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1  Game Development / Newbie & Debugging Questions / Re: My game lags on android!! (UNSOLVED) on: 2015-02-05 16:19:24
I'm at work, so sadly don't have the time to really dig into your code, but there are certainly ways to fix this problem. For starters: you could try storing the generated path in a list, and only have your entities recalculate their path every so often. Pop it into a sleepy thread or figure out some conditions for recalculation, such as the player entity moving such-and-such distance from their position when the original path was generated.

I'm far from an expert though, your mileage may vary!
2  Game Development / Newbie & Debugging Questions / Re: Saving game data with performance in mind on: 2013-10-11 19:21:12
A few more questions, sorry.

How much system ram does your server have? What sorts of objects are you saving, and how are they stored?
3  Game Development / Newbie & Debugging Questions / Re: Rendering and game loop method for optimal framerate on: 2013-10-11 19:19:27
i5's have a wide disparity of performance, especially in laptops. A lower-end laptop i5 is little better than an i3 for most applications, and a high-end i5 benchmarks within a few percentage points of an i7 when it comes to most game-related tasks. Also, a laptop i5 (or video card) is not at all the same as an equivalent desktop component. So, you may be experiencing some differences between laptop and desktop hardware here after all - wouldn't know without knowing the specifics.

Still, there's likely more going on - my uneducated guess is that you're doing a lot of work in the processor and not in the video card, which would make that video card relatively useless. If that i5's an i5-3317U, I could certainly see that issue happening.

Just a blind guess, though! Refactor out of Java2D and see where you are.
4  Game Development / Newbie & Debugging Questions / Re: Rendering and game loop method for optimal framerate on: 2013-10-11 19:03:07
We'll need more info on the computers for this question! The specific CPUs in question, operating systems, video cards, etc. all play their part in performance. That said.... yeah, Java2D isn't the quickest fish in the sea.
5  Game Development / Newbie & Debugging Questions / Re: Saving game data with performance in mind on: 2013-10-11 18:07:48
Can you give any more details? How frequently do you need to save state, are you able to save the state in pieces or do you need to save everything at the same time? Are you saving across a network or is all of the work happening on one machine? What sort of structures do you have to save?
6  Discussions / General Discussions / jME Subscription Issue, and Introduction on: 2013-10-10 15:28:27
Hello everyone! I've been following the boards for a short while now and have just finished registering, so thought I'd introduce myself. I'll even throw a question in here so that you have something to say other than "hi" or "welcome"! I'm currently in the middle of my second run through college, this time taking computer science and mathematics through a rather reputable correspondence school. I'm building games to practice my skills while I'm going through the coursework, and while I haven't actually finished building one yet, I'm getting some excellent traction in my current project. This is why I've registered here - I'm hoping that being part of a lively dev community will help me keep momentum going to the point where I can actually publish. So, thank you in advance!

I currently have three game ideas on the development table, but two of them have been shelved for the most part: One is a sandboxey space game with a very sophisticated social interaction model, and the other is a CCG-style game which I'm still hashing out the rules for. They're tabled at the moment, though, in favour of a mapless strategy game! Working title of the game is Epimetheus, and it's about guiding a small, isolated city on a war-torn planet towards one of several end-state goals. Features include a combat and diplomacy model that allows for piracy, skirmishing, spying, alliances, trade, and sieges; a detailed tech tree that diversifies outwards to new play styles instead of simply powering-up existing playstyles; and a cast of around fifty unique characters that can undergo all manner of quests and stories. It's currently being developed as a single player, though I'm keeping developmental room open to allow for a MMORTS-style multiplayer. Might put a Total-War style strategic map in, if I can get sufficient traction, but at present it's mapless, with all distances abstracted.

With this in mind, I'll ask my question. I was originally going to go with jME for instantiation, but ran into a major hurdle - I subscribed to their forums, but my password is invalid! Even after resetting the password and trying numerous times, I'm unable to actually log in. The jME "contact us" page doesn't seem to actually contact anyone, either, as I've never gotten a reply. Does anyone know how I can get ahold of someone over there in order to get my application approved, or should I forget about jME for the moment and go with something else? Opinions?

In any case, thanks for having me, and I look forward to reading about everyones' continuing development stories!
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Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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