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1  Game Development / Networking & Multiplayer / Re: NitroNet - New, High-Level Networking Library on: 2015-05-25 19:57:04
I'd buy that. Hell I'd review it on amazon.

10/10 would totally recommend.
2  Discussions / General Discussions / Re: Four hour downtime as mysql tumbled on: 2015-05-25 15:03:01
@Drenius That made me laugh very hard (inside my head that is). You sir made my day. Thanks  Pointing
3  Game Development / Newbie & Debugging Questions / Re: What type of 2d game should I make ? on: 2015-05-15 11:04:18
Personally I think you should make a game that YOU want to play. That is the reason I, and many more (as far as I have noticed) make games.

However if you want some input:

- 2d platformers Terraria style
- 2d top down view dungeon crawlers

Those are the types of games I like to play when they are made very well.

Good luck and happy coding!

Smiley
4  Discussions / Miscellaneous Topics / Re: What are your habits while you're programming? on: 2015-05-14 13:47:27
I usually plan a full day for coding, because I somehow cannot always handle working only a few hours on a project a day. I then start my day with cleaning the desk, getting a drink (hot chocolate milk or something :3) and then get coding. A few hours later I take a brake to shower and to get something to eat and I'll mostly continue until I'm either done or I can't concentrate anymore.

What Riven said: Going out for a walk, and regularly take a break. I fully agree to that (And I should do it more often, hehe)
5  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-05-13 08:12:11
Actually this is more what I did yesterday, but I'm finally getting somewhere with lwjgl. Smiley



I can "walk" around with the camera, and rotate the camera left and right. I also implemented a z-order thingy, but it's not working exactly the way it should (yet).

It's all very basic, but I'm planning on actually finishing this for once Wink
6  Discussions / Miscellaneous Topics / Re: I've been here one year. on: 2015-05-08 20:25:45
For all the potato fans out there:



Potatoes are great for celebrations. You can make chips and french fries out of them etc. You can also make a potato battery with it, I mean: How awesome is that? Wouldn't everyone want that? Also: Have I mentioned potatoes are awesome?

Wink
7  Games Center / WIP games, tools & toy projects / Re: Pantless Hero on: 2015-04-14 10:05:07
That pixel art! Love it!
8  Games Center / WIP games, tools & toy projects / Re: 3zero8 ShineHunter on: 2015-04-11 13:26:10
Download works!

Played the first dungeon and actually enjoyed it pretty much Smiley
I did seem to have a problem playing the second dungeon, because I used the bridge too early. I couldn't get over some water at a point.

The music and sound effects are nice. Did you compose/conduct them yourself?
The textures of the wall's etc. IMO could use a bit more detail, but the player character looks pretty cool. (And I really like the background in the menu.)

Keep on the good works Wink
9  Games Center / WIP games, tools & toy projects / Re: Tikotep Adventure - adventure action platformer on: 2015-04-11 08:02:32
This looks absolutely beautiful and breathtaking... I'm a huge fan of this kind of art.

Keep on the good work!
10  Games Center / WIP games, tools & toy projects / Re: 3zero8 ShineHunter on: 2015-04-11 08:01:00
Hey!

Grats on making your first java game Smiley

It seems I can't acces the download page, I get a weird Google 403 error.
Perhaps you need to change the visibility of the download?
11  Discussions / General Discussions / Re: Which Smartphone should I choose??? on: 2015-04-08 10:19:34
https://oneplus.net/nl/one

Wink
12  Games Center / WIP games, tools & toy projects / Re: Shoot 'Em Up Prototype on: 2015-04-05 20:55:03
I do believe that the lwjgl library has controller support.

if (!hwinwuzhere.isMistaking()) ;

Wink
13  Games Center / WIP games, tools & toy projects / Re: Reveal The Picture (TestVersion) on: 2015-04-05 12:36:24
The thing is that this is realistic. If you start out with a ball moving in a direction that is a multiple of 45deg, and you bounce it against axis aligned surfaces, the ball will always bounce off in a direction that is a multiple of 45deg.

Yes, Riven is right. I kinda made it sound more complicated than it actually is now that I think of it. What he suggested will provide the same outcome as what I meant. It's a matter of simplicity. However what I believe Ask meant was that if a ball would hit the side of the rounded platform which you move, it will change the angle when it bounces off. (Which is what I meant with the physics being a bit more advanced.) Plus, sometimes in the prototype Ask uploaded the ball would bounce off into the wrong direction (which is probably just a bug).
14  Games Center / WIP games, tools & toy projects / Re: Reveal The Picture (TestVersion) on: 2015-04-05 12:24:42
just flip the velocity on the x-axis

Did not even think of that. The simplicity Smiley
15  Games Center / WIP games, tools & toy projects / Re: Shoot 'Em Up Prototype on: 2015-04-05 12:00:30
Are you planning on adding controller support? This is a game I would love to play with an xbox or ps controller. Smiley
16  Games Center / WIP games, tools & toy projects / Re: Reveal The Picture (TestVersion) on: 2015-04-05 11:51:43
I am using notepad till now...

As an IDE? In that case, might I suggest using Eclipse or IntelliJ? Might be a bit easier to use an actual Java IDE for development. I never tried notepad++ for Java, but I guess using Eclipse or IntelliJ might make it a lot easier (with code completion, formatting, etc.)

As for the physics: There are two ways to approach this. You could take as a rule that your ball will only move under a 45 degree angle, in which case you could use fixed direction (i.e. when the ball is moving north-east, and it hits an object on the eastern side of the ball, the direction will change to north-west etc.). However when you want the angle to differ, it will become a little bit more complicated. When the ball hits an object, you need to check the angle on which it hits the object.

Here's some of my awesome paint skills:



I think the hardest part of it all is determining the position of the oncoming collision with another object.

