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1  Games Center / WIP games, tools & toy projects / Re: Spam The Spacebar Rouge/rpg/hack&slash [Update 15 November] on: 2014-11-16 05:46:44
I got an error (different from the one above):

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Exception in thread "main" java.lang.NoClassDefFoundError: com/apple/eawt/Applic
ation
        at com.olo.spam_the_spacebar.Main.main(Main.java:16)
Caused by: java.lang.ClassNotFoundException: com.apple.eawt.Application
        at java.net.URLClassLoader$1.run(URLClassLoader.java:372)
        at java.net.URLClassLoader$1.run(URLClassLoader.java:361)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.net.URLClassLoader.findClass(URLClassLoader.java:360)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
        at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
        ... 1 more


I have Windows 8.1 64-bit, build 0.0.5 of the game.
I really want to try this  Cry....
2  Game Development / Game Mechanics / Re: How to simulate Electricity in Tile-based game on: 2014-10-27 05:19:05
You could try and find the source code for Indutrial Craft 2 or Thermal Expansion 4 (?), both mods for minecraft but with different power systems. Of course you won't be able to implement their methods directly but it would definitely help.
3  Game Development / Performance Tuning / Re: JNI passing data from Native to Java on: 2014-10-26 22:30:05
This is out of topic, but just now I realized that my Text Renderer has some huge mem leaks, so I tried to 'make it bigger' just to see what happens, and it so happened that Windows stopped responding completely. I got an error that said that I should restart my computer by pressing escape button (Which didn't work) or manually if escape button didn't work.

I'm surprised that I was able to mess Windows so much just by simply allocating memory.

Off Topic: If you allocate so much memory that Windows doesn't have enough to operate normally it will mess Windows up.
4  Games Center / WIP games, tools & toy projects / Re: Zombie Nauts [0.4.5] on: 2014-10-22 22:04:50
I've made a mobile game before. Zuku Blox (Plug Plug) But sadly I lost 250 dollars on the adventure. The market for iOS apps is horrendous. I just hate the market, thats all.

Agreed! None of the actuall good games ever get to the top in either the iOS or Android markets. However I would recommend getting your game into Android first, if your going to develop for mobile, because it's cheaper to start off with ($25 on off as opposed to Apple's $99/ annum) and it also has a large amount of users with not as many apps.
5  Games Center / Showcase / Re: Desktop Bob on: 2014-01-23 06:33:21
WHAT MAC ONLY?!?!? This looked like it would be fun to play. Sad
6  Games Center / Showcase / Re: Bad Hedgie! on: 2014-01-23 06:29:32
Run nicely on my computer. By the way cool game, it has a nice storyline.
7  Discussions / Miscellaneous Topics / Re: Record Broadband Speed on: 2014-01-23 04:42:41
Wow that is record fast. I get 1mb/s down and 0.2mb/s up. That would be atleast 44gb/s down.
8  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Having trouble setting up textpad and lwjgl on: 2014-01-17 04:39:56
Just finished downloading eclipse I wanted to see if its better than textpad and netbeans.
9  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Having trouble setting up textpad and lwjgl on: 2014-01-16 08:06:44
Evaluation Version Grin
10  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Having trouble setting up textpad and lwjgl on: 2014-01-16 07:10:26
I just like textpad its quite easy to use for normal java and is also a text editor all in one. Also, I used to use netbeans IDE up until now.
11  Java Game APIs & Engines / Engines, Libraries and Tools / Having trouble setting up textpad and lwjgl on: 2014-01-16 06:46:25

Could someone please help me with setting up LWJGL and Textpad?

All I could find on the internet was this:
http://lwjgl.org/forum/index.php?topic=1624.0
For some reason it didn't work.



