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1  Discussions / Business and Project Management Discussions / [Clash Tune - RTS] Looking for artist / UI designer on: 2014-07-09 17:24:03
Hi all,

Currently working on "Clash Tune", a RTS with customizable armies, I'm looking for an artist for the UI and some other arts.

The game is well advanced, but it seriously needs to be polished for the UI first.

You can find information about the game here : http://www.java-gaming.org/topics/iconified/30708/view.html
Or on Steam : http://steamcommunity.com/sharedfiles/filedetails/?id=283021930

Some pictures of the most urgent screens :




If you are interested and want to talk about it, MP me.
Thanks !

Titoasty
2  Games Center / WIP games, tools & toy projects / Re: Clash Tune on: 2014-07-09 11:07:10
thanks !

ok so now, I'm actively looking for an artist mainly for the UI and probably for some some others things !!! (logos, icons, screen arts...)
If you are interested, MP me and we'll discuss about it !
Thanks
3  Games Center / WIP games, tools & toy projects / Re: Clash Tune on: 2014-07-08 16:05:42
for those interested, I just put the game on greenlight !

http://steamcommunity.com/sharedfiles/filedetails/stats/283021930
4  Games Center / WIP games, tools & toy projects / Re: Clash Tune on: 2014-07-03 14:19:24
1) Wow ok, just I just reproduced the first bug : I have to build some units then click on a building and boom !
2) I reproduced the second when trying to quit the game and having a unit selected in the sandbox tab.
Fixed and reuploaded ! Smiley

Thanks for your feedbacks !


About the sandbox :

The sandbox is totally a debug tool, so I will only keep it in future versions for debug purposes and the menu will be hidden.
(in fact, all the tabs you see on the right are only for debug)
I plan to add much simpler tool, probably in the army editor or near, to test units fighting with others, displaying some stats, for army tuning purposes (for maths nerds Smiley )


About horses (and units in general) :

All units have to respect a certain size (which is 8x3xheight[8-12]) so for now they will be small. It's part of the graphical choices I made at the beginning of the project. I didn't want to have enormous mounts and wanted to keep units quite simple.
The goal is to design beautiful and stunning units with only a few cubes (which was hard when I started designing this default army. lookt at the blocks editor, there is a probable some spongebob characters Wink )
Despite the graphical choice, there is also a very critical strategy aim : when you'll fight online, you'll meet totally different armies, in design and in abilities. So I don't want to add another layer of complexity when dealing with enemies units, too big to take a path or another, blabla. It will be hard enough to find which strategy to use against other armies Smiley


About buildings :

Their size is a mix of graphical choice and game design problems.
When I began working on the game, I used little boxes for buildings. They were in 3d and every other things was 2d. And it was graphically effective. So I decided to keep this unreal aspect ratio between units and buildings when I switched to full 3d. After all, in every RTS the buildings aspect is totally unreal, warcraft, starcraft, ... and I like the way it is ! Like for units, it's much much easier to design a 8x8x12 cubes building than a 32x32x24 building !
For the game design aspect, it's due to the army tuning : when you create a building and set abilities, stats, design, etc. why would a building be bigger than another one ? How should I calculate building size according to abilities ? The more abilities -> the bigger ? What should be the step between a building taking 1 tile to a building taking 4-square tiles ? But on the other way, you could recognize important enemies' buildings only by their size ?

Some questions are still unanswered, but for now I try to keep some aspects simple.
I am totally not closed to the aspects of sizes, but it is too son.
And I have a lot of ideas to implement, so I must calm down on functionalities to focus on a effective and stable version.
And later we'll see.
If the game is a success ( Cheesy )
5  Games Center / WIP games, tools & toy projects / Re: Clash Tune on: 2014-07-03 14:08:55
I investigate right now !
Should take only a few minutes...
6  Games Center / WIP games, tools & toy projects / Re: Clash Tune on: 2014-07-03 13:16:24
new version out !

download dev build here : https://www.dropbox.com/s/kwrqel34vm2ix6j/clashtune_nightly.zip

lots of improvements :
  - new UI
  - new shaders
  - new logos
  - still a lot of bug fixes
7  Games Center / WIP games, tools & toy projects / Re: Clash Tune on: 2014-07-02 17:21:24
different colors for cubes :

8  Games Center / WIP games, tools & toy projects / Re: Clash Tune on: 2014-07-02 17:05:38
another ones :




9  Games Center / WIP games, tools & toy projects / Re: Clash Tune on: 2014-07-02 14:17:59
two others :

without background


with background
10  Games Center / WIP games, tools & toy projects / Re: Clash Tune on: 2014-07-02 14:17:34
thanks !
no it's definitely not an easy genre to develop, especially the network debugging !!! (not coding, but damn debugging is hard !)
what is your project ?
11  Games Center / WIP games, tools & toy projects / Re: Clash Tune on: 2014-07-02 12:24:11
new test :

12  Games Center / WIP games, tools & toy projects / Re: Clash Tune on: 2014-07-02 09:35:22
working on a new logo, here is the actual one that really needs to be changed...



