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1  Games Center / WIP games, tools & toy projects / Re: Copod on: 2014-03-12 22:01:41
Here are the major changes:

  • New shield look
  • Each new level now progressively increases in size
  • Fixed major crash on launch on for linux
  • Fixed 360 controller mappings for linux
  • Increased the cost of the health upgrade evolution
  • Reduced the cost of the other evolutions
  • Sound thread attempts to restart in the event of it crashing (just a precaution to make sound more robust)
  • Slightly reduced the chance of souls spawning (since larger levels mean more enemies to farm)
  • New 360 controls prompt at the start of a new game if a 360 pad is being used
  • New stats page (I'll be sure to expand on this later, please tell me what you would like to see here)
  • New controls help in pause menu for user reference
  • New infected damage type. Small chance of enemies being infected.
  • Reduced the chance of follower eggs spawning

I also did some interviews for some youtubers. Here is one where I talk about my future ideas for Copod and here is one where I talk about game design in general.

In one of the interviews I talked about adding some sort of ending scene to Copod. I gave it a go this week and what I made didn't fit. I'm far more content with the simple ending that is currently present in the game.

In the next update, I plan on introducing a cross-run progression system where the game increases in variety and complexity as you play it.

Download the latest build here.

Vote for Copod on Greenlight here.
2  Games Center / WIP games, tools & toy projects / Re: Copod on: 2014-03-05 18:26:28
Here are the latest changes found in the new Greenlight build.

  • Added 10 new variants on existing enemy
  • Added feedback when you don’t have enough souls
  • Added prompt to make it more obvious that you get a new power for killing enemies
  • Fixed a crash caused by dying in the same place as your mate
  • Changed use power sfx to differentiate it more from upgrade sfx
  • Redesigned some enemies (such as the red dashing one)

Working on the new enemy variations was the hardest change, but it should make the game a lot more interesting.

I've also made a new trailer!

You can see the new design here.

You can get the latest alpha here

And here is my new Greenlight page!
3  Games Center / WIP games, tools & toy projects / Re: Copod on: 2014-02-21 05:52:35
Version 0.2.9 alpha is out now.

  • Added Copod icons for mac osx dock and windows
  • Added new enemy creature with an exceedingly long tongue
  • Totally new camera transition animation to make it clearer which direction you are travelling in
  • Added new sound effects for power usage, gui prompts and laser attacks
  • Fixed sleep visual effect from initially being visible at the origin (0, 0, 0)
  • Window name on mac now says "Copod" rather than "Game"

Download here!

Here is a little preview of the new enemy.

4  Games Center / WIP games, tools & toy projects / Re: Copod on: 2014-02-15 19:48:28

As for the robots.txt, doesn't it need to be public for the web crawlers to see it? It shouldn't matter anyway, it is automatically made by tumblr since I'm using that for hosting atm.

Also, is there any chance I could get this thread in the featured section?
5  Games Center / WIP games, tools & toy projects / Re: Copod on: 2014-02-14 22:15:34
Another new version is out now. Download here

Major changes made since version 0.7.0 alpha:

  • Added new beam effect to make connections between enemies and shields more obvious
  • Revamped UI to show a powers effects if they are too subtle
  • You can't use powers in situations where they are ineffective. Hints given to what is needed
  • Reworked 360 pad controls so you don't need to hold down the "a" button in order to move
  • Made the shooting creatures a little easier to deal with
  • In certain circumstances, you can now hold multiple powers of the same type. There is a new power that effects the quantity of powers
  • Added 6 new powers, bringing the current total to 21
  • Added new cave trap type that can appear in levels
  • The size of the Copod now effects more powers
  • Slightly reduced the cost of some evolutions
  • New enemy that fires a laser
  • Follower eggs now spawn with a shield and now need to be dashed into in order to open them

Here is a little preview of the new laser enemy:

Also got a new little website for my game.
6  Games Center / WIP games, tools & toy projects / Re: Copod on: 2014-02-02 21:40:23
I call them whirlpools. The shields go once you kill all enemies inside the area that you are in. I did consider adding a particle effect (a beam joining them together) to makes this connection more obvious. Looks like that is the best way to do things. There are things I need to telegraph to the player too, like when they can use certain powers so they can more easily figure them out. Hopefully these will make it in the next version.
7  Games Center / WIP games, tools & toy projects / Re: Copod on: 2014-02-02 19:40:58
Been a while since I've posted (life, distractions and what not). A brand new version of Copod is out now. Now with a bit more polish, features and new sound effects. Of course, it still needs more work, but thats what an alpha is for. Download it here.

