I'm currently working on a 2D Tactical RPG for which I have no yet thought of a name. It will be an Android/iOS game, possible with a PC version later. This is my second game. I completed my first game, Superior Tactics (also a mobile game) back in February 2014.
I have quite a bit of progress so far in the development of the game. Many mechanics are finished and graphics and important data structures are fleshed out. Actual game content is pretty sparse so far, it just dumps you into a test level with test enemies/player units. However, there is already functioning AI in the game that does a pretty good job of deciding what to use when.
The game is programming in the JVM language Kotlin in combination with libgdx. This means robovm is used for the iOS build. I like libgdx quite a bit, and in fact I've made quite a few (not very impressive) contributions to it on github. I'm also quite happy that the JVM now has other nice modern languages like Kotlin and Scala than can work with all the old Java libraries and ecosystems.
Here is the latest gameplay showing a full battle:
make sure to watch it at 720p@60fps if you are using Chrome!