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1  Discussions / Miscellaneous Topics / Re: How often do you code on: 2014-08-19 14:06:57
I code whenever my meds kick in until they wear off.
2  Game Development / Newbie & Debugging Questions / Re: Lost my CODE! on: 2014-08-19 13:35:23
Whats wrong with public?
You can sell open-source software.
3  Discussions / Miscellaneous Topics / Re: Life is like a strategy game sort off on: 2014-08-16 03:15:03
People look for unknowns in science to leave room for free will, yet those who look at quantum mechanics and the uncertainty principle, fail to realize that if that is responsible for free will, it means any particle in the universe would have this property.
How are you defining free-will ?
4  Games Center / Featured Games / Re: [Slick2d] Retro-Pixel Castles > NEW VIDEO: 3-Month-Mark Tech Demo! < on: 2014-08-02 23:19:16
Wouldnt it be cool if there was an interface for adding new traits without having to change any code?
Maybe a folder full of JSON files named after the traits they describe and at launch-time, the game could parse and uses all the traits from that folder.
5  Games Center / WIP games, tools & toy projects / Re: Introducing MERCury: A Simple 2D Game Library | -> Beta coming soon <- on: 2014-08-02 23:02:10
I wish the utility class you made for damping was self contained and not static.
Something like this,

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EasingValue easedValue = new EasingValue<float>(0 /* StartValue */, 1 /* EndValue */, 200 /* DampingTime in milliseconds */);
float x = easedValue.get(); // Get the eased value, EasingValue class keeps its own time.
easedValue.reset(); // Reset to it's StartValue.
easedValue.pause();
easedValue.resume();
easedValue.setSpeed(1); // Set the speed of the easing to 100% it's normal speed.
easedValue.setStartValue(0 /* New StartValue */);
easedValue.setEndValue(1 /* New Target Value */);


I'd make the class for you, but I lack the time : (
6  Discussions / General Discussions / Re: JGO Enhancer Google Chrome Extension on: 2014-07-31 01:06:53
Nice add-on, I left feedback through google extension feedback system.
7  Games Center / WIP games, tools & toy projects / Re: CMEngine - a from scratch, modern GL 3d engine on: 2014-07-29 21:45:05
In Model.java you hardcode a value causing the method "loadModel(location)" to only work if the model is located within "src/main/resources/models"
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   public static Model loadModel(String location) throws FileNotFoundException, IOException {
      BufferedReader read = new BufferedReader(new FileReader("src/main/resources/models/" + location));

8  Games Center / WIP games, tools & toy projects / Re: Save The Eggs! on: 2014-07-04 17:07:43
Is there a way for us to play the game?
9  Game Development / Game Mechanics / Re: Vector4f on: 2014-06-23 21:50:44
You could use a Vector4f to store a color (Red, Green, Blue, Alpha).
10  Discussions / Miscellaneous Topics / Re: Interesting Profile pictures on: 2014-06-19 23:50:58
Mine is just an angry deer.
11  Discussions / Business and Project Management Discussions / Re: Join JumpButtonStudio! on: 2014-06-17 19:40:49
I just realized I have been sending my responses to your emails to a single incorrect email address  Emo

I will resend all of you my responses to your applications immediately, I'm really sorry for the inconvenience.
12  Discussions / Business and Project Management Discussions / Re: Join JumpButtonStudio! on: 2014-06-17 19:24:55
TrollWarrior, I'm sorry, I missed your email. I will reply to it as soon as possible : )

And @PandaMoniumHUN, not having a mic does not disqualify you, however it is definetly much easier for us to assure the competency of someone we can speak with, but I'm sure we can work something out.
13  Discussions / Business and Project Management Discussions / Re: Join JumpButtonStudio! on: 2014-06-17 18:54:22
I have responded to all of your emails Smiley
14  Discussions / Business and Project Management Discussions / Re: Join JumpButtonStudio! on: 2014-06-17 00:47:03
Read the "How do I join" section of the original post  Kiss
15  Discussions / Business and Project Management Discussions / Re: Join JumpButtonStudio! on: 2014-06-16 21:26:42
How much is a "cut" of the profit? Does it vary based on whether you use your artists/musicians for example?
Yea, if more people are responsible for the creation of the game then those people will deserve a cut of the profit, which in turn lowers your cut.
By cut I mean % of the profit from the game.

