> I might have the IQ of a horse's arse but I completely fail to see how this dice roll example would apply to submitting a high score to a server.
He wasn't serious. There are algorithms for fair die roll, coin flip, and card shuffling. Those are probably sufficient to handle what the original poster (way back on page one asked for.
The more recent stuff about high scores is a different matter. I don't know a way for a normal algorithm to prove that you did what you say you did when all activity is confined to your machine and it only has the opportunity to look at the final result of a game playing session.
Maybe there is one, but I certainly don't know it.