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1  Games Center / WIP games, tools & toy projects / Re: THE DUKE!: SixtyGig - Open World Retro RPG. on: 2014-04-19 05:40:49
This game looks so cool man.
2  Games Center / WIP games, tools & toy projects / Re: Project NAH - A sandbox survival platformer. on: 2014-04-19 05:35:24
Both of those names sound great to me : )
3  Games Center / WIP games, tools & toy projects / Re: Astrofirm on: 2014-04-12 18:06:48
Looks good man!
4  Discussions / Jobs and Resumes / Re: Ryuno's music store: custom music and SFX for your projects! on: 2014-04-12 03:36:16
Love it, is there a set price per track, or by length of song?
5  Discussions / Business and Project Discussions / Re: Should be deleted on: 2014-04-12 03:29:52
Why cant you get a "normal" job?
6  Game Development / Newbie & Debugging Questions / Re: Making a vector2f array based off a texture on: 2014-04-11 22:42:18
I mean that the lighting engine takes in a vertex array, then draws a quad from the two points.
So the vertex array has two points in it and it draws a quad "from" the two points.
This is confusing, how does it draw a quad from two points? Are the two points the corners of the quad?

Then I draw a texture over the lighting, looking like ray casting.
Wait, so you have a texture with highlights and shadows and other lighting effects and then you draw a texture over it? What does ray casting look like?

But the only thing that's ray-casted is the data in the vector array.
Huh? The data in the vector array that is used as a parameter for the "lighting engine"? So lost at this point.

So when I have a texture with alpha and stuff, it doesn't ray cast it. I need a way to make the vertex2f array line up with a texture.
I dont understand this part at all...

Whats the question?
7  Discussions / Business and Project Discussions / Re: Programmer looking for a team or project on: 2014-04-11 20:45:58
This isnt going to work out, but out of curiosity :
- How would you want to be paid? By the hour? Percent profits on a product? Per project?
- Have you considered using freelancer.com?
- Why advertise here? Normally when someone has a product or service they feel is of value, they go somewhere where people are looking to purchase that product or service, and a forum of programmers may not be the best place for your service.

Financial indipendence is the product of a continuous source of wealth, enough that you can sustain yourself. Even if by some miracle, you made $2,000 in a month programming, whats the chances that you find another gig in the amount of time $2,000 would last you?
8  Games Center / WIP games, tools & toy projects / Re: [LibGDX] GameUtils on: 2014-04-10 03:06:09
This is a good idea, very usefull Smiley
Ill definetly use this timing stuff, all of it is great

(Taken from the stopwatch docs)
Quote
I will go ahead and set the time of my stopwatch to 10 seconds:
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stopwatch.setTime(0, 0, 5);

That confused the hell out of me.
9  Games Center / WIP games, tools & toy projects / Re: MoreTetris on: 2014-04-10 02:59:04
Hey what did you mean by another "More game?
10  Game Development / Newbie & Debugging Questions / Re: [Scala] Finding the intersect of functions on: 2014-04-07 12:56:40
Let's say that you don't know anything about these functions (linear, quadratic whatever).Newton.
This is what I meant sorry.
Ill look into this method.
11  Game Development / Newbie & Debugging Questions / [Scala] Finding the intersect of functions on: 2014-04-07 04:29:20
Ok,before someone reminds me that this is JavaGaming.org and not ScalaGaming.org Scala still runs on the JAVA virtual machine, so take that!

Lets say we have two anonymous functions (or lambdas) :
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val f1 = (x:Int) => x-1
val f2 = (x:Int) => -x+1

How do we find the value of x that will result in the same output?

So the method signature would look somthing like this :
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type Function = Int => Int
def intercept(a:Function, b:Function):Int = ????????
12  Discussions / General Discussions / Re: Creating dev team Java 2d!! on: 2014-04-06 16:49:12
If there's anyone you really need to find, it's an artist.
Thats gotta be the most constructive thing said in this thread so far. Very true. I had never worked with an artist before until recently, and man, its so nice (assuming you like the artist, and the artist is any good).
A game is so much more quickly done without f**king around with "placeholder" textures or trying to do both art and programming.
13  Java Game APIs & Engines / Java 2D / Re: Java topics needed to learn game dev on: 2014-04-06 15:31:28
You can create a new instance of an object anywhere in any class.
Too tired to do a whole nother example, sorry. Maybe someone else will help ya.
14  Game Development / Newbie & Debugging Questions / Re: Making texture tiles on: 2014-04-06 02:55:25
You might want to catch that exception in case those files are moved.
15  Java Game APIs & Engines / Java 2D / Re: Java topics needed to learn game dev on: 2014-04-06 02:37:39
I'm going to try to help you understand those things the best I can.

First to understand what the point of all this "inheritance" or "polymorphism" is, you must understand that the programmer (you) must try to never write the same code over and over again.

Quick example. We have 3 classes called "Apple", "Orange", and "Banana". These three classes will have some similar properties, for instance, they share these methods : "public void eat()" and "public void throw()".

However only Orange and Banana have the "public void peel()" method.