Is there any kind of age limit? If so could one join just for the learning experience with others? I'm guessing you don't accept non-professionals.
Depends what you mean by professional. I wouldnt consider myself a professional, I make hardly anything off of programming. But I do try my best to behave professionally, and I would expect the same for an applicant.

Also, there is no age limit.

And it is not important to me why you join, if your doing it to learn how to work with others, or just to make a game for the money (I wouldnt recomend it), as long as you meet the requirments and are a dedicated team-player Smiley
16  Discussions / Business and Project Management Discussions / Join JumpButtonStudio! on: 2014-06-16 16:55:32
Intro
JumpButtonStudio is a online independent game development group composed of artists, game programmers, web developers, and other talented people. I have been working with them for almost 4 months now and have been made head of a department named "INOP", a department dedicated to focusing on developing smaller games.

Website : https://www.jumpbuttonstudio.com/

Why join
Before I started working with JumpButton, I had never released a game, I had never worked with an artist, I had no one to answer to if I ditched a project, and I had nothing valuable to show for my years of programming.

After I joined, I immediately had art, programmers with more experience than myself that were available to help me, communication with a team that was interested in the progress of my work, and a game to make.
And I finished a game : https://play.google.com/store/apps/details?id=jbs.rainbowhippie

Being able to communicate with so many talented people with so many different skills was invaluable.

You are given a cut of the profit from whatever you make.

Who can join
Anyone that is :
- Mature
- Available to communicate about his/her progress (Via the slack service : https://slack.com/)
- Willing to work on smaller scale games (Between 2 weeks and 2 months of work)
- Willing to work on projects with others (Artists/Programmers)
- At least an intermediate Java Programmer, with some experience programming games
- Willing to be interviewed via Skype or GoogleHangouts
- Has a working mic

What would you be joining
A department of JumpButtonStudios called "INOP", that is dedicated to developing and releasing smaller games.

How we we communicate
The entire JumpButton team communicates with a service called "Slack".
Slack's Website : https://slack.com

How big is JumpButtonStudio
JumpButtonStudio has about 18 members of which around 13 are active.

5 JumpButton programmers actively working on games including Opiop.
3 programmers are working on small games for INOP.

JumpButton also has about 5 or 6 active artists, one musician, and an audio/video guy making sneak peeks for our games on youtube.

How do I join
Send me a email at VanAficionado at gmail.com that lets me know about your experience and maybe some things you have worked on in the past.
17  Game Development / Newbie & Debugging Questions / Re: LWJGL - Rendering A Texture Onto A VBO >>($10 REWARD)<< on: 2014-06-12 17:07:55
He hasnt 'bumped' the thread in a while as far as I can tell, weird. Im sure an adminstrator will send you a private message explaining why, check your inbox.
18  Game Development / Newbie & Debugging Questions / Re: LWJGL - Rendering A Texture Onto A VBO >>($10 REWARD)<< on: 2014-06-11 23:44:30
Giving you a solution to your current problem would be doing you a disservice.

The problem described in the original post is a side effect of the way in which you program, try to consider how you got in a situation where you are unable to find (Let alone fix) a bug that could be in any part of 5 different files.

If you keep working like you are now, you'll keep running into problems like this.

I recommend that you carefully document your code as you are writing it and take great care in writing programs that are modular so you can point at the exact subroutine that is causing you problems and fix or replace it.

Take time to consider your program's design, in a perfect world you could test each component of your program individually and determine if it is stable.
In the real world, components depend on each other, but we can at least try to determine a component is stable before allowing new components to depend on it.