I think I can't explain it much better than this (pretty bad at explaining). I'll try to help you as much as possible, just ask away when you have a question Wink

Good luck!
17  Games Center / WIP games, tools & toy projects / Re: Reveal The Picture (TestVersion) on: 2015-04-04 13:52:29
Nice, much more userfriendly Smiley

The game runs smoothly, here's a few things I noticed:

- The platform can go outside of the playfield. I believe it should stop when it hits the side right?
- When the ball hits a side, it always bounces in a fixed direction. This isn't really a big problem or anything, but you could make it more advanced to bounce to a direction which it would move to according to logical physics.
- The picture for when you lose a life and the level restarts is a bit odd in my opinion, you could try to go for a specific style which you vary to make the entire graphical design of the game a bit more unified and less restless. This also goes up for the corners of the game which are a bit unpleasant to watch.
- The idea of revealing the picture is pretty cool, I personally think it would be even more cool if you'd make it so that you can't see the picture at all, and you'd have to free the picture bit by bit. Now I can just see it's spiderman without having to play the game.
- When you lose the game it starts a new window. Perhaps you could make a nice menu element in which you can navigate to and fro, which would not require starting a new or different window, this really adds up to playing your game as a user.
- The window which shows up when you lose the game contains a button for restarting (which works fine) and one for going to the main menu, which didn't work for me (perhaps a bug?).

Anyways, you've come a great distance already. These are just a few things I as a user would like to see in any game, which mostly comes down to a unified graphical design.

Keep on the good work!

On a sidenote: What did you use for making a distribution of your game?
18  Games Center / WIP games, tools & toy projects / Re: Shoot 'Em Up Prototype on: 2015-04-04 13:29:09
I Love it! Like the art, and it's pretty hard Smiley
19  Games Center / WIP games, tools & toy projects / Re: Reveal The Picture (TestVersion) on: 2015-04-04 09:52:56
Quick tip: Not many people are going to download and play your game when they see they have to manually put together the files. You could use dropbox for example to host the entire project as one file (or one .zip) to make it easier for them to play the game.

You could also use the url function of the forum to make a hyperlink to your download host, makes your game more accessible Wink
20  Games Center / Showcase / Re: Hit Heal on: 2015-04-03 15:39:02
but I could see handing this to some kids to shut them up for a few minutes!

It sure shut me up for a few minutes, heh heh.  Grin
21  Games Center / WIP games, tools & toy projects / Re: Quests of Yore on: 2015-03-30 19:53:40
Yes! The group movement really adds to enjoying the gameplay. Last time I played I remember having to move every unit individually when walking a longer time. Very cool Smiley (Btw, love the pixel art)
22  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-29 10:51:34
@65K Congrats Smiley
23  Discussions / Miscellaneous Topics / Re: Python Load Balancing. on: 2015-03-27 20:29:06
DarkCart: AAA titles, MMORPGs, corporate software, etc.

Don't forget a server can also be DDOS'ed.
24  Discussions / Miscellaneous Topics / Re: Python Load Balancing. on: 2015-03-27 16:07:51
Python explodes in flames!

Cas Smiley

Oh I see, that's why my computer caught fire when I was using python Tongue
25  Games Center / Showcase / Re: Hit Heal on: 2015-03-27 15:03:37
I really like it. It's a very simple yet addictive game Smiley
Job well done!
26  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-03-11 21:35:42
Changed windows 8 to russian , reloaded , couldnt read russian , panicked , desperately used google translate to figure out what english (united kingdom) is , repeteadly spelt things wrong , over used commas , annoying long sequences, fixed computer , posted on java gaming.org.

That's probably the most exiting story I've heard today. Shocked
27  Game Development / Newbie & Debugging Questions / Re: Game rendering issue on: 2015-03-09 10:44:12
I've found this series to be very helpful:

http://www.headfirstlabs.com/books/hfjava/

I also recommend this one:

http://www.headfirstlabs.com/books/hfdp/
28  Discussions / Community & Volunteer Projects / Re: Need team for indie game on: 2015-02-23 21:58:34
You need to forget all your grandiose ideas and start from scratch, my friend. Make Pong, then Space Invaders, then Pac Man. You'll know everything you need to know after those three.

Cas Smiley
(Holds hand up) I didn't make any of them and coming the long way around is a bit*h xD

(Holds both hands up) Guilty :/
What princec said is really really good advice, please follow it Smiley
29  Games Center / WIP games, tools & toy projects / Re: Quests of Yore on: 2015-02-23 13:34:46
I like it a lot! Very nice graphics and I really enjoyed the gameplay! (I'm a huge turn based strategy fan)
30  Game Development / Newbie & Debugging Questions / Re: Starting to develop games. on: 2015-01-22 20:57:36
Hi and welcome Smiley,

To start with: It's very good you're starting with a 2D game. Most of us have started with that, and most of us think that it is the way to go when you just got into gameprogramming.

Making game engines is a very good way to learn in depth about games, and personally I think it's really fun to do. However, aside from educative reasons, if you want to actually create a game and have a high performace, I suggest you start using a pre made game engine. On this forum you'll be able to find a few 2D game engines such as Mercury. I haven't tried it myself, but I do know about it's existence. I personally had some experience with Slick2D, which, IMHO, is a very nice library and fairly easy to use.

If you want to get something more of a challenge (but I'd suggest you first start of by learning game programming basics) you can look into LWJGL, which is the library for hardware accelerated graphics in java.

You could also make a game in Java2D, which just uses the built in Java API's for graphics programming. Personally I learned it this way, and by using some Google magic and some trial and error it's fairly easy to get a decent game going.

I find it hard to tell you exactly where to start, but I guess you have enough information now to start with.

Good luck and happy programming Cheesy
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