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1  Game Development / Newbie & Debugging Questions / Re: Need advice regarding java libriaries on: 2013-09-15 09:39:41
Cool, thanks for all your input. Still going ahead with slick2D as some black box stuff might be more suitable for my current level of programming skills. A question remains, if you'd indulge me: if within the development cycle of my project I realize that slick2d isn't doing it for me, how hard would it be to convert the project to LibGDX or straight up lwjgbl?


PS: So happy that I've found such an active and helpful community here. Huzzah
2  Game Development / Newbie & Debugging Questions / Re: Need advice regarding java libriaries on: 2013-09-14 17:02:19
Thanks for the advice.

I've decided to go with lwjgl and slick2d as they seem to fill my needs the best. As for a simple game, I have made a couple of very basic games before and I am eager to get to something with more meat on its bones, even if I have to struggle to it.

Thanks again.
3  Game Development / Newbie & Debugging Questions / Need advice regarding java libriaries on: 2013-09-14 11:34:13
Hello guys,

I'm thinking about programming a little game in java for the fun of it. I was thinking of making a 2D RPG with some TBS elements in it.

Now, I'm confident in my abilities to create the logical structures behind the elements I need to incorporate but my java skills are, at most, at a beginner level. My question to you lot is what you would recommend to start with? I had a look online and found some interesting tools in lwjgl, slick2d and libgdx. Should I use all of these or only a subset? Should I use something else? Any input is kindly appreciated.

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