any ideads ?
13  Games Center / WIP games, tools & toy projects / Re: Clash Tune on: 2014-06-11 22:28:50
here is a short video of units wandering and day & night cycles :

<a href="http://www.youtube.com/v/xPf5OQ3j6jE?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/xPf5OQ3j6jE?version=3&amp;hl=en_US&amp;start=</a>

more will come soon !!! (when my brother will be available to test and record an online multiplayer game Wink )
14  Games Center / WIP games, tools & toy projects / Re: Clash Tune on: 2014-06-10 23:42:01
all new version with totally new UI !!!
enjoy Smiley
15  Games Center / WIP games, tools & toy projects / Re: [Slick2d] Retro-Pixel Castles - Top Down Survival Mayhem! on: 2014-06-02 20:05:55
thanks a lot for your answer !
I'll investigate with that, but for now I'll keep my C librairies solution (no time to lose on that part for the moment) Smiley

(day-night cycle is beauuutiful !)

when will you release something to try ?
16  Games Center / WIP games, tools & toy projects / Re: [Slick2d] Retro-Pixel Castles - Top Down Survival Mayhem! on: 2014-06-02 18:31:16
looks very cool and beautiful ! art, lights, can't wait to try it !!!

and damn, how did you achieve such a fast pathfinding ? all in java Huh
I had very good results after optimizing my implementation but not 5k at the same time without speed drops !
very interested in how you did...
17  Games Center / WIP games, tools & toy projects / Re: Clash Tune on: 2014-06-02 11:01:15
back in the race !

I'm actively working on the network and stabilization is veeery near !!!
18  Games Center / Showcase / Re: Flap Cat ! (not a flappy bird clone) on: 2014-03-15 18:04:32
yes, good idea !
19  Games Center / Showcase / Re: Flap Cat ! (not a flappy bird clone) on: 2014-03-15 15:40:41
Sooooooo... what are your best scores Huh
20  Games Center / Showcase / Re: Flap Cat ! (not a flappy bird clone) on: 2014-03-10 20:49:17
Hanggliding Dog is a nice idea but Red Bird is a little bit boring...

yep, I was trying some enemies...
21  Games Center / Showcase / Re: Flap Cat ! (not a flappy bird clone) on: 2014-03-09 23:46:20
v1.02 is in deployment on Play Store !

- new powerups !
- enemies added
- major gameplay improvements
22  Games Center / Showcase / Re: Flap Cat ! (not a flappy bird clone) on: 2014-03-09 10:31:09
Is it also available for PC? Looks nice so far.

Not yet, but I'll probably make a web version
23  Games Center / Showcase / Re: Flap Cat ! (not a flappy bird clone) on: 2014-03-09 02:02:19
Thanks for your constructive comments !

Let's try to answer to them.

- First, I thought the game was too easy when I was testing it. But perhaps movements are too "shaky" !
I will try to make them more stable and less fast. A kind of "anti-shake" system.

- The fact about going fast is due to some gaps that can be tooo big. I will add some checks to ensure that gaps can't be too big.
Less big gaps + anti-shake system will surely solve most of the gameplay problems !

- Powerups are quite rare because I wanted to have a first "clean" version with not too big scores. So now, I will add one or two more powerups, less powerful than the heart-shield one. And this last one will be a bit less rare.

- I don't want the music to be a complete pain (despite the fact I composed it to be a pain Cheesy), I plan to add a softer music (a bit less meowy) to prevent your ears from bleeding when playing too much.

- For the ads on the retry page, it was already a question in my mind. I think a banner appearing randomly during the game and only for a few seconds would be less intrusive and less error-clicking.

Next update will come at the beginning of the week !
24  Games Center / Showcase / Re: Flap Cat ! (not a flappy bird clone) on: 2014-03-08 20:33:35
ya upload them to imgur.com and then copy the link from there. Thats what I do.

done Smiley
25  Games Center / Showcase / Re: Flap Cat ! (not a flappy bird clone) on: 2014-03-08 20:25:31
My computer can't even load your images. Are they in a url tag or something?

oh damn, they are on dropbox, so it's why I could see them...
26  Games Center / Showcase / Re: Flap Cat ! (not a flappy bird clone) on: 2014-03-08 19:39:52
@Troubleshoots, thanks for your tip, didn't even think of that !
It will be in next release during the night Smiley
27  Games Center / Showcase / Re: Flap Cat ! (not a flappy bird clone) on: 2014-03-08 19:29:54
2040 with the keep-it-right method.
i'm gonna prevent this...
28  Games Center / Showcase / Re: Flap Cat ! (not a flappy bird clone) on: 2014-03-08 19:23:03
blup, blup, blub, meooow...

but the amazing music on the main menu !!!
29  Games Center / Showcase / Re: Flap Cat ! (not a flappy bird clone) on: 2014-03-08 19:21:44
Playing with sound off...

naaahhh, you're missing something...
30  Games Center / Showcase / Re: Flap Cat ! (not a flappy bird clone) on: 2014-03-08 19:18:59
Thanks a lot Jimmt, exactly what I wanted !!! Smiley

@Drenius, did you enjoy the amazing music ? did you became crazy listening to it ? haha
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