Thanks in advance.
12  Games Center / WIP games, tools & toy projects / Re: PsiFire Releases the PsiDiCE VTT Dice Roller 2.2 (Updated) on: 2014-01-16 01:05:17
Wow some much work and yet absolutely no one replies.
13  Games Center / Cube World Projects / Re: LWJGL BlockWorld on: 2014-01-10 07:50:44
Dream Hacker do you know Java Basics as well as Game Programming Basics?
14  Games Center / WIP games, tools & toy projects / Re: Amicitia - A Tale of a Knight and his Dog. on: 2013-12-18 23:57:40
I'll be following this.
15  Discussions / Business and Project Management Discussions / Re: Looking for graphic artists? on: 2013-12-18 22:30:06
Just found someone so I don't need anyone.
16  Discussions / Business and Project Management Discussions / Re: Looking for graphic artists? on: 2013-12-16 01:35:10
Is anyone interested to make 2D Game Art?
17  Game Development / Newbie & Debugging Questions / Re: LWJGL game works fine in eclipse, but doesn't when exported on: 2013-12-08 08:48:22
I have the same problem that's why I didn't publish Craftia.
18  Games Center / WIP games, tools & toy projects / Re: Wounded: an MLP Text Adventure on: 2013-12-08 08:40:20
So you found somewhere you can put your applet. This looks I'll try it now.
19  Discussions / Business and Project Management Discussions / Re: Looking for graphic artists? on: 2013-12-08 07:44:06
Crafted Games is what name I develop games under.
Mostly Pixely 2D sprites.
20  Discussions / Community & Volunteer Projects / Testers on: 2013-12-08 07:36:19
Crafted Games are looking for 3 testers for new Alpha games developed by us. You will be required to give feedback.

Collaboration: via Google Accounts
Requirements: Google Account, Experience in Gaming

Please PM me if you are interested.
21  Discussions / Business and Project Management Discussions / Looking for graphic artists? on: 2013-12-08 07:32:28
Crafted Games is looking for some graphic artists which can help in drawing som sprites for our new game.

Collaboration: via Google Accounts
Requirements: Google Account, Experience in drawing

Please PM me.
22  Discussions / Miscellaneous Topics / Re: Starbound on: 2013-12-08 05:07:17
I can play minecraft single player for up to 1 hour , but multiplayer on big servers is something anyone could do for hours.
23  Game Development / Newbie & Debugging Questions / Re: Good Places to Upload Java Games on: 2013-12-08 04:02:08
I would love to test it when you find a place to put it. But I have no clue of where you could put it.
24  Games Center / WIP games, tools & toy projects / Re: BrickBroken - Break brick game by SLDT on: 2013-12-07 11:21:03
You wouldn't need something that powerful for FRAPS, but if you're thinking of making more games I would go for the upgrades.

25  Games Center / WIP games, tools & toy projects / Re: Headline Benchmark on: 2013-11-28 06:39:54
Looks Cool. I'm going to download it now.
26  Games Center / WIP games, tools & toy projects / Re: 3DGE engine on: 2013-11-08 08:43:44
Amazing piece of work!
27  Games Center / WIP games, tools & toy projects / Re: Paint Editor - By Crafted Games and Software on: 2013-11-05 21:26:01
Thank You for the advice.
28  Games Center / Contests / Re: One Game A Month - November Edition on: 2013-11-05 21:19:11
No Google+! I would have joined but there isn't a google  plus sign in.
29  Games Center / WIP games, tools & toy projects / Re: Paint Editor - By Crafted Games and Software on: 2013-11-05 20:57:04
Here is a demo:
http://www.java-gaming.org/user-generated-content/members/251719/painteditoralpha1-0.jar

As I said before you can only draw in green more updates will be coming.

Controls:
Mouse Click and Drag to draw (You can use both left click and right click for better drawing)
30  Games Center / WIP games, tools & toy projects / Paint Editor - By Crafted Games and Software on: 2013-11-05 20:41:11



Paint Editor

This editor isn't finished yet but is being worked on.
The first alpha is just the beginning and right now you can only draw in green.

Next versions:
Different Colours/Colors
Fill
Shapes
Menu
Saving
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Definite guide to supporting multiple device resolutions on Android (2014)
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2014-10-03 04:36:02

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