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1  Games Center / Featured Games / Re: Oh My Goat avalaible for iOS, Android and Ouya! on: 2013-12-14 08:49:53
Really nice game, great graphics, simple but fun - great work.
Only one question: what were you smoking when you came up with the storyline? Wink
- stride


 Grin

Nothing, I swear Lips Sealed
2  Games Center / Featured Games / Re: Oh My Goat avalaible for iOS, Android and Ouya! on: 2013-12-06 20:21:22
How did you use Java on IOS?
I was under the impression that Apple only allowed Objective C/C/C++ and with MonoTouch .net languages.

With the fantastic LibGDX+RoboVM (http://www.robovm.org/)
3  Games Center / WIP games, tools & toy projects / Re: Oh My Goat on: 2013-12-06 16:07:34
Hey, the game is out!!!

You can download it from the AppStore or Google Play (or for Ouya)





Here's the trailer:

<a href="http://www.youtube.com/v/PBAtAGhRIQc?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/PBAtAGhRIQc?version=3&amp;hl=en_US&amp;start=</a>
4  Games Center / Featured Games / Oh My Goat avalaible for iOS, Android and Ouya! on: 2013-12-06 16:06:31


Description

Oh My Goat is a platform game packed with action and millimetric jumps in which reflexes are the key.  You will travel through different worlds and benefit from the skills of the animals you save to dodge and jump hundreds of obstacles that await you along the path.

The Hunter has turned all animals into cubes to transport them in his truck, but Patrick the goat has managed to save himself at the last minute with the help of the Shaman.  Your mission will be to help Patrick to rescue all the other animals and, with the help of the Shaman, return them to their normal state.

Includes:
● 384 levels... and more on the way!
● Four different environments, with unique game mechanics
● Leaderboards and achievements
● Simple and intuitive controls  
● A fun-filled experience suitable for all ages

Trailer

<a href="http://www.youtube.com/v/PBAtAGhRIQc?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/PBAtAGhRIQc?version=3&amp;hl=en_US&amp;start=</a>

Screenshots







Download



5  Games Center / WIP games, tools & toy projects / Re: Oh My Goat on: 2013-11-17 14:53:42
The game will be out on December!! Grin

One screen with the final look.

6  Games Center / WIP games, tools & toy projects / Re: Oh My Goat on: 2013-10-05 08:36:09
Hi yaw! it's nice to see you arround. The game looks awesome TBH.

The game looks great btw, it has a lot of graphic quality. I'm pretty sure you will become famous!! Tongue

Thanks Wink

I don't want to become famous, just to gain a bit of money so we can keep making more games Smiley
7  Games Center / WIP games, tools & toy projects / Re: Oh My Goat on: 2013-10-02 09:58:56
Will you include unlockeable paid content? Just out of curiosity.

BTW the comic strip it's so cool Cheesy

The game will be completely free+ads on iOS and Android. In Ouya there will be some levels free and the rest unlockable with a unique payment.
8  Games Center / WIP games, tools & toy projects / Re: Oh My Goat on: 2013-09-28 11:16:36
More screenshots of Oh My Goat. This week I bring you the square animals you need to rescue in the game:



Aren't they fluffy?
Also, we've made the comics that show how the animals escape from the hunter's truck:





9  Games Center / WIP games, tools & toy projects / Re: Oh My Goat on: 2013-09-27 23:45:45
It looks so good Shocked Will you release a demo version? I'd like to test it Cheesy

The game will be free to play so you can play it when it's released. We're doing a closed beta with some friends to test the game on diferent devices, but we don't have plans to release a beta/demo previous to the full game.
10  Games Center / WIP games, tools & toy projects / Re: Oh My Goat on: 2013-09-25 19:12:52
The name and the art of this game is awesome! Did you make it yourself or do you have a good friend...? Smiley

Mike

We have a designer who made all the art of the game Smiley
11  Games Center / WIP games, tools & toy projects / Re: Oh My Goat on: 2013-09-25 08:25:34
A few more gifs and screens from the game  Grin

Main Menu (the animation of the logo is not this fast in the game, I hate doing gifs)


End Level Screen
Click to Play


More level selection




And the game icon
12  Games Center / WIP games, tools & toy projects / Re: Oh My Goat on: 2013-09-23 16:19:05
Looks awesome, is like like a running game?
Yep, running game with a LOT of obstacles and jumping.

Thanks Smiley
13  Games Center / WIP games, tools & toy projects / Re: Oh My Goat on: 2013-09-23 13:32:14
The game will be launched on Android, iOS and Ouya.

Will there be a desktop version? I don't own a smart phone.

Not for now, sorry
14  Games Center / WIP games, tools & toy projects / Re: Oh My Goat on: 2013-09-18 20:13:35
Awesome art, but it doesn't come to android?

The game will be launched on Android, iOS and Ouya. The Android/Ouya versions are practically finished and we're currently working on the iOS things (GameCenter, ads, etc).

Also, in the first 'choose level screen' I don't see a camera at the right top, but in the next one I see one, what is that for?
Good catch. That camera is for repeating the video for the historyline. Every world has his own video, the first screen doesn't show the camera because that screenshot is old, but every world has the icon and a movie.
15  Games Center / WIP games, tools & toy projects / Re: Oh My Goat on: 2013-09-18 19:57:45
How did you get such smooth loading screens using LibGDX?
To my understanding, far from all loading is done asynchronously using AssetManager, making it hard to animate something beautifully. Did you use the baked-in one, or how is that accomplished?

That's true, but you can use the same AssetManager to load sync and async. First you load the graphics needed for the loading screen synchronously, then create all the Actors for the loading screen and the animations, then load the rest of the data for the game asynchronously. Something like this:

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public class LoadingScreen implements Screen {

   @Override
   public void show(){
      // Tell the manager to load assets for the loading screen
      game.manager.load("data/ui/loadinginicial.txt", TextureAtlas.class);

      // Wait until they are finished loading
      game.manager.finishLoading();
     
      // Get our textureatlas from the manager
      atlas = game.manager.get("data/ui/loadinginicial.txt", TextureAtlas.class);
     
      //Create all the actors and animations needed and add them to Stage
      ...
     
      //Load the rest of the data
      ...
   }
   
   @Override
   public void render(float delta){
      ...
     
      game.manager.update()
     
      ...
   }

}


If you need or want the full code just ask for it ^^

The art looks great! I can't help buy notice that during a normal jump, the goat doesn't rotate fully - it seems to lack around 90 degrees. Why?

Yeah, we made a lot of testing with diferents angular velocity, heights, etc and this is what feels the best of all the tests. It's true that the goat doesn't rotate all the 360 degrees but playing the game it's almost inappreciable.

Overall, the quality looks awesome, and well polished.

So many thanks Smiley
16  Games Center / WIP games, tools & toy projects / Oh My Goat on: 2013-09-18 18:49:02


Oh My Goat is an action-packed platformer full of tight jumps where quick reflexes are crucial. Each level is composed of 12 screens that you'll have to complete with the least possible number of deaths in order to get the highest score.

Each world introduces new physics, environments and game mechanics, allowing our four-hooved horned hero to jump differently. Gameplay remains fresh with very simple and intuitive controls.



In the game you incarnate a Goat that has been turned into a cube by The Hunter and needs to rescue all the other animals that has also been squared and kidnapped.

The game is made entirely with LibGDX, we use an internal level editor with heavy use of Box2D. We're on the final process of finishing the game and currently trying to make the game happen on iOS using RoboVM.

Here are some screenshots and gifs of the game:

In-Game
Click to Play








Loading Screens
Click to Play


Click to Play


Level selection




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