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1  Discussions / General Discussions / Re: Vote now in the official JGO logo contest thread with this topic on: 2011-01-06 10:34:14
c++

All looks good.
2  Games Center / Featured Games / Re: Cell Invaders - TowerDefense Applet on: 2010-05-04 14:34:55
i need more levels.  Grin
3  Games Center / Featured Games / Re: Cell Invaders - TowerDefense Applet on: 2010-05-03 14:19:52
I had a crash on level 8.
Btw is level 9 possible to beat? Smiley

Edit: Yes it was!
4  Games Center / Featured Games / Re: Cell Invaders - TowerDefense Applet on: 2010-04-29 19:56:48
I got the crash on level 3 now.
Win7 64bit, Java6.18
5  Games Center / Featured Games / Re: Cell Invaders - TowerDefense Applet on: 2010-04-28 19:48:10
Very nice game!
Crashed here on level 6 aswell, on my second try on that level.
6  Games Center / Featured Games / Re: Revenge of the Titans progress on: 2010-04-02 11:48:43
Awesome work!
Works perfect on windows 7 java 6, nvidia 8800gt.
7  Games Center / 4K Game Competition - 2010 / Re: Many 4k applets not working on: 2010-01-29 15:41:00
Same here, most 4k applets gives java.lang.ClassNotFoundException:

MacOSx 10.5.8, Safari 4.04
Tried with both Java 1.6.0_17, 64 bit and Java 1.5.0_22, 32bit
8  Games Center / Archived Projects / Re: Rover Run (Offroad Driving Game) on: 2006-05-26 22:14:27
Very nice game, had fun driving around. Cheesy
9  Games Center / Archived Projects / Re: Tiltilation on: 2006-05-08 05:46:25
Tested MacosX budle, working nicely getting 250fps ingame. Fun little game but pretty hard Tongue.
Spec.
G5 2Ghz dualcore
OS: 10.4.6
Ram 1.5GB
10  Games Center / Archived Projects / Re: Please try my game - spac-man on: 2006-04-19 08:36:31
Worked nicely on Mac, looks good. Smiley
11  Games Center / Archived Projects / Re: Please try my game - spac-man on: 2006-04-19 05:51:39
Don't work on mac.
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Exception in thread "javawsApplicationMain" java.lang.UnsatisfiedLinkError: no macjavaws in java.library.path
   at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1682)
   at java.lang.Runtime.loadLibrary0(Runtime.java:822)
   at java.lang.System.loadLibrary(System.java:992)
   at com.sun.javaws.MacOSLocalInstallHandler.<clinit>(MacOSLocalInstallHandler.java:34)
   at com.sun.javaws.LocalInstallHandlerFactory.newInstance(LocalInstallHandlerFactory.java:30)
   at com.sun.javaws.LocalInstallHandler.getInstance(LocalInstallHandler.java:56)
   at com.sun.javaws.Launcher.notifyLocalInstallHandler(Launcher.java:995)
   at com.sun.javaws.Launcher.continueLaunch(Launcher.java:891)
   at com.sun.javaws.Launcher.handleApplicationDesc(Launcher.java:469)
   at com.sun.javaws.Launcher.handleLaunchFile(Launcher.java:217)
   at com.sun.javaws.Launcher.run(Launcher.java:164)
   at java.lang.Thread.run(Thread.java:613)
12  Games Center / Showcase / Re: 3DzzD Web 3D pure 1.1 Soft & Hard - New API release and 3D Applet demo source on: 2006-03-31 06:56:22
Working nicely on MacOSX 10.4.5 here. Smiley
13  Games Center / Archived Projects / Re: Ancient Arenas (web applet Java 1.1) on: 2006-03-14 12:27:22
Tested on MacOSX 10.4.5 , 2GHz dualcore, 1.5GB DDR2
The game itself run smooth and nice, there is however and issue in the start menu's.
The text "flashes" and changes size and color, making it hard to know where to click.
Here are a couple of SS that kinda showes the problem.
The SS only shows the Copyright text being screwed up but it really goes for all menu texts.
14  Games Center / Archived Projects / Re: Jack Flowers (shareware edition) beta tests on: 2006-03-10 06:47:07
Running nice and smooth on MacOsX 10.4.
A real facelift since the last version i tested, good job.
15  Games Center / Archived Projects / Re: JSeafox on: 2006-02-28 14:05:43
Worked nicely on MacOSX. A fun little game, good work Smiley.
16  Games Center / Archived Projects / Re: Xtreme Space War - Online multiplayer space shooter! on: 2006-02-02 06:21:35
I tried it on my pc at home yes, but my connection was crap yesterday so it lagged bad. Seemed fun thought, but very hard. I died right away when i spawned beside someone.
17  Games Center / Archived Projects / Re: Xtreme Space War - Online multiplayer space shooter! on: 2006-02-01 15:05:55
No luck when i did a fast try.

