Java-Gaming.org Hi !
Featured games (84)
games approved by the League of Dukes
Games in Showcase (555)
Games in Android Showcase (148)
games submitted by our members
Games in WIP (601)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1] 2 3 4
1  Game Development / Game Mechanics / Re: modding : with scripts or UI-based tool ? on: 2015-02-22 21:03:34
I think I'm gonna limit to pure scripts for now, so I can begin working on creating content.
Then later I'll work on a tree-like ui, which seems reasonable and efficient for this kind of needs.

And there will be a ui->code converter, not sure for the contrary.
2  Game Development / Game Mechanics / Re: modding : with scripts or UI-based tool ? on: 2015-02-22 20:43:01
Yes, this is the option I was thinking too.
As I don't want to code two systems, maybe an UI-based editor like warcraft 3 world editor, that can converts to code if necessary
3  Game Development / Game Mechanics / Re: modding : with scripts or UI-based tool ? on: 2015-02-22 20:24:06
the fact is it is "sufficiently" done to begin working on modding.
tutorials, for example, are custom maps.

Edit on topic : gamers and devs, the two very different visions Smiley
4  Game Development / Game Mechanics / modding : with scripts or UI-based tool ? on: 2015-02-22 20:17:39
Hi guys,

I'm working on a rts called "clash tune" and now I've come to a big part of the game : modding.
So  was wondering, would you rather use scripts or a UI-based tool like in starcraft 2 and warcraft 3 editors ?

IMHO, this kind of UI-based tools is easier for beginners, but quite unreadable when dealing with complex functionalities.
Scripts are for more advanced users, for sure, but they are way more powerful to deal with (and good for sharing)

So, what would be your choice ? Or other ideas ?
5  Games Center / WIP games, tools & toy projects / Re: Clash Tune : tune your armies, clash enemies ! on: 2015-02-19 12:57:56
"hey-di-oh, let's get back to work !"

Click to Play
6  Games Center / WIP games, tools & toy projects / Re: Clash Tune : tune your armies, clash enemies ! on: 2015-02-19 08:42:58
@Ecumene, it's not relevant anymore Smiley

@Slyth2727, here it is :


it's quite subtile on non square buildings, but definitely better now.
buildings can be on "half-cube" (tiles are 12 cubes wide and buildings can be between 5 and 12 cubes wide) so buildings and ground are two totally different meshes.
I had to create a kind of transparent plinth with AO and insert it between ground and building. it seems to do the trick ! Smiley

(for everyone, I'm most often on steam : "toastnpix", if you want to talk more in-depth or give a try in multiplayer)
7  Games Center / WIP games, tools & toy projects / Re: Clash Tune : tune your armies, clash enemies ! on: 2015-02-19 00:02:40
you're the first remarking that Tongue
8  Games Center / WIP games, tools & toy projects / Re: Clash Tune : tune your armies, clash enemies ! on: 2015-02-18 23:30:19
yes you're totally right
I'm a very poor graphist and video editor and it's all I was able to do with my little experience... and it was urgent to make another video because the old one was really a problem ! (damn worst than this one !!!)
the game is on steam since a few months, but I put it way too early, it's just playable now and was not a few months ago.
9  Games Center / WIP games, tools & toy projects / Re: Clash Tune : tune your armies, clash enemies ! on: 2015-02-18 22:20:28
Hi all,

Still working hard on the game and a lot of things evolved !

  • Multiplayer is now much more stable and quite fun to play Smiley
  • New armies : Qubmans and Orcs ! Still not definitive, they will greatly evolve (more armies yet to come)
  • Game balance is on a good way and much more efficient now
  • New ground textures : grass, rock, sand, moving water, ...
  • Added an intro
  • Polished edition of blocks
  • And a lot of new stuffs, for the ones that didn't try since a looong time Smiley

Here are screenshots of the new armies :


qubmans


blorcs

And the new trailer :

<a href="http://www.youtube.com/v/ToRD9PR5dcQ?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/ToRD9PR5dcQ?version=3&amp;hl=en_US&amp;start=</a>

You can download latest alpha build here : download link
(you need at least java 7, game has an auto-updater included for next releases)

Hope you'll like new improvements, more to come,

Stay tuned !
10  Games Center / WIP games, tools & toy projects / Re: Clash Tune : tune your armies, clash enemies ! on: 2014-10-31 17:26:37
Hi all !

