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1  Java Game APIs & Engines / Engines, Libraries and Tools / [LibGDX] Loading files from host/server on: 2013-12-30 23:36:00
Hello all!

I am going to write my first Java game with LibGDX and want to store my level data (image and audio files) on an external server. What is a good way to store, retrieve and reference the files across the internet?

I have access to a MongoDB database, but the files may also be stores outside. Network data exchange is made with BSON.

Any ideas? I've also tried to ask google, but without success - maybe the wrong keywords.

Thanks in advance!
2  Game Development / Networking & Multiplayer / Simple mobile gameā€¦ XMPP, AMQP, MQTT? on: 2013-12-10 11:20:50
Hello all,

I want to develop a semi-realtime (actually turn-based, but with concurrent interaction) Java game (Android compatible).

I think that XMPP has some comfortable features but I've read that it's really not the best choice in mobile context... and might be a bit slow.

I am given to MQTT... do you think it is a good choice? Or should I rather go without a messaging middleware?

Thanks in advance!
3  Game Development / Networking & Multiplayer / Re: AsyncTask for cross-platform libGDX? on: 2013-11-05 14:45:53

I have also found this class, but I don't understand what the exact purpose is and if it is suitable at all. I haven't found any examples or documentation...  Undecided
4  Game Development / Networking & Multiplayer / Re: AsyncTask for cross-platform libGDX? on: 2013-11-05 14:26:56
I want to develop a game that is runnable as desktop client as well as mobile Android client. Now I want to connect to an XMPP server. For the desktop client you can establish the connection from the main thread, for Android you have to use AsyncTask. My question was how to get a solution for the libGDX framework that works for both, desktop and client.
5  Game Development / Networking & Multiplayer / AsyncTask for cross-platform libGDX? on: 2013-11-04 11:53:27
Hey all,

I am writing a cross-plattform multiplayer game with libGDX. How do I implement network code which require AsyncTask on Android?

Thanks in advance!

6  Game Development / Newbie & Debugging Questions / Re: Distributed version management tool for 2 programmers (LibGDX, Client/Server) on: 2013-10-30 22:11:29
Thanks for your answers until now.

I used dropbox once with a team of 3 people and it worked very well.

I didn't know Dropbox can be used as distributed versioning system!?


A very good interactive tutorial can be found on http://try.github.io/

Thx, I'll have a look at it!
7  Game Development / Newbie & Debugging Questions / Distributed version management tool for 2 programmers (LibGDX, Client/Server) on: 2013-10-30 17:16:22
Hey folks,

maybe someone can handout me a good advice. I want to share a LibGDX project (Client + Server) with my team partner, so that we both can manipulate the source code simultaneously. I've tried out GitHub with my last project, but I found it quite hard to cope with it. I wonder if it's worth dealing with it any longer or if there is a more suitable solution...  Huh

Thanks in advance!
8  Game Development / Networking & Multiplayer / Re: Technologies suitable for turn-based multiplayer game on: 2013-10-19 13:28:58
UDP or TCP. You'll have to decide between whcih one you want to use.

Ah, thanks. Would it be possible to involve Android clients later?
9  Game Development / Networking & Multiplayer / Technologies suitable for turn-based multiplayer game on: 2013-10-19 12:10:56
Hey experts,

I plan on developing a more or less simple, turn-based desktop multiplayer game in Java. Now my question: which technologies reasonably come into question? REST, SOAP, PubSub? Is there a good overwiew what to take into consideration?

I already know something about web technologies, but I think not enough to make and constitute a good decision. I'm afraid there are many details to be taken into account.

Note: feel free to correct my English. I'm still learning.

Thanks and regards
10  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Developing parlor game like 2D Java desktop application - which framework? on: 2013-10-16 18:18:14
Thanks all, seems clear.
11  Java Game APIs & Engines / Engines, Libraries and Tools / Developing parlor game like 2D Java desktop application - which framework? on: 2013-10-15 22:49:36
Hey all,

I am new to game development and want to create a simple 2D Java game (tile-based or so). The game should contain typical components of a classical parlor game (playboard with particular areas and fields, rolling dices, drawing cards, moving tokens)... similar to Monopoly or so.

What do you think is a good framework or library to start with? I thought of Lightweight Java Game Library, libgdx or Slick2D... any idea?  Huh

Thanks in advance!
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