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class Apple {
   public void takeOutAppleSeeds() {
       for (Seed aSeed : AppleSeeds) {
           remove(aSeed);
       }
   }
   
   public void eat() {
      bite();
      chew();
      swallow();
   }
   public void throw() {
      if (someoneIsNearMe()) {
         tossAt(personNearMe());
      } else {
         //do nothing
     }
   }
}


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class Orange{
   public void eat() {
      bite();
      chew();
      swallow();
   }
   public void throw() {
      if (someoneIsNearMe()) {
         tossAt(personNearMe());
      } else {
         //do nothing
     }
   }
   
   public void peel() {
      removeSkin();
   }
}


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class Banana {
   public void eat() {
      bite();
      chew();
      swallow();
   }
   public void throw() {
      if (someoneIsNearMe()) {
         tossAt(personNearMe());
      } else {
         //do nothing
     }
   }
   
   public void peel() {
      removeSkin();
   }
}


Now you can see how these classes are very similar (because they share common fields) but also different (some have methods that others do not, they are not identical).

So see how the code is repeating itself? These 3 classes are all fruit, except they extend what a fruit is. These fruit should use code from a parent class.

We know every extension of what a fruit is must be able to be eaten, and thrown. And for all the fruits listed above, they are all eaten and thrown in the same way. This is the fruit class :

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class Fruit {
   public void eat() {
      bite();
      chew();
      swallow();
   }
   public void throw() {
      if (someoneIsNearMe()) {
         tossAt(personNearMe());
      } else {
         //do nothing
     }
   }
}


Now we can build off of that fruit class, extend it, because all of the following fruit need the methods in the Fruit class anyway.

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class Apple extends Fruit {
      public void takeOutAppleSeeds() {
       for (Seed aSeed : AppleSeeds) {
           remove(aSeed);
       }
   }
}


Now if we create a new apple with :
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Apple saucysApple = new Apple();


We can use the methods that it INHERITED from its parent class Fruit!
(Get it? Thats why its called inheritance!)
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saucysApple.takeOutAppleSeeds();
saucysApple.eat();
saucysApple.throw();


Cool right? I really hope your getting it by now. Cause i'm getting tired of typing.
16  Discussions / General Discussions / Re: Need C programs to practice for debugging competition on: 2014-04-05 15:53:35
Try this on for size.
Apple didnt spot the bug, im sure you wont be able to Wink

http://www.dailytech.com/Apple+Patches+Serious+SSL+Exploit+That+Could+Have+Exposed+OS+X+iOS+Users+to+NSA+Snooping/article34414.htm
17  Games Center / Contests / Re: [Competition] Weekly Incremental Jam - The Original Post on: 2014-04-05 04:26:39
For those of you who have not been on the IRC, get on it. Its exploding.
The debate is over the direction of this game jam, and the rules to be associated with it.
It is pretty much the consensus however that the Jam should be incremental, or if it is somthing has to change because some feel that 4 or more hours ever week quickly becomes more time than they are willing to spend on a weekly jam.
Another issue is hosting, would it be ok to host it on wij.kemoy.net?

So this is my proposal, if you dont like it give me a medal. If you like it, give it a +1.

Rules :
Every weekend on saturday (EasternStandardTime, and CentralTime) voting will begin to decide some of the rules of that weeks jam.
The rules that vary week to week may include time and theme, if it is decided there should be one.
Everyone starts at the same time once the voting is finished, and everyone must submit there game at the same time.
You can submit before the time is up.

I feel that these rules will be flexible enough to accommodate the majority.

For hosting I see no problem using Kemoy, but a domain is relativly cheap to get, and I would like to see the competition stay near JGO at least a little. Its where it originated.
I would say that the game shouldn't be bound to language or product, if someone can build a really cool application that isnt a game in the allotted amount of time, I see no problem with it.
18  Games Center / Contests / Re: [Competition] Weekly Incremental Jam - The Original Post on: 2014-04-05 02:08:47
I'm in. Cant wait  Cool
19  Discussions / General Discussions / Re: Creating dev team Java 2d!! on: 2014-04-04 22:10:11
Let me try to rephrase your thread head, if it was more professional and organized you might have a more positive reaction. If you look at other posts looking to create "teams" the ones with professionally crafted posts get much better results. You need to post more about yourself, not just about what you want.
(If I misrepresent what you want from your potential team, let me know)


If you have any questions, feel free to ask in the comments.

Information :
  I will be reviewing potential members for the next month.
  To apply, message me (tomastero) on skype.
  We will be using Saros as our multi coding plug-in.
  We will be using "pure java".
  We will be posting to youtube weekly.
  You will not be paid to be on the team.
  We start making a game in a week.

Some requirements :
  You must be 16 years or older to apply.
  You need not know how to program, but you must have something to contribute to the team.
  Must have a working microphone and Skype.
  A good team member can communicate well, and respects his teammates.
  
