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1  Game Development / Newbie & Debugging Questions / Re: How would I stop my game loop from running at thousands of FPS? on: 2013-10-11 11:54:30
If your using Slick, you can use:

VSync - Sets FPS to monitor refresh rate - more here

Directly set FPS rate - Sets the FPS rate directly, at, say 60

As for vanilla Java or LWJGL, these articles may help:

Finally, it depends on the type of game you're making. If it's really, really simple then this may be a good idea - otherwise it might be better to leave it as it is  Wink
2  Games Center / WIP games, tools & toy projects / Re: 'Zombie Outbreak' a top-down zombie survival game using LWJGL on: 2013-10-07 04:48:34
l4kd is a terrible game to use as an example - 4k games are extremely compact and generally avoid too much OOP. Aka, it's hard to read/understand and doesn't scale.

It's not so much the code I meant, just the general concept. It's an idea thing, not a code thing  Wink
3  Java Game APIs & Engines / Engines, Libraries and Tools / Re: Some marteEngine related questions on: 2013-10-07 04:08:46
Ok  persecutioncomplex

I just started this project a long time ago and I don't really want to start it from scratch  Sad
4  Games Center / Featured Games / Re: Daedalus on: 2013-10-06 23:36:44
Goodness me! 69 MB  Shocked

According to Chrome it's "dangerous". But don't worry what chrome says!  Pointing

Anyway, it looks fantastic. Absolutely spectacular! I really can't wait to see this on Steam!  Grin

It worked on my PC, which is an Acer Aspire Windows 7 Home Premium with an NVIDIA card.
5  Java Game APIs & Engines / Engines, Libraries and Tools / Some marteEngine related questions on: 2013-10-06 23:23:41
I've been working on my game for some time now, but I've yet to implement physics and collision and all that good stuff yet, so I was wondering if marteEngine would do the trick?

If not, could you please recommend another library that fits well with Slick  Smiley

I've also noticed marteEngine comes as a GitHub page, can I import that directly into Eclipse and compile it from there?
6  Games Center / WIP games, tools & toy projects / Re: 'Zombie Outbreak' a top-down zombie survival game using LWJGL on: 2013-10-06 22:56:40
Mockle, for Linux testing couldn't you use a VM? Like VirtualBox?

You might like to have a look at this game made by Notch:, I think it's similar to what you're making. Correct me if I'm wrong!  persecutioncomplex

It looks nice, good luck!  Grin
7  Games Center / WIP games, tools & toy projects / Re: Exception - A game like Limbo on: 2013-10-06 11:32:45
The playable version will be here ASAP as soon as I get physics up and running and a test level  Wink

Also good to know it works on Mac and Windows 8. Thanks for testing  Grin
8  Games Center / WIP games, tools & toy projects / Exception - A game like Limbo on: 2013-10-06 06:29:44

First off, there is another game called Exception, if you're after that go here:

Hey folks! I've been working on this game for a little while now (starting over many times with different ideas) and I thought the progress was good enough to post on JGO.

You can download it here: (OUTDATED, new build coming soon)

List of stuff to do:
 - collision and physics
 - lots and lots of levels (and a level system)

Things done:
 - Menu and play screen
 - Most of the artwork

Some screenshots


Test level

So far, I've tested it on an Acer and an HP with Windows 7 Home Premium 64-bit and they work fine with 8 GB of RAM

Happy playing, folks! Not until there's something to play...
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2014-08-05 19:33:27 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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