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1  Game Development / Game Mechanics / Re: Moddius - A simple Modloader compatible with ANY Java game! (20+ Downloads!) on: 2014-10-10 12:47:51
Me too.
2  Game Development / Game Mechanics / Re: Moddius - A simple Modloader compatible with ANY Java game! (20+ Downloads!) on: 2014-10-10 07:18:13
Umm... i think a tutorial is already on the first post...
3  Game Development / Game Mechanics / Re: Moddius - A simple Modloader compatible with ANY Java game! (20+ Downloads!) on: 2014-10-08 16:06:32
Ok ill post it, i need to get it first.
4  Game Development / Game Mechanics / Re: Moddius - A simple Modloader compatible with ANY Java game! (15+ Downloads!) on: 2014-10-08 07:02:49
Did you not read my last post?
5  Game Development / Game Mechanics / Re: Moddius - A simple Modloader compatible with ANY Java game! (15+ Downloads!) on: 2014-10-07 13:50:09
Im telling you this USES THE REFLECTIONS LIBRARY ALREADY!
THIS ONLY SHORTENS CODE
6  Game Development / Game Mechanics / Re: Moddius - A simple Modloader compatible with ANY Java game! (15+ Downloads!) on: 2014-10-06 16:14:11
It only shortens about a 100 lines of code which includes loading the mods.
I will say it again and the last time:
The library loads modifications that people created externally and internally, but you must modify your game to build an API that the mods will use.
7  Game Development / Game Mechanics / Re: Moddius - A simple Modloader compatible with ANY Java game! (15+ Downloads!) on: 2014-09-27 13:02:21
Also i forgot to say you must modify your game so that mods that modify it, for an example if you have an NPC with health, and its a private field, make it public and mods will be able to change it.
The way you load the mods is getting the classes, and have the classes have methods or runnables in your annotation that you will run from the main game.
8  Game Development / Game Mechanics / Re: Moddius - A simple Modloader compatible with ANY Java game! on: 2014-09-26 13:56:11
[size=17pt]V2 Released.[/size]
+ External Mod Loading
+ JavaDoc
* The method names have changed (lm_i is internal loading, lm_e is external loading)

Usage of lm_e:
The external loading method has 1 parameter, and thats the folder to scan.
This method does NOT use the reflections library but normal java reflection.

Warning: I do NOT know if lm_e works so please test if it works.

Download in main thread.
9  Game Development / Game Mechanics / Re: Moddius - A simple Modloader compatible with ANY Java game! on: 2014-09-26 12:59:12
I am giving all credit to the Reflections library and all of its dependencies which includes:
  • Guava
  • Javassist
  • Log4J
  • SLF4J
None of the credit goes to me.
And your right, i like making libs that shorten code for people.
But you did give me an idea of making an external mod system and adding it here.
Thank you Grin
10  Game Development / Game Mechanics / Re: Moddius - A simple Modloader compatible with ANY Java game! on: 2014-09-26 10:38:51
The topic says that this library is Reflection-based...  Cranky
Which means this library uses Reflections (the library).
But its bundled onto 1 jar, so you have the reflections library if you load this lib in.
11  Game Development / Game Mechanics / Moddius - A simple Modloader compatible with ANY Java game! (20+ Downloads!) on: 2014-09-25 18:28:47
(I dont know if this is the correct forum section, so "bear" with me persecutioncomplex )
Now, let me introduce you to Moddius!
This a Reflection based, complexly made, simple to use ModLoader that is
compatible with almost any Java game!

Installation:
To install this modloader onto a game, you must open its main jar file and insert the files contained in the modloaders jar.

How to use this in your game:
WARNING: This tutorial uses ECLIPSE!
You must first associate your game with the library so right click on your project
then select "Java Build Path", then you select the Libraries tab then click on
Add External JARs and select the library jar.
When you selected the jar click OK and you have associated the jar with this library!
Next import all Moddius classes using this import: "import org.moddius.*;"
Once imported create an annotation that the ModLoader will use to find mods.
The annotation can have any attributes you want the mod to specify.
Warning: The annotation must be annotated with
1  
2  
@Retention(RetentionPolicy.RUNTIME)
@Target(ElementType.TYPE)
or else the ModLoader will NOT find any mods and a bunch of exceptions will occur.

Next use the following code to load mods:
1  
2  
ModLoader loader = new ModLoader(MyAnnotation.class);
Set<Class<?>> mods = loader.loadMods();

Replace MyAnnotation with your annotation!
Then modify your game to the way you want the mods to work and
YOU ARE COMPLETE!

How it finds mods:
The technique that this library uses is scanning ALL packages that is known to its classpath and search for any classes that use your annotation!

Upcoming features:
- Searching by Superclass (v3)
-

Download:
Direct - V1: https://www.mediafire.com/?szoy6w6d2x43dqm
Support - V1: ---
Direct - V2: http://www.mediafire.com/download/yg1kif42yd7uf8m/ModdiusModLoaderV2.jar
Support - V2: ---

Umm... i got notin' else to say...
Oh look a butterfly  Pointing!                           (Escapes)
12  Games Center / Showcase / Re: What is your order? on: 2014-01-26 07:31:00
Are you sure? Because i am able to download it... Ill try putting it on mediafire.
13  Games Center / Showcase / What is your order? on: 2014-01-25 20:28:36
"This game is made by a Lvivtotoro Studio Member. (Owner to be exact)"

You are trying to become the fattest person in the world so you are eating about 3000 bacons.

The point of the game is to teach the player how to press keys really fast.

Controls:
   You have 1.8 seconds to press another key or else GAME OVER.
   You must press the key which represents the character to the very right on top of the screen.

   The text in the middle i made just for fun, it represents the size of the window, because the window is resizeable.

Made in pure java.

Download link (direct):   http://www.mediafire.com/download/8ps62594isaca2m/WIYO.jar
Download link (support): http://adf.ly/cdvfc
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