No news since a long time but I am still hard-working on the game.

Changes since two months :
  • new musics and sounds
  • IA (a bit basic but hard to beat !)
  • UI polishing
  • new animations
  • auto-updater
  • lots of bugs fixes
  • and much more !!!

We plan a stable build for the end of the year, and then we'll add much more content.

The game is now on closed alpha, contact me if you want to try, create and play with us !
You can find us on steam, here :



Here are some new screenshots showing you the progression :







Stay tuned for more soon ! Wink
11  Games Center / WIP games, tools & toy projects / Re: Clash Tune : tune your armies, clash enemies ! on: 2014-09-02 12:34:58
This is only the army editor for now !
The sandbox is coming in a few weks and later online play ! (working but need refactoring)

So try the army editor and share with us some of your creations Smiley
12  Games Center / WIP games, tools & toy projects / Re: [RTS] Clash Tune : tune your armies, clash enemies ! on: 2014-09-02 09:51:03
new logo, new army editor, first demo !
13  Games Center / WIP games, tools & toy projects / Re: [RTS] Clash Tune : tune your armies, clash enemies ! on: 2014-08-27 19:38:16
new logo !
what do you think ?

14  Games Center / WIP games, tools & toy projects / Re: [RTS] Clash Tune : tune your armies, clash enemies ! on: 2014-08-25 08:34:35
send me by pm some of your works Smiley
15  Games Center / WIP games, tools & toy projects / Re: [RTS] Clash Tune : tune your armies, clash enemies ! on: 2014-08-24 14:58:19
I'm still looking for a 2d artist, if anyone is interested
16  Games Center / WIP games, tools & toy projects / Re: [RTS] Clash Tune : tune your armies, clash enemies ! on: 2014-07-31 14:30:06
the army editor redesign is the first step before all the other screens !
17  Games Center / WIP games, tools & toy projects / Re: Clash Tune - looking for UI/artist !!!!! on: 2014-07-31 13:39:00
currently working on the army editor design, here are some screenshots of the work in progress.
let me know what you think !



18  Discussions / Business and Project Management Discussions / [Clash Tune - RTS] Looking for artist / UI designer on: 2014-07-09 15:24:03
Hi all,

Currently working on "Clash Tune", a RTS with customizable armies, I'm looking for an artist for the UI and some other arts.

The game is well advanced, but it seriously needs to be polished for the UI first.

You can find information about the game here : http://www.java-gaming.org/topics/iconified/30708/view.html
Or on Steam : http://steamcommunity.com/sharedfiles/filedetails/?id=283021930

Some pictures of the most urgent screens :




If you are interested and want to talk about it, MP me.
Thanks !

Titoasty
19  Games Center / WIP games, tools & toy projects / Re: Clash Tune on: 2014-07-09 09:07:10
thanks !

ok so now, I'm actively looking for an artist mainly for the UI and probably for some some others things !!! (logos, icons, screen arts...)
If you are interested, MP me and we'll discuss about it !
Thanks
20  Games Center / WIP games, tools & toy projects / Re: Clash Tune on: 2014-07-08 14:05:42
for those interested, I just put the game on greenlight !

http://steamcommunity.com/sharedfiles/filedetails/stats/283021930
21  Games Center / WIP games, tools & toy projects / Re: Clash Tune on: 2014-07-03 12:19:24
1) Wow ok, just I just reproduced the first bug : I have to build some units then click on a building and boom !
2) I reproduced the second when trying to quit the game and having a unit selected in the sandbox tab.
Fixed and reuploaded ! Smiley

Thanks for your feedbacks !


