New graphics and physic engine !
I had to totally rewrite the physic engine because of determinism.
Box2d is not determinist and for RTS games you need a totally determinist physic engine so I decided to write one. As I only need simple shapes (circles and AABB), the engine has been done in only 2 days.
And it became a major improvement in networking !
Now the network is much more stable
I added a lot of graphic stuffs like cel shading, bloom, some color effects, ...
Need to rewrite the rendering of the particle engine for better performance.
And to improve overall speed also !
In the meantime, I will work on better gameplay experience and units behaviours.
The game is quite stable at the moment and I can now work on this side I put apart for a long time.
Have fun !