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1  Game Development / Game Mechanics / Re: Best rendering method using pure java? on: 2013-10-26 18:39:51
I'm programmng in java for like a year now, and still can't really get the idea of the bufferedimage with loading sprites and manipulating everything, but thanks for the fast answer.
2  Game Development / Game Mechanics / Best rendering method using pure java? on: 2013-10-26 18:34:36
Hello, i'm new here. I am very confused and curios.
If you'll take a look over the internet for Java game programming tutorials you'll find that people are teaching two common ways for rendering(in pure Java):

1.Using just an Image at the size of the window:
Image image = createImage(1024,768);
image.getGraphics().drawString("My string!",100,100);

2.Turning a BufferedImage into an Integer array for pixel manipulation:
BufferedImage image = new BufferedImage(WIDTH, HEIGHT, BufferedImage.TYPE_INT_RGB);
int[] pixels = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
pixels[myPixel] = 0xFFFFFF;

I want to ask you which of them is better, and why? and if no, can you recommend me another method? I'm very curios about this and i want to develop my own game, but i'm still planning.
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