About the sandbox :

The sandbox is totally a debug tool, so I will only keep it in future versions for debug purposes and the menu will be hidden.
(in fact, all the tabs you see on the right are only for debug)
I plan to add much simpler tool, probably in the army editor or near, to test units fighting with others, displaying some stats, for army tuning purposes (for maths nerds Smiley )


About horses (and units in general) :

All units have to respect a certain size (which is 8x3xheight[8-12]) so for now they will be small. It's part of the graphical choices I made at the beginning of the project. I didn't want to have enormous mounts and wanted to keep units quite simple.
The goal is to design beautiful and stunning units with only a few cubes (which was hard when I started designing this default army. lookt at the blocks editor, there is a probable some spongebob characters Wink )
Despite the graphical choice, there is also a very critical strategy aim : when you'll fight online, you'll meet totally different armies, in design and in abilities. So I don't want to add another layer of complexity when dealing with enemies units, too big to take a path or another, blabla. It will be hard enough to find which strategy to use against other armies Smiley


About buildings :

Their size is a mix of graphical choice and game design problems.
When I began working on the game, I used little boxes for buildings. They were in 3d and every other things was 2d. And it was graphically effective. So I decided to keep this unreal aspect ratio between units and buildings when I switched to full 3d. After all, in every RTS the buildings aspect is totally unreal, warcraft, starcraft, ... and I like the way it is ! Like for units, it's much much easier to design a 8x8x12 cubes building than a 32x32x24 building !
For the game design aspect, it's due to the army tuning : when you create a building and set abilities, stats, design, etc. why would a building be bigger than another one ? How should I calculate building size according to abilities ? The more abilities -> the bigger ? What should be the step between a building taking 1 tile to a building taking 4-square tiles ? But on the other way, you could recognize important enemies' buildings only by their size ?

Some questions are still unanswered, but for now I try to keep some aspects simple.
I am totally not closed to the aspects of sizes, but it is too son.
And I have a lot of ideas to implement, so I must calm down on functionalities to focus on a effective and stable version.
And later we'll see.
If the game is a success ( Cheesy )
22  Games Center / WIP games, tools & toy projects / Re: Clash Tune on: 2014-07-03 12:08:55
I investigate right now !
Should take only a few minutes...
23  Games Center / WIP games, tools & toy projects / Re: Clash Tune on: 2014-07-03 11:16:24
new version out !

download dev build here : https://www.dropbox.com/s/kwrqel34vm2ix6j/clashtune_nightly.zip

lots of improvements :
  - new UI
  - new shaders
  - new logos
  - still a lot of bug fixes
24  Games Center / WIP games, tools & toy projects / Re: Clash Tune on: 2014-07-02 15:21:24
different colors for cubes :

25  Games Center / WIP games, tools & toy projects / Re: Clash Tune on: 2014-07-02 15:05:38
another ones :




26  Games Center / WIP games, tools & toy projects / Re: Clash Tune on: 2014-07-02 12:17:59
two others :

without background


with background
27  Games Center / WIP games, tools & toy projects / Re: Clash Tune on: 2014-07-02 12:17:34
thanks !
no it's definitely not an easy genre to develop, especially the network debugging !!! (not coding, but damn debugging is hard !)
what is your project ?
28  Games Center / WIP games, tools & toy projects / Re: Clash Tune on: 2014-07-02 10:24:11
new test :

29  Games Center / WIP games, tools & toy projects / Re: Clash Tune on: 2014-07-02 07:35:22
working on a new logo, here is the actual one that really needs to be changed...



any ideads ?
30  Games Center / WIP games, tools & toy projects / Re: Clash Tune on: 2014-06-11 20:28:50
here is a short video of units wandering and day & night cycles :

<a href="http://www.youtube.com/v/xPf5OQ3j6jE?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/xPf5OQ3j6jE?version=3&amp;hl=en_US&amp;start=</a>

more will come soon !!! (when my brother will be available to test and record an online multiplayer game Wink )
Pages: [1] 2 3 4
 
BurntPizza (25 views)
2015-02-27 06:09:35

BurntPizza (20 views)
2015-02-27 05:56:17

Riven (12 views)
2015-02-27 02:34:15

Riven (18 views)
2015-02-27 01:47:26

Riven (18 views)
2015-02-27 01:46:04

BurntPizza (14 views)
2015-02-27 00:52:04

BurntPizza (15 views)
2015-02-27 00:50:29

Riven (35 views)
2015-02-26 23:38:45

Riven (12 views)
2015-02-26 23:37:24

BurntPizza (30 views)
2015-02-26 21:13:04
How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!