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1  Game Development / Game Mechanics / Re: [LIBGDX] Hit implementation on: 2013-11-01 20:59:58
Found a solution : I should set fixture as Sensor.
2  Game Development / Game Mechanics / Re: [LIBGDX] Hit implementation on: 2013-10-31 21:06:17
Well, close to that. I mean that : when user clicks or presses button, hit's animation plays. And arm, or leg, or whatever, should collide with another body. It's in real world. But what should collide in game? Fixture of player? Or I had to create boding box, that will represent the hit area?
3  Game Development / Game Mechanics / [LIBGDX] Hit implementation on: 2013-10-31 16:40:43
Hi, all. I want to implement simple hit from player, but not sure, that my ideas are rational. What's the best way to implement this?
I'm using libgdx and box2d. Player is rectangular fixture with sprite in it.
4  Discussions / Business and Project Management Discussions / Want to join a team on: 2013-09-14 08:49:31
I read a lot of books about Java, patterns, etc. and 3d graphics programming. Wrote snake game, using SWING, and 3d Tetris on LWJGL.
Now I want to get some team-work expirience, so can I join someone? Or, at least, tell, which else skills do I need?
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List of Learning Resources
by SilverTiger
2016-02-05 09:39:47

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by SilverTiger
2016-02-05 09:38:38

List of Learning Resources
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2016-02-05 09:35:50

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2015-11-13 14:37:59

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2015-10-15 07:40:48 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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