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1  Games Center / WIP games, tools & toy projects / Re: Suzzle on: 2015-09-29 02:01:47
I'm running Xubuntu Linux 14.04, Oracle Java 1.8.0_45 and it worked mostly fine.

When I first did the java -jar on the Suzzle.jar, it crashed with an UnsatisfiedLinkError, so me being lazy and not wanting to deal with command line voodoo magic, I used Ninja Cave's Jarsplice to pack all the resources and run it.

I really like the minimalistic art style. It's really cool  Grin

I was happily playing along and got to the level that said "Ha ha" with the jump and the spinning laser, so I jumped over the laser and the game crashed. The crash dump is here.

I have some questions though!
1. Why are you using JS and what for?
2. How did you get the screen shake when running?

I'm very impressed that it runs smoothly on my awful 2 GB Celeron laptop while having Ecipse, a million tabs in Chrome, Skype, various folders, Sublime Text and two terminals open. Well done!
2  Game Development / Newbie & Debugging Questions / Re: How would I stop my game loop from running at thousands of FPS? on: 2013-10-11 11:54:30
If your using Slick, you can use:

VSync - Sets FPS to monitor refresh rate - more here

Directly set FPS rate - Sets the FPS rate directly, at, say 60

As for vanilla Java or LWJGL, these articles may help:

Finally, it depends on the type of game you're making. If it's really, really simple then this may be a good idea - otherwise it might be better to leave it as it is  Wink
3  Games Center / WIP games, tools & toy projects / Re: 'Zombie Outbreak' a top-down zombie survival game using LWJGL on: 2013-10-07 04:48:34
l4kd is a terrible game to use as an example - 4k games are extremely compact and generally avoid too much OOP. Aka, it's hard to read/understand and doesn't scale.

It's not so much the code I meant, just the general concept. It's an idea thing, not a code thing  Wink
4  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Some marteEngine related questions on: 2013-10-07 04:08:46
Ok  persecutioncomplex

I just started this project a long time ago and I don't really want to start it from scratch  Sad
5  Games Center / Featured Games / Re: Daedalus on: 2013-10-06 23:36:44
Goodness me! 69 MB  Shocked

According to Chrome it's "dangerous". But don't worry what chrome says!  Pointing

Anyway, it looks fantastic. Absolutely spectacular! I really can't wait to see this on Steam!  Grin

It worked on my PC, which is an Acer Aspire Windows 7 Home Premium with an NVIDIA card.
6  Java Game APIs & Engines / Engines, Libraries and Tools / Some marteEngine related questions on: 2013-10-06 23:23:41
I've been working on my game for some time now, but I've yet to implement physics and collision and all that good stuff yet, so I was wondering if marteEngine would do the trick?

If not, could you please recommend another library that fits well with Slick  Smiley

I've also noticed marteEngine comes as a GitHub page, can I import that directly into Eclipse and compile it from there?
7  Games Center / WIP games, tools & toy projects / Re: 'Zombie Outbreak' a top-down zombie survival game using LWJGL on: 2013-10-06 22:56:40
Mockle, for Linux testing couldn't you use a VM? Like VirtualBox?

You might like to have a look at this game made by Notch:, I think it's similar to what you're making. Correct me if I'm wrong!  persecutioncomplex

It looks nice, good luck!  Grin
8  Games Center / WIP games, tools & toy projects / Re: Exception - A game like Limbo on: 2013-10-06 11:32:45
The playable version will be here ASAP as soon as I get physics up and running and a test level  Wink

Also good to know it works on Mac and Windows 8. Thanks for testing  Grin
9  Games Center / WIP games, tools & toy projects / Exception - A game like Limbo on: 2013-10-06 06:29:44

First off, there is another game called Exception, if you're after that go here:

Hey folks! I've been working on this game for a little while now (starting over many times with different ideas) and I thought the progress was good enough to post on JGO.

You can download it here: (OUTDATED, new build coming soon)

List of stuff to do:
 - collision and physics
 - lots and lots of levels (and a level system)

Things done:
 - Menu and play screen
 - Most of the artwork

Some screenshots


Test level

So far, I've tested it on an Acer and an HP with Windows 7 Home Premium 64-bit and they work fine with 8 GB of RAM

Happy playing, folks! Not until there's something to play...
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2015-07-09 11:29:36 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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