8  Game Development / Newbie & Debugging Questions / Re: [LWJGL] Regards to rotations on: 2013-11-14 04:58:09
Here is a short post introduce you to quaternions:
9  Games Center / WIP games, tools & toy projects / Re: Copod on: 2013-11-10 01:02:44
Is it open source, or are you going to try to sell it?
I would try to sell it if I were you.  Smiley

Yes, I'm going to try and sell it at some point Smiley I can't afford to keep working on Copod otherwise. Desura wouldn't be a bad place to start. I'd love to give steam greenlight a shot in the future, but I need to add more content to Copod until then.

Yellow causes great amounts of pain to my eyes with the contrast. Revert it to the old one please.

I'm going to add a brightness option in the next version so you can dim the colours a bit. Hopefully that'll help you out.
10  Games Center / WIP games, tools & toy projects / Re: Copod on: 2013-11-09 20:15:30
Sorry to hear that. I will most likely to continue to fiddle and tweak the visual appearance of things. It is an iterative process.

Here is a screenshot of the old colour scheme for comparison.

11  Games Center / WIP games, tools & toy projects / Re: Copod on: 2013-11-09 18:47:26
New version is out now. Revised the way the terrain looks, added new followers, new music and many other tweaks and fixes.

Download it here

12  Discussions / Miscellaneous Topics / Re: Have you seen this? (real-time raytracing) on: 2013-10-30 22:38:43
They didn't implement noise. That is what happens when you under-sample using raytracing.
13  Games Center / WIP games, tools & toy projects / Re: Copod on: 2013-10-29 17:17:02
No, I didn't make the music. It was made by Case Portman.
14  Games Center / WIP games, tools & toy projects / Re: Copod on: 2013-10-26 21:57:25
Yeah, I like the furry ones too Tongue
However, I don't like how the circle orange ones look atm. Need to redo their design.
And yes, the red and yellow enemies are hard, but they are asleep initially so you don't have to engage them. Since they are so hard, I've made it so they don't spawn on the first stage.

In other news, I have been working with Case Portman to get some music for Copod.
While it is not in the game yet, you can listen to one of the tracks he has made here:
15  Games Center / WIP games, tools & toy projects / Re: Copod on: 2013-10-19 08:00:39
What you should change is the file format. A zip-archive with files and a folder is not very user-friendly.
Please use something like JarSplice or a launcher.

Thanks for the feedback.
You are 100% right about the current format not being user friendly. I'll look into JarSplice.
The next release should be a single jar, no doubt about it. Maybe later I'll look into native launchers.
In the meantime, version 0.1.6a is out to try out now.
16  Games Center / WIP games, tools & toy projects / Re: Copod on: 2013-10-09 10:58:38
New version 0.1.4a is out!
+ Four new enemies
+ New plume obstacles that can appear
+ Commad line options for settings
+ Options menu for your convenience
+ New "shields" that have a chance of appearing on certain whirlpools

Download here.
17  Games Center / WIP games, tools & toy projects / Re: Copod on: 2013-09-16 02:33:17
Cool!  Cheesy  It reminds me cell stage of Spore. Will it evolve? Could you tell us something about future features?

You will "evolve" when you collect an ovary, but not in the same way as spore. Rather than focusing on making you stronger (but that will happen), I want the evolutions to change the gameplay a bit. This could be changing up melee and shooting projectiles (acid bite or shooting mines) or maybe even having something that makes you play stealthily (you are cloaked, but have a pounce ability that does a lot of damage). I need to see what works.

Also want to expand the number of enemy types. Going to try my best to make them as varied as possible.

I want to expand the number of consumables to. At the moment there is only a push back ability but I have ideas for more interesting ones. One idea I have is that one rare consumable can to turn you into a ghost/zombie state where you lose your ability to evolve and lose your healthbar. You instead use your souls as health and maybe do a more powerful attack.

Basically, I just want to explore ways in making each play through as different as possible.
18  Games Center / WIP games, tools & toy projects / Re: Copod on: 2013-09-14 19:01:18
Thanks for the feedback!
I agree, the lack of content is a big issue at the moment that I'm going to tackle in the coming weeks.
19  Games Center / WIP games, tools & toy projects / Copod on: 2013-09-13 21:09:54
Survive as a little creature in a strange world.
The game is written in scala and uses the jMonkeyEngine.


Download here



IndieDB page here
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