I hope you can tell I'm trying to help and not trying to be condescending : )
19  Discussions / General Discussions / Re: Open source on retail games. on: 2014-06-10 19:52:15
You could release the source and assets and probably only loose a couple sales.
Its not like the game is going to be marketed to people that know how to compile the project.
If its popular enough to steal, they'll torrent it, they dont need the source to steal it.
20  Discussions / General Discussions / Re: When to fund? (Kickstarter/Indiegogo) on: 2014-06-09 23:46:07
How do you expect to get paid without giving out your last name haha
21  Discussions / Miscellaneous Topics / Re: [Girls] How to completely block them from our lives? on: 2014-06-09 23:38:04
Does anyone know what thr ratio to male programmers to female programmers is?
22  Games Center / WIP games, tools & toy projects / Re: Zombie Nauts [0.3.0] on: 2014-06-09 12:30:39
I'd like to play it also : )
Also, the screen shaking when you shoot the gun looks very good.
23  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Root Framework – a game library written for the creation of 2D games on: 2014-06-08 18:55:07
Browsed the source code briefly and was pleasently supprised to find loads of helpfull documentation and comments  Cheesy

It would be cool to see some example code that shows off the features of the game engine/library/framework in the original post.
24  Games Center / Showcase / Re: [Android] Rainbow Hippie on: 2014-06-08 18:15:58
I released an update for RainbowHippie a couple days ago, forgot to post on here. Alot of really cool stuff got added in.

Here is the update's summary :
- New character : "Female Hippie"
- Added in a character selector
- Game now records your total balloon pops
- Re textured balloons
- Added mute button
25  Game Development / Newbie & Debugging Questions / Re: How to change rectangle color using keyboard? on: 2014-06-08 18:10:08
Add a member to your 'Draw' class called rectangleColor and when you go to draw on the Graphics object g in paint(Graphics g), use g.setColor(rectangleColor) before drawing the rectangle. The in one of your input listeners just change rectangleColor based on the keypress.
26  Discussions / Miscellaneous Topics / Re: [Girls] How to completely block them from our lives? on: 2014-06-08 17:21:28
Do you mean get them out of your head, or get them out of your life?
Either way its impossible XD
27  Discussions / Miscellaneous Topics / Re: Code-style: Cringe pics on: 2014-06-06 19:38:56
I dont like code that is inherently awkward to read.
A great example of this is the isState boolean expression.

For example, consider :
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if (!isRunning())
start();


Read in my mind as :
"if not is running then start"

But if we name the boolean expression 'state' in place of 'isState' then it can be unclear at first glance what the expression represents with certain state names.
28  Games Center / WIP games, tools & toy projects / Re: The Terminal Angel Disease - 2D Indie RPG on: 2014-06-04 21:37:48
I like most of the art, when considered individualy, but none of it fits together. The chair is isometric, but the character is not. Also, the varying levels of detail in thr images make it look un-unified (If thats a word?).
29  Discussions / Miscellaneous Topics / Re: Infatuated on: 2014-06-02 19:38:54
If you absolutely can not deal with it anymore after waiting at least two weeks, you have options.

Pick a guy that makes fun of you more than the others. Wait for him to say something. Punch him and aim for the nose, hit him a bunch of times if you want. Your principal will side with you when you use the word 'bullying' to describe the other kids behavior. Use that word a bunch. If you dont want the girl dragged into the mess, or your parents to know the gritty details of the whole affair, dont give specifics on how he would make fun of you. He will never say anything you dont like to you again. You will be given a light punishment, a couple days of in school suspension.
30  Discussions / Miscellaneous Topics / Re: Random syntax tweaks! on: 2014-05-31 20:56:41
@wes
Scala's constructors are awesome.

class Vector2f(var x:Float, var y:Float) {

}

@Burnt
Why not just use scala? Its easy to do exactly what you want.
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List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
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