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java -jar xsw.jar
Exception in thread "main" java.lang.UnsupportedClassVersionError: raz/XSWNotifier/Notifier (Unsupported major.minor version 49.0)
        at java.lang.ClassLoader.defineClass0(Native Method)
        at java.lang.ClassLoader.defineClass(ClassLoader.java:539)
        at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:123)
        at java.net.URLClassLoader.defineClass(URLClassLoader.java:251)
        at java.net.URLClassLoader.access$100(URLClassLoader.java:55)
        at java.net.URLClassLoader$1.run(URLClassLoader.java:194)
        at java.security.AccessController.doPrivileged(Native Method)
        at java.net.URLClassLoader.findClass(URLClassLoader.java:187)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:289)
        at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:274)
        at java.lang.ClassLoader.loadClass(ClassLoader.java:235)
        at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:302)
18  Games Center / Archived Projects / Re: Xtreme Space War - Online multiplayer space shooter! on: 2006-02-01 11:03:12
Any MacOSX support in the works? Smiley
19  Games Center / Archived Projects / Re: TurtleCombat on: 2006-01-28 09:35:48
...I might be guilty of trying to make fun of you. So come get some, you turtle will go down hard. Wink
20  Games Center / Archived Projects / Re: TurtleCombat on: 2006-01-27 22:12:56
i agreee, but at the moment i have up to 20 waiting challenges when i stop playing for 12 hours or so and then login again. i think it can be annoying to accept/refuse 1000 invitations.

hmm, how about an "auto play incoming challenges when I am away" option Cheesy
21  Games Center / Archived Projects / Re: TurtleCombat on: 2006-01-27 13:34:59
i was asked that several times and it's basically a good idea.
but imagine the game becomes really popular and eg. 1000 users are in the system.
if everyone of these 1000 users clicks on "invite all" the backed would generate about 1000x1000 emails. i'm a bit concerned about that...

Skip the emailing, I dont see why it is needed. Just login and you will see if you are challenged.
22  Games Center / Archived Projects / Re: TurtleCombat on: 2006-01-27 12:02:59
How about a challenge all button? Smiley
23  Games Center / Archived Projects / Re: TurtleCombat on: 2006-01-26 15:23:31
Well starting and loosing all battles is not that fun, so i think you atleast should be able to see what you are up against before you accept the challenge.

I have played 40 battles and won 11, so it has begun to be more fun now. Smiley

as i said before, starting is hard, but then it becomes fun ....

...Indeed it does, I withdraw my earlier complaints. Smiley
24  Games Center / Archived Projects / Re: JPlatformer - Platformer Engine / Maker on: 2006-01-26 12:01:55
Looks very nice, looking forward to a playable version. Smiley
25  Games Center / Archived Projects / Re: TurtleCombat on: 2006-01-26 08:21:06
Well starting and loosing all battles is not that fun, so i think you atleast should be able to see what you are up against before you accept the challenge.

I have played 40 battles and won 11, so it has begun to be more fun now. Smiley
26  Games Center / Archived Projects / Re: 3D Demo Applet on: 2006-01-24 06:18:01
Yep it worked, good job. Smiley Got around 22-25fps.
However I managed to get the memory error if I refreshed the page.
27  Games Center / Archived Projects / Re: 3D Demo Applet on: 2006-01-23 13:47:27
Still out of memory here, but I see more than before.
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working..finished
Exception in thread "AWT-EventQueue-1" java.lang.OutOfMemoryError: Java heap space
Exception in thread "Thread-47" java.lang.OutOfMemoryError: Java heap space
28  Games Center / Archived Projects / Re: Blobette - at last! on: 2006-01-23 08:24:47
Once again the error when the blobs doesnt dock at the bottom as they should accured. Got this error in the consol.
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Starting Explosion Animation
Exception in thread "Thread-12" java.lang.NullPointerException
   at blobette.BlobBoard.clearExplodedBlobs(BlobBoard.java:543)
   at blobette.BlobGame.tick(BlobGame.java:566)
   at blobette.BlobMatch.tick(BlobMatch.java:295)
   at blobette.BlobPane.tick(BlobPane.java:92)
   at blobette.Blobette.run(Blobette.java:83)
   at java.lang.Thread.run(Thread.java:613)


Also right when i started the game i got this error, but the game continued without any problems.
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Player 1 Piece 0 Landed (2, 2)
Exception in thread "AWT-EventQueue-3" java.lang.NullPointerException
   at blobette.BlobGame.paintPiece(BlobGame.java:1122)
   at blobette.BlobGame.paintToBuffer(BlobGame.java:779)
   at blobette.BlobGame.paintComponent(BlobGame.java:1193)
   at javax.swing.JComponent.paint(JComponent.java:1005)
   at javax.swing.JComponent.paintChildren(JComponent.java:842)
   at javax.swing.JComponent.paint(JComponent.java:1014)
   at javax.swing.JComponent.paintChildren(JComponent.java:842)
   at javax.swing.JComponent.paint(JComponent.java:1014)
   at javax.swing.JComponent.paintChildren(JComponent.java:842)
   at javax.swing.JComponent.paint(JComponent.java:1014)
   at javax.swing.JComponent._paintImmediately(JComponent.java:4881)
   at javax.swing.JComponent.paintImmediately(JComponent.java:4667)
   at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:477)
   at javax.swing.SystemEventQueueUtilities$ComponentWorkRequest.run(SystemEventQueueUtilities.java:114)
   at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:461)
   at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:275)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:196)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:190)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:182)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:110)
Starting Explosion Animation
29  Games Center / Archived Projects / Re: 3D Demo Applet on: 2006-01-20 11:10:12
Quote
Exception in thread "Thread-17" java.lang.OutOfMemoryError: Java heap space
Exception in thread "Thread-18" java.lang.OutOfMemoryError: Java heap space
Exception in thread "Image Fetcher 0" java.lang.OutOfMemoryError: Java heap space
Exception in thread "AWT-EventQueue-1" java.lang.OutOfMemoryError: Java heap space
Exception in thread "AWT-EventQueue-1" java.lang.OutOfMemoryError: Java heap space
30  Games Center / Archived Projects / Re: 3D Demo Applet on: 2006-01-20 08:31:50
After 5mins it looks like this and I cant move around at all.
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