Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (106)
games submitted by our members
Games in WIP (533)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Game Development / Newbie & Debugging Questions / Re: How would I stop my game loop from running at thousands of FPS? on: 2013-10-11 13:54:30
If your using Slick, you can use:

VSync - Sets FPS to monitor refresh rate - more here
1  
appGameContainer.setVSync(true);


Directly set FPS rate - Sets the FPS rate directly, at, say 60
1  
appGameContainer.setTargetFrameRate(60);



As for vanilla Java or LWJGL, these articles may help:
http://stackoverflow.com/questions/3102888/game-development-how-to-limit-fps
http://stackoverflow.com/questions/6217663/limiting-fps-for-my-game
http://lwjgl.org/wiki/index.php?title=LWJGL_Basics_4_(Timing)
http://www.koonsolo.com/news/dewitters-gameloop/


Finally, it depends on the type of game you're making. If it's really, really simple then this may be a good idea - otherwise it might be better to leave it as it is  Wink
2  Games Center / WIP games, tools & toy projects / Re: 'Zombie Outbreak' a top-down zombie survival game using LWJGL on: 2013-10-07 06:48:34
l4kd is a terrible game to use as an example - 4k games are extremely compact and generally avoid too much OOP. Aka, it's hard to read/understand and doesn't scale.



It's not so much the code I meant, just the general concept. It's an idea thing, not a code thing  Wink
3  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Some marteEngine related questions on: 2013-10-07 06:08:46
Ok  persecutioncomplex

I just started this project a long time ago and I don't really want to start it from scratch  Sad
4  Games Center / Featured Games / Re: Daedalus on: 2013-10-07 01:36:44
Goodness me! 69 MB  Shocked

According to Chrome it's "dangerous". But don't worry what chrome says!  Pointing

Anyway, it looks fantastic. Absolutely spectacular! I really can't wait to see this on Steam!  Grin


It worked on my PC, which is an Acer Aspire Windows 7 Home Premium with an NVIDIA card.
5  Java Game APIs & Engines / Engines, Libraries and Tools / Some marteEngine related questions on: 2013-10-07 01:23:41
I've been working on my game for some time now, but I've yet to implement physics and collision and all that good stuff yet, so I was wondering if marteEngine would do the trick?

If not, could you please recommend another library that fits well with Slick  Smiley


I've also noticed marteEngine comes as a GitHub page, can I import that directly into Eclipse and compile it from there?
6  Games Center / WIP games, tools & toy projects / Re: 'Zombie Outbreak' a top-down zombie survival game using LWJGL on: 2013-10-07 00:56:40
Mockle, for Linux testing couldn't you use a VM? Like VirtualBox?

You might like to have a look at this game made by Notch: https://mojang.com/notch/j4k/l4kd/, I think it's similar to what you're making. Correct me if I'm wrong!  persecutioncomplex


It looks nice, good luck!  Grin
7  Games Center / WIP games, tools & toy projects / Re: Exception - A game like Limbo on: 2013-10-06 13:32:45
@SHC
The playable version will be here ASAP as soon as I get physics up and running and a test level  Wink

Also good to know it works on Mac and Windows 8. Thanks for testing  Grin
8  Games Center / WIP games, tools & toy projects / Exception - A game like Limbo on: 2013-10-06 08:29:44


First off, there is another game called Exception, if you're after that go here: http://www.java-gaming.org/index.php?topic=29579.0


Hey folks! I've been working on this game for a little while now (starting over many times with different ideas) and I thought the progress was good enough to post on JGO.

You can download it here: http://ge.tt/45xw2rt (OUTDATED, new build coming soon)


List of stuff to do:
 - collision and physics
 - lots and lots of levels (and a level system)

Things done:
 - Menu and play screen
 - Most of the artwork


Some screenshots





Character


Test level



So far, I've tested it on an Acer and an HP with Windows 7 Home Premium 64-bit and they work fine with 8 GB of RAM


Happy playing, folks! Not until there's something to play...
Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

pw (24 views)
2014-07-24 01:59:36

Riven (24 views)
2014-07-23 21:16:32

Riven (18 views)
2014-07-23 21:07:15

Riven (21 views)
2014-07-23 20:56:16

ctomni231 (50 views)
2014-07-18 06:55:21

Zero Volt (45 views)
2014-07-17 23:47:54

danieldean (36 views)
2014-07-17 23:41:23

MustardPeter (39 views)
2014-07-16 23:30:00

Cero (54 views)
2014-07-16 00:42:17

Riven (55 views)
2014-07-14 18:02:53
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!