghetti? on: 2014-05-16 14:37:05
To reduce the redundancy and verbosity:
modeBlood ^= true;


true. Just learned this @ school Smiley Makes life so much easier.
27  Games Center / WIP games, tools & toy projects / Re: The JGO Bar!!: SixtyGig - Open World Retro RPG. on: 2014-05-14 09:49:04
I'd be the guy that starts something, doesn't want anyone to help me and, when it doesn't work out the way I want it to, start again. And again. And again. And over and again. And again. And finally ragequit because I don't feel like working on it anymore and my ocd is constantly triggered. And then start the same project in a different context and repeat all of the above.
28  Discussions / General Discussions / Re: Is it just me, or does everyone's GUI code look like spaghetti? on: 2014-05-14 09:47:04
@pjt33 I agree, it shouldn't

I just check every update where my mouse hovers over.

e.g.:

The code for your menu (GUI) would look like this:

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public void update() {
for (Button b : buttons) {
b.hover(mouseX, mouseY);
}
}


and then the code for the button:

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public void hover(int x, int y) {
if (x >= this.x && x < this.x + width && y >= this.y && y < this.y + height) {
// Do the hover stuff and things.
} else {
// Just do stuff you want to do when not doing the hover stuff and things.
}


Smiley
29  Discussions / General Discussions / Re: Is it just me, or does everyone's GUI code look like spaghetti? on: 2014-05-14 07:25:36
Well the huge thing about keeping input code neat is completely separating it from the logic code. You can prevent spaghetti by having a boolean track your button presses and pushing all that code to the update method instead. That way, no nested loops need to be in the input method. Just my 2ยข.

Yes! That is what I tried to do consistently. However everyones code is difference, so everyone will encounter different problems with different solutions that don't always work by putting it into the update method (or something like that).
30  Discussions / Miscellaneous Topics / Re: 3D Room (moving) on: 2014-05-14 07:16:51
If you don't know where this came from, it was from Notch's Ludum Dare "Prelude of the Chamberland" or something like that.

Prelude of the Chambered Smiley
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List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

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by dleskov
2014-07-08 01:59:08
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