20  Discussions / General Discussions / Re: Creating dev team Java 2d!! on: 2014-04-04 21:43:07
What do I need to join the team?
- The most important one is Skype and nice attitude against other people in the team!.
- Other needed things can be ex:
* Know how to draw-graphics!
* Know how to Code...!
What are you looking for!?
- Java programmers 1 - 3 years experience 2 years is OK to!
. Graphics artist 1, we don't really need more then 1 but if that guy has friend that want to help sure...!
How much time do I need per day?
- about 1 - 2h is OK then I mean then you need to code not playing around and just being in Skype.
- else if like 6 - 12h pew day would be awesome that's my time so having 3 more members with that time = OP!

So, we do or do not have to know how to program? BlahBlah90%crapBlahBlahBlahBlah90%crapBlahBlahBlahBlah90%crapBlahBlahBlahBlah90%crapBlahBlahBlahBlah90%crapBlahBlahBlahBlah90%crapBlahBlahBlahBlah90%crapBlahBlah
21  Discussions / Business and Project Discussions / Re: Looking for team members! on: 2014-04-03 22:17:25
I cannot join his group anyway (although it sounds like a great chance to work on a good-looking game), but these reasons evade me. Its an informal team, if there was a contract to sign it would make more sense.

Obviously his decisions dont really depend on what I think, or anything I say, Im not trying to be annoying or "hate on" this thread. I really am not offended, its nothing to get offended about really. But respect implies a "deep admiration", and I cant say I respect this desicion, it seems like a requirment without any merit really.
22  Discussions / Business and Project Discussions / Re: Looking for team members! on: 2014-04-03 21:55:04
You shoukd just remove the "MUST be 18" thing, its silly. To judge someone's ability to handle content based on their age is unreasonable. Plenty of people below the age of 18 can handle adult concepts, lets be realistic Wink

I would remove the age thing mostly because, like you said, within the first 5 minutes of speaking with someone you can pretty much decide for yourself if they're mature enough to be a part of your team.

And content rating is doesnt even apply here, anyone can create and view whatever they want. And furthermore, the rating guidlines placed on videogames are not punishable by law, they are normally just company policy.

Ill stop boycotting your thread now haha
23  Discussions / Business and Project Discussions / Re: Looking for team members! on: 2014-04-03 20:47:16
It is not true that a good team leader must also be more skilled than his peers. I work with JumpButtonStudio (jumpbuttonstudio.com) and the team manager (Nick) has very little experience programming, and some of the developers that work below him are excelent programmers/artists. They (and I) are perfectly happy working with him as manager.

The F**k is up with the " MUST be over 18" shit though? Are all people under 18 less capable programmers? All less responsible? Dont put all people under a certain age into a single inadequate group please. Sad
24  Games Center / WIP games, tools & toy projects / Re: MERCury - 2d Game Engine on: 2014-04-02 00:55:13
*Lame Joke*

I only wish there was a depreciate or -1
25  Discussions / Business and Project Discussions / Re: Looking for a small team!! on: 2014-04-01 23:22:05
.. and if you think for some reason you can overcome that with "great staff", let me ask you this, want to help me with my project?
I'd love to. Didnt know you were looking for help.
26  Discussions / Business and Project Discussions / Re: 2D MORPG Looking for Talent on: 2014-04-01 23:14:01
This looks interesting.

Professional looking art will make all the difference, the concept is so good but if the users dont like how it looks most wont bother downloading it. Sad

The user made shop thing is a great idea btw Smiley
27  Discussions / Miscellaneous Topics / Re: new computer purchase advice on: 2014-04-01 23:02:11
Whats wrong with windows 8? Sad

Ive used it for over a year now, and so far its been fine for me. I hear alot of bad shit about it, butmy only issues are as follows :
-It thinks I have a pirated copy, which is annoying but probably my fault
-The start menu is pretty useless

With windows 8.1 you can boot directly to desktop if you prefer. Ive never had any compatabilty issues or any other problems I would assosiate with the operating system.
28  Discussions / General Discussions / Re: Coming back... on: 2014-04-01 22:46:03
Yes but... I honestly don't know what type of game i should do... I had an idea, but i think none will like it. In plus i didn't spoke about this idea to SLDT team.

My idea is to make a new Happy Wheels, but with several modifications :
- Remove loading stuck,
- Make Android compatible,
- Increase the object limit up to 4096 or 16000,
- Level packs,
- Mods,
- Maybe Multiplayer.


Yuri6037 (SLDT's Fondator)

Those features are what made brickbroken unusable and bloated. Whatever you make, make it local, without ability to mod, open source (so you arnt tempted to add security features), and simple.
29  Discussions / General Discussions / Re: JGO Kickstarter on: 2014-04-01 04:25:52
Im debating between the 10$ and 25$ one... hmmm.
30  Games Center / WIP games, tools & toy projects / Re: MERCury - 2d Game Engine on: 2014-03-30 23:50:12
Reflection is slow, and allows for alot of misuse, but if this is a debugging took than the person using it knows what they're doing. If its for also intended for an ingame console, you could maybe add in the disabling/enabling of reflection.
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xsi3rr4x (52 views)
2014-04-15 18:08:23

BurntPizza (49 views)
2014-04-15 03:46:01

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2014-04-14 17:35:47

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2014-04-10 04:04:31

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2014-04-08 23:06:04

tom_mai78101 (244 views)
2014-04-05 13:34:39

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CJLetsGame (210 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
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